GMod is a Sandbox Modification. Using GMod you can pose ragdolls. This means can position people from HL2/CS/DoD and change their faces. A big comic book creating community has popped up around this feature. Using GMod you can build. Take props from HL2/CS/DoD and weld them together to make walls. Axis a wheel to it to create a working car. Rope some cans to the back. A big contraption creating community has popped up around GMod - creating such things as Rube Goldberg devices, catapults, cannons, bridges etc.. Using GMod you can make your own weapons. That's right, make your own weapons. Using Lua you can create a custom weapon to do just about anything. If you're new you can change simple things like rate of fire, models, sounds. If you're awesome the world is your oyster, mass changing guns, melon cannons, jetpacks. GMod gives you the freedom to do any of these things in single player or online with your friends.

Report abuse GMOD 9.0.4
Filename
gmod_9_0_4.exe
Type
Full Version
Uploader
INtense!
Date
Jan 13th, 2008
Size
26.65mb (27,947,802 bytes)
Downloads
951,630 (61 today)
Embed Button
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Description

Garrys Mod allows the player to manipulate objects and experiment with the physics, often with interesting results due to the Source engine. The construction of complex machines within the game can also be a contemporary spin on the Rube Goldberg machine principle. This is the latest version and has is no longer in active development due to GMOD 10 (a commercial game being released)


* [ADD] Spawn menu now grows with a higher screen res
* [ADD] Cleaned up spawn menu
* [ADD] Changed weapon select menu to fit more weapons (use gm_wepselmode
to switch back)
* [ADD] SWEP spawn menu
* [ADD] CS Weapons
* [ADD] NPC Kill notifications
* [FIX] Spawn menu crash
* [FIX] Single player bug with turrets
* [FIX] Melonracer bugs
* [FIX] Weapon pickup switch bug
* [FIX] Text, rects and wquads showing in the next level
* [FIX] Fortwars - Fixed buying weapons as spectator
* [FIX] Fortwars - Money resets after game end
* [FIX] HideAndSeek - Team names fixed
* [FIX] HideAndSeek - Tweaked scoring
* [FIX] HideAndSeek - Added help screen
* [FIX] HideAndSeek - Hiders get melon and baby guns
* [FIX] Chat style messages now show in single player
* [FIX] Scope graphics are now drawn behind kills/chat
* [LUA] _util.PlayerByName( name )
* [LUA] _util.PlayerByUserId( userid )
* [LUA] _util.EntsInBox( min, max )
* [LUA] _util.DropToFloor( ent )
* [LUA] _util.ScreenShake( pos, amp, frequency, duration, radius )
* [LUA] _util.PointAtEntity( ent, ent )
* [LUA] _npc.ExitScriptedSequence( ent )
* [LUA] _npc.SetSchedule( ent, sched )
* [LUA] _npc.SetLastPosition( ent, vector )
* [LUA] _npc.AddRelationship( ent, ent, disposition, priority )
* [LUA] Changed Phys functions to use _phys. table (see
lua/includes/backcompat.lua)
* [LUA] _phys.ApplyForceOffset( ent, force, worldpos )
* [LUA] _phys.ApplyTorqueCenter( ent, vec )
* [LUA] _player.ShowPanel( player, name, show )
* [LUA] _player.SetContextMenu( player, name )
* [LUA] GetPlayerDamageScale( hitgroup ) - see defines.lua
* [LUA] _player.GetFlashlight( player )
* [LUA] _player.SetFlashlight( player, bool )
* [LUA] _player.LastHitGroup( player )
* [LUA] Returned tables now start from 1 instead of 0 as is the Lua
tradition
* [LUA] _player.ShouldDropWeapon( player, bool )
* [LUA] SWEP - getTracerFreqPrimary()
* [LUA] SWEP - getTracerFreqSecondary()
* [LUA] _swep.GetClipAmmo( id, clip )
* [LUA] _swep.SetClipAmmo( id, clip, amount )
* [LUA] SWEP - onPickup( player )
* [LUA] SWEP - onDrop( player )
* [LUA] SWEP - onRemove()
* [LUA] SWEP - getDeathIcon()
* [LUA] _gameevent.Start( name )
* [LUA] _gameevent.SetString( name, value )
* [LUA] _gameevent.SetInt( name, value )
* [LUA] _gameevent.Fire()
* [LUA] _spawnmenu.AddItem( player, category, name, command )
* [LUA] _spawnmenu.RemoveCategory( player, category )
* [LUA] _spawnmenu.RemoveAll( player )
* [LUA] _spawnmenu.SetCategory( player, category )
* [LUA] eventPlayerInitialSpawn( playerid ) - called just before player's
first ever spawn on the server
* [LUA] Fixed _file.Read corrupt data
* [LUA] _PlayerGetActiveWeapon( player )
* [LUA] _swep.GetDeathIcon( weapon )

Preview Image
GMOD 9.0.4
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LeonardoW.
LeonardoW. Jan 22 2013, 6:51pm says:

Not working anymore because of source engine update.

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rendition46
rendition46 Mar 9 2013, 3:42am says:

I have followed the proper instructions and i now have it in my library but everytime i press play it loads for 2 secs then says "MountFileSystem (241)
SteamMountFilesystem (5940,241,0x15ebf7d8=,ox15ebf6c8) failed with error 5:No steam content servers are available"

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killingmachine123
killingmachine123 May 16 2013, 3:40am replied:

Click the download button for Christ's sake

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Icon
Half-Life 2 Icon
Platform
Windows
Developed By
garry
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Official Page
Garrysmod.com
Release Date
Released Dec 15, 2006
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MD5 Hash
d97df1a1f5af14e33d1558e78306b09b
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