CHANGE LOG 1.1.1 • SPECIAL FLEETS and CARRIER ONLY modes no longer conflict each other. • Tweaked the SPECIAL FLEETS awards and updated the descriptions...
Note that this mod has been discontinued in favor of my Homeworld Classic Enhanced mod, a compendium of Homeworld Classic and Gameplay Enhanced. It features bugfixes not found here. See here: Forums.relicnews.com
Created: 10/01/06 by Mikail
Last Updated: 04/05/08
Title:Gameplay Enhanced v1.22
This mod is a compilation of several, smaller mods I had made earlier; namely the Bentusi Roulette, Deathmatch Plus, Special Fleets and Defined Roles mods. It is a game-type mod that expands upon the existing Deathmatch game-type.
Extract this archive into your "Homeworld2\Bin\Gamerules\" folder. You must have also installed the Homeworld 2 1.1 patch in order for this mod to function.
In this game-mode, one player controls production and capital ships; another player controls fighters, corvettes and probes; and another player controls resourcing, frigates and platforms. If no players on a team choose the "Production/Capital" role, then all players on this team retain their mothership, carrier and production/research capability. If someone *does* select the "Production/Capital" role, then other players on the team do not suffer from a unit cap.
In this game-mode a selectable number of research options are randomly granted and restricted for each player at the beginning of gameplay.
This mode gives the player extended starting fleet options. You can choose from several different fleet makeups, each being composed of a different assortment of ships and research.
The following fleets are available:
This setting allows one to slow the game down to a fraction of its default speed.
Turning this setting on causes additional end-of-game stats to be generated in your profile's "Stats" folder.
Here you can select which background track gets played while playing. There's also a "Shuffle" option to randomly switch between different songs.
I've externalized as much ship/subsystem/research-specific data as possible into a file, called "GameplayEnhanced_Config.lua" and located in your "Homeworld2\Bin\Gamerules\" directory. By editing this file you can make this mod compatible with your own. In this way, the mod can be used simply as a sort of a "plug-in".
Update: As of version 1.20, the AI scripts will also need to be modified in order to make this mod compatible with your own.
You're free to use this code in any way as long as proper credit is given for the work that I have done.
The discussion thread for this mod can be found here.
See the documentation included with the mod for earlier changes.
After a few years of sitting around on my web server, I finally uploaded it to ModDB. I tweaked a few things and externalized more code per a request. I'm pretty happy with how this mod has turned out. It's such a small mod!
Plans for the future: I hope to redo the special fleets, as I don't think they are currently balanced very well. There were also a few options I wanted to add, but they're pretty inconsequential.