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Star Wars: Galaxy at War is a total conversion mod for Starcraft II. We will replace the playable sides with two; the Republic and the CIS (Separatists). Check out our unparalleled models, textures, and animations in the Images section, as we continue to work behind the scenes in preparation for the launch of Starcraft II. Galaxy at War is a mod that aims to bring all of the Star Wars prequels, the first three movies chronologically, into one mod. Familiar environments, characters, and weapons from the prequels will appear. We aim for perfection, and we create every model, texture, or animation with extreme detail and high quality. Our mod's new forums can be found at www.swgaw.com. Currently it links directly to our forums while our new website is under construction.
- Galaxy at War Team
Latest News: New Forums at www.swgaw.com!
0 comments by Master_Windu on Sep 10th, 2009 digg this super bookmark To accompany our behind the scenes modeling, texturing, and animating progress, we have also been developing a website and forums of our very own. Head over to the new www.swgaw.com to register on our forums and get a chance to see some new units soon! Our homepage is still under construction, as we hope to polish it up to the usual Galaxy at War high standards. For now, visiting our website at www.swgaw.com will link you directly to our forums. Enjoy! - The Galaxy at War Team
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I think that it will take less than a few years to finish the mod, but predicting that is very, very hard to do. I can say that i think we will finish before almost every other mod for CNC3.
i love the mods for games
this mod is nearly done in a few years{ orcs run there r robots comingz}
can you give us a time fram for when this mod will be done? by the way it all looks great so far and i hope you guys done end up like alot of mods that just never get done. Cant wait till this one it all looks great so far.
No, don't even go there. We don't steal ANYTHING. I personally have made almost every single texture and some models for everything you see.
What you are talking about is Imperial Assault II. If you READ our mod description, we are sister mods with IA II and share some of the models. I am a modeler and skinner for IA II, and also the leader for GaW.
Philipiman, I agree, the game is very well suited for our mod and that is why I believe we are going to make an awesome mod. I look forward to playing it myself.
This game is like MADE for a starwars mod! plz keep on on this one! :D like for one thing, the Commando for GDI is perfect for an ARC commando! :D the commando can use an jetpack, perfect for an...mandalorian? :D the zone trooper got an jetpack too, perfect for an republic jetpack trooper! :D and the NOD ´Commando could be an Bounty hunter or something! :D please!!! keep on the good work! :D
Have you stolen some of the images you have posted there?
Ive seen these models and images b4 in a mod for Empire at War
Stupid spambot... :P
Shisha-spiel.de.pn
We have decided to switch game engines from Lord of the Rings: The Battle for Middle-Earth II to Command and Conquer 3: Tiberium Wars. The new engine has innumerable benefits that will help out or mod and make it more fun to play. The graphics capabilities are also much improved, meaning that the level of detail that we put into our models will be able to be higher than it previously was.
We have also switched hosting to Command and Conquer 3.NET, a large site devoted to modding and playing Command and Conquer 3: Tiberium Wars. They have provided forums space for us at Forums.revora.net and our website is located at www.gaw.cnc3.net which features a brand new website interface and style to match the new Galaxy at War.