eXplore the galaxy.

eXpand your empire.

eXploit the resources you find.

eXterminate those who oppose you.

Star Ruler offers freedom of choice unlike any other 4X space RTS did before. Newtonian physics, objects orbiting around stars and planets, an easy to learn blueprint editor and free ship scalability are only a fraction of the unique features it has to offer. Utilizing the Irrlicht engine, the game offers great graphics and a fantastic soundtrack by Artem Bank, ensuring a unique, captivating atmosphere.

Galactic Armory is a Total Conversion/Expansion mod for Blind Mind Studios' 4X hit Star Ruler. The mod includes more than 100 subsystems and structures, completely reworked balancing, new and improved game mechanics, new graphics and sound effects and a lot more. The main goal is to give Star Ruler even more of a simulation feel while expanding on content and keeping it fun to play at the same time.

The development of Galactic Armory 2.0

has officially ceased as of August 10, 2013.

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In celebration of 100,000 Mod DB hits New Animated Engine Flares New Subsystem Art for 1.9.2
Blog RSS Feed Post news Report abuse Latest News: Star Ruler 2 is now available on Steam Early Access!

0 comments by XTRMNTR2K on Jul 21st, 2014

In case you have been living under a rock, Blind Mind Studios revealed the development of Star Ruler 2 almost exactly a year ago. The game, which is supposed to be a true improvement over BMS original 4X RTS hit in all aspects, is now available on Steam Early Access: Store.steampowered.com

Read the announcement here

Star Ruler 2 has been in development for three years already, and aims to improve playability by not just expanding on features that had been neglected in SR1 (yes diplomacy, I am looking at you!), but also streamlining the accessibility of the game without dumbing down gameplay.

If that wasn't enough, the moddability of the game has an even higher priority this time around, ensuring that virtually any aspect of the game can be modded.

Needless to say that if you liked Star Ruler 1 (and, just maybe, the Galactic Armory mod) you should definitely check SR2 out and keep an eye open (or two) for any modding-related news to come!

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Galactic Armory 1.9.4 for SR 1212

Galactic Armory 1.9.4 for SR 1212

Jun 17, 2013 Full Version 8 comments

A new version of Galactic Armory has been released! 1.9.4 fixes the issues with governors, remnants and other areas from 1.9.3 and adds the ability for...

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Jan 10, 2013 Patch 1 comment

This small patch contains fixes for two issues that were still remaining in the latest full release (1.9.2) of the mod. Changelog: [Fixed] checkTrade...

Galactic Armory 1.9.2 for Star Ruler

Galactic Armory 1.9.2 for Star Ruler

Aug 12, 2012 Full Version 16 comments

Galactic Armory 1.9.2 is now available! This release adds a completely new and original shipset, new original subsystem art, changes jump bridges from...

Galactic Armory Optional Resource Pack (GA-ORP)

Galactic Armory Optional Resource Pack (GA-ORP)

Aug 12, 2012 Other 0 comments

====================== Galactic Armory Optional Resources Pack (GA-ORP) ====================== This pack contains resources that have been removed from...

Official Galactic Armory Desktop Wallpaper Pack

Official Galactic Armory Desktop Wallpaper Pack

Jun 8, 2012 Wallpapers 0 comments

Enhance your desktop with our official Galactic Armory Wallpaper Pack! Artwork and Mod Logo created by balancesheet Wallpapers by XTRMNTR2K Available...

Galactic Armory 1.9.1b for Star Ruler

Galactic Armory 1.9.1b for Star Ruler

Jun 8, 2012 Full Version 1 comment

Release 1.9.1b adresses numerous bugs and other issues, adds many new high-quality planet textures and ensures compatibility with Star Ruler

Post comment Comments  (60 - 70 of 106)
lil_kreen Jun 17 2012, 10:43am says:

There's a beta patch to enable 1.2. does desura support adding a beta version like 3079 can switch from demo to full?

+2 votes     reply to comment
XTRMNTR2K Jun 17 2012, 11:11am replied:

I don't own the game on Desura, but the latest version available according to Desura is the beta release you are speaking of. If this information is not correct, you should still be able to install the latest version manually after downloading it from one of the other sources.

+2 votes   reply to comment
lil_kreen Jul 3 2012, 11:48am replied:

I just verified files and my game was synced to 1.9. the news sections have nothing to do with what is currently syncing from desura and the change log reflects the present version being 1.9.0. The mod has to be manually patched to work with SR 1.2 and desura has to be prevented from "fixing" it. I've just repatched it so I can play again.

+2 votes     reply to comment
icerunner5326 Jun 11 2012, 7:46pm says:

Quick question - can someone direct me to some detail about what (exact) affect the "population work multiplier" variable does? (as found on the game setup under the "research & economy" tab)

I understand that a larger value probably results in a larger multiplier, but without having an idea of how the math works I'm concerned I will actually end up penalizing large populations if I give this variable a value smaller than 1.0 (rather than just taking away the silly population work multiplier bonus, which is my goal).

+2 votes     reply to comment
Die4Fun Apr 20 2012, 9:56pm says:

Can we have an update so the mod works with version of the game please?

+2 votes     reply to comment
XTRMNTR2K Apr 22 2012, 5:30am replied:

We are working on a patch but can not give an ETA at this time. Please be patient. :)

+5 votes   reply to comment
lol1234 May 3 2012, 9:48pm replied:

But being patient is soooooo haaaarrrdddddd D:

+4 votes     reply to comment
kharubdisz Mar 27 2012, 11:28am says:


The high density fuel storage stores the same amount as the regular.

+2 votes     reply to comment
XTRMNTR2K Mar 27 2012, 6:10pm replied:

Thanks for reporting this!

This issue has already been spotted before and will be fixed with the next release (1.9.1).

+2 votes   reply to comment
Novium1234 Mar 9 2012, 7:40am says:

Whilst playing on Steam it gets to initializing galaxy 25% then it comes up with a visual c++ run time error saying that the application has asked it to terminate it in an unhandled way what should i do to fix this? also i don't know how to get the log file and cant really attach a save file because i don't have any.

+2 votes     reply to comment
axenome Mar 18 2012, 1:33pm replied:

Getting the same error. Starting the game with -verbose crashes it. Not getting a log file from the crash.
edit: Running Star Ruler on a 32 bit computer. Is this part of the problem? Original Star Ruler and previous GA ran fine.

+2 votes     reply to comment
XTRMNTR2K Mar 19 2012, 5:03am replied:

-Verbose command shouldn't crash the game at all. Can you start a base game using it or does it crash as well?

In any case you should report this in the official forum. We need every bit of help and information we can get so we can locate and fix the crashing issue. Since neither of us mod devs is experiencing the same kind of crash, we are dependent on user input in this matter.

+2 votes   reply to comment
XTRMNTR2K Mar 10 2012, 5:07am replied:

Start the game with -verbose command (i.e. "c:\steam\steamapps\common\starruler\Star Ruler.exe" -verbose), run the game, then go to your user files directory, i.e. C:\Users\your_username\Documents\My Games\Star Ruler\ and upload log.txt in the official mod thread.

+2 votes   reply to comment
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Star Ruler
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Release Date
Released Oct 2010
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