eXplore the galaxy.

eXpand your empire.

eXploit the resources you find.

eXterminate those who oppose you.

Star Ruler offers freedom of choice unlike any other 4X space RTS did before. Newtonian physics, objects orbiting around stars and planets, an easy to learn blueprint editor and free ship scalability are only a fraction of the unique features it has to offer. Utilizing the Irrlicht engine, the game offers great graphics and a fantastic soundtrack by Artem Bank, ensuring a unique, captivating atmosphere.

Galactic Armory is a Total Conversion/Expansion mod for Blind Mind Studios' 4X hit Star Ruler. The mod includes more than 100 subsystems and structures, completely reworked balancing, new and improved game mechanics, new graphics and sound effects and a lot more. The main goal is to give Star Ruler even more of a simulation feel while expanding on content and keeping it fun to play at the same time.

The development of Galactic Armory 2.0

has officially ceased as of August 10, 2013.

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In celebration of 100,000 Mod DB hits New Animated Engine Flares New Subsystem Art for 1.9.2
Blog RSS Feed Report abuse Latest News: Incoming Transmission: Stasis initialized.

7 comments by XTRMNTR2K on Aug 10th, 2013

Star Date S-Y2013-M08-D10-1337
Incoming Transmission:
Stasis initialized.
All non-vital systems powering down.
Life support redundancy... check.
Duration of stasis... UNKNOWN

The state of things

The most loyal of our followers may have been wondering about the lack of updates regarding the development of Galactic Armory 2.0. Unfortunately there is no nice way of saying this; simply put, the development is put on ice.

Now this may come surprising and as a huge shock for most of you, but for everyone on the team this was something that was visible on the horizon for a long time. In the end it boils down to real life interfering with our plans, combined with said plans being overly ambitious, and ultimately a lack of motivation that grew worse as time went on. There isn't a single person to blame for this (well, maybe except myself...), and a step we pretty much decided unanimously on.

What the future holds

With Blind Mind Studios having officially announced Star Ruler 2 just a few days ago, there is a possibility we - either as a whole or at least some of us - will be modding SR2 as well. However, the announcement of SR2 had absolutely nothing to do with our decision; it was made long before any news of SR2 had been released. It is also worth noting that it is still far too early to make any promises, so you may or may not see us working on an SR2 mod in the future.

With that being said I also can not rule out some further refinement of Galactic Armory for SR1. While there are no plans as of now, it is not entirely impossible that there will be some form of improvement in the future. No promises, though!

Parting Words

"Parting words" is admittedly sounding overly dramatic, but since I do not now when or if I will post another news for this mod, I would like to say a final thank you to everyone who had been involved in the making of this mod over the course of the last years. This includes of course the team members and fellow modders, who contributed so much work and content to the mod, but also YOU as loyal fans and players of the mod, who would always give us valuable feedback and ideas, as well as the developers of Star Ruler, who have always been helpful in every possible way.

Thank You!

Galactic Armory Mod Project Lead

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Galactic Armory 1.9.4 for SR 1212

Galactic Armory 1.9.4 for SR 1212

Jun 17, 2013 Full Version 8 comments

A new version of Galactic Armory has been released! 1.9.4 fixes the issues with governors, remnants and other areas from 1.9.3 and adds the ability for...

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Jan 10, 2013 Patch 1 comment

This small patch contains fixes for two issues that were still remaining in the latest full release (1.9.2) of the mod. Changelog: [Fixed] checkTrade...

Galactic Armory 1.9.2 for Star Ruler

Galactic Armory 1.9.2 for Star Ruler

Aug 12, 2012 Full Version 16 comments

Galactic Armory 1.9.2 is now available! This release adds a completely new and original shipset, new original subsystem art, changes jump bridges from...

Galactic Armory Optional Resource Pack (GA-ORP)

Galactic Armory Optional Resource Pack (GA-ORP)

Aug 12, 2012 Other 0 comments

====================== Galactic Armory Optional Resources Pack (GA-ORP) ====================== This pack contains resources that have been removed from...

Official Galactic Armory Desktop Wallpaper Pack

Official Galactic Armory Desktop Wallpaper Pack

Jun 8, 2012 Wallpapers 0 comments

Enhance your desktop with our official Galactic Armory Wallpaper Pack! Artwork and Mod Logo created by balancesheet Wallpapers by XTRMNTR2K Available...

Galactic Armory 1.9.1b for Star Ruler

Galactic Armory 1.9.1b for Star Ruler

Jun 8, 2012 Full Version 1 comment

Release 1.9.1b adresses numerous bugs and other issues, adds many new high-quality planet textures and ensures compatibility with Star Ruler

Post comment Comments  (60 - 70 of 99)
Novium1234 Mar 9 2012, 7:40am says:

Whilst playing on Steam it gets to initializing galaxy 25% then it comes up with a visual c++ run time error saying that the application has asked it to terminate it in an unhandled way what should i do to fix this? also i don't know how to get the log file and cant really attach a save file because i don't have any.

+2 votes     reply to comment
axenome Mar 18 2012, 1:33pm replied:

Getting the same error. Starting the game with -verbose crashes it. Not getting a log file from the crash.
edit: Running Star Ruler on a 32 bit computer. Is this part of the problem? Original Star Ruler and previous GA ran fine.

+2 votes     reply to comment
XTRMNTR2K Mar 19 2012, 5:03am replied:

-Verbose command shouldn't crash the game at all. Can you start a base game using it or does it crash as well?

In any case you should report this in the official forum. We need every bit of help and information we can get so we can locate and fix the crashing issue. Since neither of us mod devs is experiencing the same kind of crash, we are dependent on user input in this matter.

+2 votes     reply to comment
XTRMNTR2K Mar 10 2012, 5:07am replied:

Start the game with -verbose command (i.e. "c:\steam\steamapps\common\starruler\Star Ruler.exe" -verbose), run the game, then go to your user files directory, i.e. C:\Users\your_username\Documents\My Games\Star Ruler\ and upload log.txt in the official mod thread.

+2 votes     reply to comment
Isimiel Mar 6 2012, 12:51pm says:

playing with the new shipsets on steam causes the game to crash randomly

+2 votes     reply to comment
XTRMNTR2K Mar 6 2012, 4:00pm replied:

Please report any issues you are having in the official Galactic Armory mod thread with more details, such as what you were doing when the game crashed and preferably a savegame and/or log file:

Please note that we have thoroughly tested the mod with both Homeworld 2 shipsets and never had a single crash related to them. It is also worthing noting that it doesn't matter if the game is on steam or any other distributor (or retail, for that matter), as all versions patched to are compatible with the mod.

+3 votes     reply to comment
koromatzu Feb 19 2012, 5:18am says:

how is the 1.9 patch going? im still looking forward to it and i cant wait for the homeworld ships!

+2 votes     reply to comment
XTRMNTR2K Feb 21 2012, 11:01am replied:

We are still making progress and so far 1.9 is looking very promising. I hope you understand that we can not give an ETA, though.

BTW, 1.9 is going to be a full release (that means no patch from 1.8.1 or 1.8.2).

+2 votes     reply to comment
XTRMNTR2K Feb 5 2012, 12:32pm replied:

There are a few things you can do to make sure it works:
1) Is the mod installed correctly in your game folder? This should look something like E:\Spiele\Star Ruler\Mods\GalacticArmory, where this folder should contain modinfo.txt and each subfolder (i.e. Game Data, Images, etc.).
2) When starting a New Game, select the mod from the drop down menu.
3) Change the language in game to english, as the mod only supports english language right now. I started a German version a long time ago (the first few releases still contain German localization files), but it took too much time to keep these up to date, so it was taken out again. (Though technically the mod should even run with German as language selected)

I hope this helps!

+4 votes     reply to comment
.:[HTF]Sulpitz:. Feb 5 2012, 3:59pm replied:

"2) When starting a New Game, select the mod from the drop down menu."
May be you schould add this to your readme ;-).
It works with german selected, languages are mixed then...
Thx, great mod!

+2 votes     reply to comment
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Released Oct 20, 2010
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