eXplore the galaxy.

eXpand your empire.

eXploit the resources you find.

eXterminate those who oppose you.

Star Ruler offers freedom of choice unlike any other 4X space RTS did before. Newtonian physics, objects orbiting around stars and planets, an easy to learn blueprint editor and free ship scalability are only a fraction of the unique features it has to offer. Utilizing the Irrlicht engine, the game offers great graphics and a fantastic soundtrack by Artem Bank, ensuring a unique, captivating atmosphere.

Galactic Armory is a Total Conversion/Expansion mod for Blind Mind Studios' 4X hit Star Ruler. The mod includes more than 100 subsystems and structures, completely reworked balancing, new and improved game mechanics, new graphics and sound effects and a lot more. The main goal is to give Star Ruler even more of a simulation feel while expanding on content and keeping it fun to play at the same time.

The development of Galactic Armory 2.0

has officially ceased as of August 10, 2013.

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In celebration of 100,000 Mod DB hits New Animated Engine Flares New Subsystem Art for 1.9.2
Blog RSS Feed Post news Report abuse Latest News: Star Ruler 2 is now available on Steam Early Access!

0 comments by XTRMNTR2K on Jul 21st, 2014

In case you have been living under a rock, Blind Mind Studios revealed the development of Star Ruler 2 almost exactly a year ago. The game, which is supposed to be a true improvement over BMS original 4X RTS hit in all aspects, is now available on Steam Early Access: Store.steampowered.com

Read the announcement here

Star Ruler 2 has been in development for three years already, and aims to improve playability by not just expanding on features that had been neglected in SR1 (yes diplomacy, I am looking at you!), but also streamlining the accessibility of the game without dumbing down gameplay.

If that wasn't enough, the moddability of the game has an even higher priority this time around, ensuring that virtually any aspect of the game can be modded.

Needless to say that if you liked Star Ruler 1 (and, just maybe, the Galactic Armory mod) you should definitely check SR2 out and keep an eye open (or two) for any modding-related news to come!

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Galactic Armory 1.9.4 for SR 1212

Galactic Armory 1.9.4 for SR 1212

Jun 17, 2013 Full Version 8 comments

A new version of Galactic Armory has been released! 1.9.4 fixes the issues with governors, remnants and other areas from 1.9.3 and adds the ability for...

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Jan 10, 2013 Patch 1 comment

This small patch contains fixes for two issues that were still remaining in the latest full release (1.9.2) of the mod. Changelog: [Fixed] checkTrade...

Galactic Armory 1.9.2 for Star Ruler

Galactic Armory 1.9.2 for Star Ruler

Aug 12, 2012 Full Version 16 comments

Galactic Armory 1.9.2 is now available! This release adds a completely new and original shipset, new original subsystem art, changes jump bridges from...

Galactic Armory Optional Resource Pack (GA-ORP)

Galactic Armory Optional Resource Pack (GA-ORP)

Aug 12, 2012 Other 0 comments

====================== Galactic Armory Optional Resources Pack (GA-ORP) ====================== This pack contains resources that have been removed from...

Official Galactic Armory Desktop Wallpaper Pack

Official Galactic Armory Desktop Wallpaper Pack

Jun 8, 2012 Wallpapers 0 comments

Enhance your desktop with our official Galactic Armory Wallpaper Pack! Artwork and Mod Logo created by balancesheet Wallpapers by XTRMNTR2K Available...

Galactic Armory 1.9.1b for Star Ruler

Galactic Armory 1.9.1b for Star Ruler

Jun 8, 2012 Full Version 1 comment

Release 1.9.1b adresses numerous bugs and other issues, adds many new high-quality planet textures and ensures compatibility with Star Ruler

Post comment Comments  (50 - 60 of 106)
Guest Nov 11 2012, 5:28am says:

hey there, when a friend and i are playing the mod in multiplayer, it happens, that he crashes from time to time when clicking the blueprint button. sometimes also just random. i play as host, and never have any kind of crashes. anyone else knows this problem?

+2 votes     reply to comment
Guest Nov 12 2012, 12:14pm replied:

This comment is currently awaiting admin approval, join now to view.

Nikmstr Sep 27 2012, 5:23pm says:

I have a question, my colony ships won't colonize worlds, they just seem to follow them, is ther a fix for this or am I the only one having these problems?

+3 votes     reply to comment
XTRMNTR2K Sep 28 2012, 4:38am replied:

Did you change the spacing value for galaxy generation or the thrust multiplier? This is most likely happening because your colony ships are too slow to catch up with the planet they're chasing; sometimes, planets have unusually fast orbit speeds. To fix this, either change your colony ship design for more acceleration or manually send them to a point further in the planet's orbit and select "colonize this planet" when they're really close to the planet (that way they won't decelerate and become too slow to actually catch the planet).

+3 votes   reply to comment
sootheater Sep 21 2012, 3:54am says:

is there a system for creating metal from energy in this mod?

I've always found it odd that the civilization can build a ringworld but can't even manage mass-energy conversion.

+2 votes     reply to comment
XTRMNTR2K Sep 21 2012, 5:38am replied:

There is a Matter Generator that produces Fuel and Ammo from energy, which unlocks at Particle Physics 13 and Energy Physics 11. As for Metal, that shouldn't really be an issue once you can build mining ships that harvest asteroids, refine them to metal and export them to the galactic bank. Once you've got a few of these combined with others specialized for electronics and adv. parts it becomes extremely easy to create even more / bigger ones making your bank fill up with resources at a rate you can't possibly exceed except when you build one or multiple ringworlds.

tl;dr No, because it becomes a non-issue long before you can attempt to construct a ringworld.

+2 votes   reply to comment
Imp0815 Aug 6 2012, 11:28am says:

Are you planing an update to fix all the crashes i get with Star Ruler and this mod? Cause its awnsome and i want play it longer than 15 mins befroe it crashes.

+3 votes     reply to comment
XTRMNTR2K Aug 6 2012, 5:43pm replied:

Yes, we are planning to release an update adressing these issues very soon.

+4 votes   reply to comment
Imp0815 Aug 7 2012, 12:29pm replied:

Cant wait, will come back to this site every time im back from Work ^^ thanks man.

+3 votes     reply to comment
lil_kreen Jun 17 2012, 10:43am says:

There's a beta patch to enable 1.2. does desura support adding a beta version like 3079 can switch from demo to full?

+2 votes     reply to comment
XTRMNTR2K Jun 17 2012, 11:11am replied:

I don't own the game on Desura, but the latest version available according to Desura is the beta release you are speaking of. If this information is not correct, you should still be able to install the latest version manually after downloading it from one of the other sources.

+2 votes   reply to comment
lil_kreen Jul 3 2012, 11:48am replied:

I just verified files and my game was synced to 1.9. the news sections have nothing to do with what is currently syncing from desura and the change log reflects the present version being 1.9.0. The mod has to be manually patched to work with SR 1.2 and desura has to be prevented from "fixing" it. I've just repatched it so I can play again.

+2 votes     reply to comment
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Star Ruler
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Released Oct 2010
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