eXplore the galaxy.

eXpand your empire.

eXploit the resources you find.

eXterminate those who oppose you.

Star Ruler offers freedom of choice unlike any other 4X space RTS did before. Newtonian physics, objects orbiting around stars and planets, an easy to learn blueprint editor and free ship scalability are only a fraction of the unique features it has to offer. Utilizing the Irrlicht engine, the game offers great graphics and a fantastic soundtrack by Artem Bank, ensuring a unique, captivating atmosphere.

Galactic Armory is a Total Conversion/Expansion mod for Blind Mind Studios' 4X hit Star Ruler. The mod includes more than 100 subsystems and structures, completely reworked balancing, new and improved game mechanics, new graphics and sound effects and a lot more. The main goal is to give Star Ruler even more of a simulation feel while expanding on content and keeping it fun to play at the same time.

The development of Galactic Armory 2.0

has officially ceased as of August 10, 2013.

Image RSS Feed Latest Screens
In celebration of 100,000 Mod DB hits New Animated Engine Flares New Subsystem Art for 1.9.2
Blog RSS Feed Report abuse Latest News: Incoming Transmission: Stasis initialized.

7 comments by XTRMNTR2K on Aug 10th, 2013

Star Date S-Y2013-M08-D10-1337
Incoming Transmission:
Stasis initialized.
All non-vital systems powering down.
Life support redundancy... check.
Duration of stasis... UNKNOWN

The state of things

The most loyal of our followers may have been wondering about the lack of updates regarding the development of Galactic Armory 2.0. Unfortunately there is no nice way of saying this; simply put, the development is put on ice.

Now this may come surprising and as a huge shock for most of you, but for everyone on the team this was something that was visible on the horizon for a long time. In the end it boils down to real life interfering with our plans, combined with said plans being overly ambitious, and ultimately a lack of motivation that grew worse as time went on. There isn't a single person to blame for this (well, maybe except myself...), and a step we pretty much decided unanimously on.

What the future holds

With Blind Mind Studios having officially announced Star Ruler 2 just a few days ago, there is a possibility we - either as a whole or at least some of us - will be modding SR2 as well. However, the announcement of SR2 had absolutely nothing to do with our decision; it was made long before any news of SR2 had been released. It is also worth noting that it is still far too early to make any promises, so you may or may not see us working on an SR2 mod in the future.

With that being said I also can not rule out some further refinement of Galactic Armory for SR1. While there are no plans as of now, it is not entirely impossible that there will be some form of improvement in the future. No promises, though!

Parting Words

"Parting words" is admittedly sounding overly dramatic, but since I do not now when or if I will post another news for this mod, I would like to say a final thank you to everyone who had been involved in the making of this mod over the course of the last years. This includes of course the team members and fellow modders, who contributed so much work and content to the mod, but also YOU as loyal fans and players of the mod, who would always give us valuable feedback and ideas, as well as the developers of Star Ruler, who have always been helpful in every possible way.

Thank You!

Galactic Armory Mod Project Lead

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Galactic Armory 1.9.4 for SR 1212

Galactic Armory 1.9.4 for SR 1212

Jun 17, 2013 Full Version 8 comments

A new version of Galactic Armory has been released! 1.9.4 fixes the issues with governors, remnants and other areas from 1.9.3 and adds the ability for...

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Jan 10, 2013 Patch 1 comment

This small patch contains fixes for two issues that were still remaining in the latest full release (1.9.2) of the mod. Changelog: [Fixed] checkTrade...

Galactic Armory 1.9.2 for Star Ruler

Galactic Armory 1.9.2 for Star Ruler

Aug 12, 2012 Full Version 16 comments

Galactic Armory 1.9.2 is now available! This release adds a completely new and original shipset, new original subsystem art, changes jump bridges from...

Galactic Armory Optional Resource Pack (GA-ORP)

Galactic Armory Optional Resource Pack (GA-ORP)

Aug 12, 2012 Other 0 comments

====================== Galactic Armory Optional Resources Pack (GA-ORP) ====================== This pack contains resources that have been removed from...

Official Galactic Armory Desktop Wallpaper Pack

Official Galactic Armory Desktop Wallpaper Pack

Jun 8, 2012 Wallpapers 0 comments

Enhance your desktop with our official Galactic Armory Wallpaper Pack! Artwork and Mod Logo created by balancesheet Wallpapers by XTRMNTR2K Available...

Galactic Armory 1.9.1b for Star Ruler

Galactic Armory 1.9.1b for Star Ruler

Jun 8, 2012 Full Version 1 comment

Release 1.9.1b adresses numerous bugs and other issues, adds many new high-quality planet textures and ensures compatibility with Star Ruler

Post comment Comments  (50 - 60 of 99)
Imp0815 Aug 6 2012, 11:28am says:

Are you planing an update to fix all the crashes i get with Star Ruler and this mod? Cause its awnsome and i want play it longer than 15 mins befroe it crashes.

+3 votes     reply to comment
lil_kreen Jun 17 2012, 10:43am says:

There's a beta patch to enable 1.2. does desura support adding a beta version like 3079 can switch from demo to full?

+2 votes     reply to comment
XTRMNTR2K Jun 17 2012, 11:11am replied:

I don't own the game on Desura, but the latest version available according to Desura is the beta release you are speaking of. If this information is not correct, you should still be able to install the latest version manually after downloading it from one of the other sources.

+2 votes     reply to comment
lil_kreen Jul 3 2012, 11:48am replied:

I just verified files and my game was synced to 1.9. the news sections have nothing to do with what is currently syncing from desura and the change log reflects the present version being 1.9.0. The mod has to be manually patched to work with SR 1.2 and desura has to be prevented from "fixing" it. I've just repatched it so I can play again.

+2 votes     reply to comment
icerunner5326 Jun 11 2012, 7:46pm says:

Quick question - can someone direct me to some detail about what (exact) affect the "population work multiplier" variable does? (as found on the game setup under the "research & economy" tab)

I understand that a larger value probably results in a larger multiplier, but without having an idea of how the math works I'm concerned I will actually end up penalizing large populations if I give this variable a value smaller than 1.0 (rather than just taking away the silly population work multiplier bonus, which is my goal).

+2 votes     reply to comment
Die4Fun Apr 20 2012, 9:56pm says:

Can we have an update so the mod works with version of the game please?

+2 votes     reply to comment
XTRMNTR2K Apr 22 2012, 5:30am replied:

We are working on a patch but can not give an ETA at this time. Please be patient. :)

+5 votes     reply to comment
lol1234 May 3 2012, 9:48pm replied:

But being patient is soooooo haaaarrrdddddd D:

+4 votes     reply to comment
kharubdisz Mar 27 2012, 11:28am says:


The high density fuel storage stores the same amount as the regular.

+2 votes     reply to comment
XTRMNTR2K Mar 27 2012, 6:10pm replied:

Thanks for reporting this!

This issue has already been spotted before and will be fixed with the next release (1.9.1).

+2 votes     reply to comment
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Released Oct 20, 2010
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