eXplore the galaxy.

eXpand your empire.

eXploit the resources you find.

eXterminate those who oppose you.



Star Ruler offers freedom of choice unlike any other 4X space RTS did before. Newtonian physics, objects orbiting around stars and planets, an easy to learn blueprint editor and free ship scalability are only a fraction of the unique features it has to offer. Utilizing the Irrlicht engine, the game offers great graphics and a fantastic soundtrack by Artem Bank, ensuring a unique, captivating atmosphere.

Galactic Armory is a Total Conversion/Expansion mod for Blind Mind Studios' 4X hit Star Ruler. The mod includes more than 100 subsystems and structures, completely reworked balancing, new and improved game mechanics, new graphics and sound effects and a lot more. The main goal is to give Star Ruler even more of a simulation feel while expanding on content and keeping it fun to play at the same time.



The development of Galactic Armory 2.0

has officially ceased as of August 10, 2013.



Image RSS Feed Latest Screens
In celebration of 100,000 Mod DB hits New Animated Engine Flares New Subsystem Art for 1.9.2
Blog RSS Feed Report abuse Latest News: Star Ruler 2 is now available on Steam Early Access!

0 comments by XTRMNTR2K on Jul 21st, 2014

In case you have been living under a rock, Blind Mind Studios revealed the development of Star Ruler 2 almost exactly a year ago. The game, which is supposed to be a true improvement over BMS original 4X RTS hit in all aspects, is now available on Steam Early Access: Store.steampowered.com

Read the announcement here


Star Ruler 2 has been in development for three years already, and aims to improve playability by not just expanding on features that had been neglected in SR1 (yes diplomacy, I am looking at you!), but also streamlining the accessibility of the game without dumbing down gameplay.

If that wasn't enough, the moddability of the game has an even higher priority this time around, ensuring that virtually any aspect of the game can be modded.

Needless to say that if you liked Star Ruler 1 (and, just maybe, the Galactic Armory mod) you should definitely check SR2 out and keep an eye open (or two) for any modding-related news to come!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Galactic Armory 1.9.4 for SR 1212

Galactic Armory 1.9.4 for SR 1212

Jun 17, 2013 Full Version 8 comments

A new version of Galactic Armory has been released! 1.9.4 fixes the issues with governors, remnants and other areas from 1.9.3 and adds the ability for...

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Jan 10, 2013 Patch 1 comment

This small patch contains fixes for two issues that were still remaining in the latest full release (1.9.2) of the mod. Changelog: [Fixed] checkTrade...

Galactic Armory 1.9.2 for Star Ruler 1.2.1.0

Galactic Armory 1.9.2 for Star Ruler 1.2.1.0

Aug 12, 2012 Full Version 16 comments

Galactic Armory 1.9.2 is now available! This release adds a completely new and original shipset, new original subsystem art, changes jump bridges from...

Galactic Armory Optional Resource Pack (GA-ORP)

Galactic Armory Optional Resource Pack (GA-ORP)

Aug 12, 2012 Other 0 comments

====================== Galactic Armory Optional Resources Pack (GA-ORP) ====================== This pack contains resources that have been removed from...

Official Galactic Armory Desktop Wallpaper Pack

Official Galactic Armory Desktop Wallpaper Pack

Jun 8, 2012 Wallpapers 0 comments

Enhance your desktop with our official Galactic Armory Wallpaper Pack! Artwork and Mod Logo created by balancesheet Wallpapers by XTRMNTR2K Available...

Galactic Armory 1.9.1b for Star Ruler 1.2.0.0

Galactic Armory 1.9.1b for Star Ruler 1.2.0.0

Jun 8, 2012 Full Version 1 comment

Release 1.9.1b adresses numerous bugs and other issues, adds many new high-quality planet textures and ensures compatibility with Star Ruler 1.2.0.0...

Post comment Comments  (40 - 50 of 104)
mediainvita.de
mediainvita.de Jan 12 2013, 10:55pm says:

There is something seriously wrong with the import trade in multiplayer. I dont get any import trade amount at all. Its always 0 even with 10 star ports...Using GA 1.9.3 with Star Ruler 1.2.1.2

And besides everything thats really really great at this mod, the new import trade system kinda ruins it for me, even if it was working. If you think through in the end you end up having research and spaceport planets only where you should be able to put everything in space not just construction. Just as an input...

+1 vote     reply to comment
kingofthedead94
kingofthedead94 Dec 24 2012, 2:57pm says:

does anyone know why this mod won't work? I have version 1.2.1.2 of star ruler and the newest downloadable version of this mod. but it just keeps crashing.

+2 votes     reply to comment
kingofthedead94
kingofthedead94 Dec 24 2012, 3:05pm replied:

it works perfectly without this mod, but I'm not going to play without it :(

+2 votes     reply to comment
XTRMNTR2K
XTRMNTR2K Dec 24 2012, 4:26pm replied:

Could you report back here with your verbose log?
Forums.blind-mind.com

Here's how you get a verbose log file:
Forums.blind-mind.com

+2 votes     reply to comment
DankVapours
DankVapours Dec 5 2012, 9:37pm says:

Using GA 1.9.2 with Star Ruler 1.2.1.2 , any ship constructed with an Import Dock in a multiplier game will crash the client. Except the hosts game. Fix is seriously needed :)

+2 votes     reply to comment
cstar
cstar Nov 13 2012, 2:20am says:

Where can I find install instructions?

+2 votes     reply to comment
XTRMNTR2K
XTRMNTR2K Nov 14 2012, 5:33pm replied:

Readme files are magic. How do they work?!

@Guest: Have you reported this in the official forum yet? If not, you should, we or someone else might be able to help you there better than here. This comment section is NOT meant for tech support.

+2 votes     reply to comment
Guest
Guest Nov 11 2012, 5:28am says:

hey there, when a friend and i are playing the mod in multiplayer, it happens, that he crashes from time to time when clicking the blueprint button. sometimes also just random. i play as host, and never have any kind of crashes. anyone else knows this problem?

+2 votes     reply to comment
Guest
Guest Nov 12 2012, 12:14pm replied:

This comment is currently awaiting admin approval, join now to view.

XTRMNTR2K
XTRMNTR2K Sep 28 2012, 4:38am replied:

Did you change the spacing value for galaxy generation or the thrust multiplier? This is most likely happening because your colony ships are too slow to catch up with the planet they're chasing; sometimes, planets have unusually fast orbit speeds. To fix this, either change your colony ship design for more acceleration or manually send them to a point further in the planet's orbit and select "colonize this planet" when they're really close to the planet (that way they won't decelerate and become too slow to actually catch the planet).

+3 votes     reply to comment
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Platform
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Star Ruler
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Release Date
Released Oct 20, 2010
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