eXplore the galaxy.

eXpand your empire.

eXploit the resources you find.

eXterminate those who oppose you.

Star Ruler offers freedom of choice unlike any other 4X space RTS did before. Newtonian physics, objects orbiting around stars and planets, an easy to learn blueprint editor and free ship scalability are only a fraction of the unique features it has to offer. Utilizing the Irrlicht engine, the game offers great graphics and a fantastic soundtrack by Artem Bank, ensuring a unique, captivating atmosphere.

Galactic Armory is a Total Conversion/Expansion mod for Blind Mind Studios' 4X hit Star Ruler. The mod includes more than 100 subsystems and structures, completely reworked balancing, new and improved game mechanics, new graphics and sound effects and a lot more. The main goal is to give Star Ruler even more of a simulation feel while expanding on content and keeping it fun to play at the same time.

The development of Galactic Armory 2.0

has officially ceased as of August 10, 2013.

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In celebration of 100,000 Mod DB hits New Animated Engine Flares New Subsystem Art for 1.9.2
Blog RSS Feed Post news Report abuse Latest News: Star Ruler 2 is now available on Steam Early Access!

0 comments by XTRMNTR2K on Jul 21st, 2014

In case you have been living under a rock, Blind Mind Studios revealed the development of Star Ruler 2 almost exactly a year ago. The game, which is supposed to be a true improvement over BMS original 4X RTS hit in all aspects, is now available on Steam Early Access: Store.steampowered.com

Read the announcement here

Star Ruler 2 has been in development for three years already, and aims to improve playability by not just expanding on features that had been neglected in SR1 (yes diplomacy, I am looking at you!), but also streamlining the accessibility of the game without dumbing down gameplay.

If that wasn't enough, the moddability of the game has an even higher priority this time around, ensuring that virtually any aspect of the game can be modded.

Needless to say that if you liked Star Ruler 1 (and, just maybe, the Galactic Armory mod) you should definitely check SR2 out and keep an eye open (or two) for any modding-related news to come!

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Galactic Armory 1.9.4 for SR 1212

Galactic Armory 1.9.4 for SR 1212

Jun 17, 2013 Full Version 6 comments

A new version of Galactic Armory has been released! 1.9.4 fixes the issues with governors, remnants and other areas from 1.9.3 and adds the ability for...

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Jan 10, 2013 Patch 1 comment

This small patch contains fixes for two issues that were still remaining in the latest full release (1.9.2) of the mod. Changelog: [Fixed] checkTrade...

Galactic Armory 1.9.2 for Star Ruler

Galactic Armory 1.9.2 for Star Ruler

Aug 12, 2012 Full Version 16 comments

Galactic Armory 1.9.2 is now available! This release adds a completely new and original shipset, new original subsystem art, changes jump bridges from...

Galactic Armory Optional Resource Pack (GA-ORP)

Galactic Armory Optional Resource Pack (GA-ORP)

Aug 12, 2012 Other 0 comments

====================== Galactic Armory Optional Resources Pack (GA-ORP) ====================== This pack contains resources that have been removed from...

Official Galactic Armory Desktop Wallpaper Pack

Official Galactic Armory Desktop Wallpaper Pack

Jun 8, 2012 Wallpapers 0 comments

Enhance your desktop with our official Galactic Armory Wallpaper Pack! Artwork and Mod Logo created by balancesheet Wallpapers by XTRMNTR2K Available...

Galactic Armory 1.9.1b for Star Ruler

Galactic Armory 1.9.1b for Star Ruler

Jun 8, 2012 Full Version 1 comment

Release 1.9.1b adresses numerous bugs and other issues, adds many new high-quality planet textures and ensures compatibility with Star Ruler

Post comment Comments  (30 - 40 of 106)
Favardin Mar 24 2013 says:

I am running into a bug with weapons. Everything overheats. I put the largest heatsink on there with the smallest heat generating weapons available. Still overheats. Doesn't cool down either. How do I fix?

+2 votes     reply to comment
Guest Mar 25 2013 replied:

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Unit206 Apr 18 2013 replied:

thats glitched and most likely won't be fixed for a bit

+2 votes     reply to comment
Heathy87 Mar 25 2013 replied:

ah the fix is in GABasicEffects.as search for the line "game.setStateVals(" and change it to "gate.setStateVals(" no quotes.

+2 votes     reply to comment
Unit206 Mar 20 2013 says:

sorry about all the posts, heres the correct link for the update Forums.blind-mind.com

by the way system requirements needed to play this game are:
2.4Ghz processor and - 3GB or higher RAM - not sure of the HD requirements
my system info and why i have crash issues
1.9Ghz processor and -2.6GB RAM - My system meets HD requirements

+1 vote     reply to comment
Unit206 Mar 20 2013 says:

ok, so guys and gals here are the issues majorly high cpu usage and memory usage (btw atm this mod here is not up to date go to www.blindmind.com and then to the forums and then to GA from there you can use desura to update and patch the game from moddb) part of the reason is particle effects lvl and the game speed/framrate i.e on weaker computers (like mine) speeding up the game can cause it to crash (and even crash the computer) in order to run this on weaker comps you must low gfx (as low as possible) and lower your framrate (and if at all possible avoid speeding up the game lolz). My best sugestion to the maker/makers of this mod would be to add a new option into the options section so that players my lower particle show or displayed at any time, (or just lower it overall for everyone or have two dls for it one being for players with weaker comps and one for players with better ones.)

+1 vote     reply to comment
Unit206 Mar 19 2013 says:

newest patch for this mod and SR but my game keeps crashing :(

+1 vote     reply to comment
Unit206 Mar 19 2013 says:

this mod keeps crashing my game.

+1 vote     reply to comment
-Defender0- Feb 4 2013 says:

Whenever ships build up heat, it never dissipates, even with a heatsink, and then my energy weapons dont fire because they never cool down. Is this normal?

+1 vote     reply to comment
-Defender0- Feb 6 2013 replied:

nvm, fixed the coding myself

+1 vote     reply to comment
Guest Feb 14 2013 replied:

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MikhailinCali Feb 15 2013 replied:

There is a simple fix in the SR forums at blind-mind.com, but Desura wont let me copypasta it as it includes a couple long code strings. Forums.blind-mind.com

1 character needs to be changed in GABasiceffects.as in one of the first entries.

+1 vote     reply to comment
Avatar_GW Mar 30 2013 replied:

I can't even open the link to the forum.. It says:
"Sorry Guest, you are banned from using this forum!
Apparent spam bots
This ban is not set to expire."
...So i can't register because it assumes i'm a spam bot?!

+1 vote     reply to comment
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Star Ruler
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Released Oct 2010
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