eXplore the galaxy.

eXpand your empire.

eXploit the resources you find.

eXterminate those who oppose you.

Star Ruler offers freedom of choice unlike any other 4X space RTS did before. Newtonian physics, objects orbiting around stars and planets, an easy to learn blueprint editor and free ship scalability are only a fraction of the unique features it has to offer. Utilizing the Irrlicht engine, the game offers great graphics and a fantastic soundtrack by Artem Bank, ensuring a unique, captivating atmosphere.

Galactic Armory is a Total Conversion/Expansion mod for Blind Mind Studios' 4X hit Star Ruler. The mod includes more than 100 subsystems and structures, completely reworked balancing, new and improved game mechanics, new graphics and sound effects and a lot more. The main goal is to give Star Ruler even more of a simulation feel while expanding on content and keeping it fun to play at the same time.

The development of Galactic Armory 2.0

has officially ceased as of August 10, 2013.

Image RSS Feed Latest Screens
In celebration of 100,000 Mod DB hits New Animated Engine Flares New Subsystem Art for 1.9.2
Blog RSS Feed Report abuse Latest News: Star Ruler 2 is now available on Steam Early Access!

0 comments by XTRMNTR2K on Jul 21st, 2014

In case you have been living under a rock, Blind Mind Studios revealed the development of Star Ruler 2 almost exactly a year ago. The game, which is supposed to be a true improvement over BMS original 4X RTS hit in all aspects, is now available on Steam Early Access: Store.steampowered.com

Read the announcement here

Star Ruler 2 has been in development for three years already, and aims to improve playability by not just expanding on features that had been neglected in SR1 (yes diplomacy, I am looking at you!), but also streamlining the accessibility of the game without dumbing down gameplay.

If that wasn't enough, the moddability of the game has an even higher priority this time around, ensuring that virtually any aspect of the game can be modded.

Needless to say that if you liked Star Ruler 1 (and, just maybe, the Galactic Armory mod) you should definitely check SR2 out and keep an eye open (or two) for any modding-related news to come!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Galactic Armory 1.9.4 for SR 1212

Galactic Armory 1.9.4 for SR 1212

Jun 17, 2013 Full Version 8 comments

A new version of Galactic Armory has been released! 1.9.4 fixes the issues with governors, remnants and other areas from 1.9.3 and adds the ability for...

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Jan 10, 2013 Patch 1 comment

This small patch contains fixes for two issues that were still remaining in the latest full release (1.9.2) of the mod. Changelog: [Fixed] checkTrade...

Galactic Armory 1.9.2 for Star Ruler

Galactic Armory 1.9.2 for Star Ruler

Aug 12, 2012 Full Version 16 comments

Galactic Armory 1.9.2 is now available! This release adds a completely new and original shipset, new original subsystem art, changes jump bridges from...

Galactic Armory Optional Resource Pack (GA-ORP)

Galactic Armory Optional Resource Pack (GA-ORP)

Aug 12, 2012 Other 0 comments

====================== Galactic Armory Optional Resources Pack (GA-ORP) ====================== This pack contains resources that have been removed from...

Official Galactic Armory Desktop Wallpaper Pack

Official Galactic Armory Desktop Wallpaper Pack

Jun 8, 2012 Wallpapers 0 comments

Enhance your desktop with our official Galactic Armory Wallpaper Pack! Artwork and Mod Logo created by balancesheet Wallpapers by XTRMNTR2K Available...

Galactic Armory 1.9.1b for Star Ruler

Galactic Armory 1.9.1b for Star Ruler

Jun 8, 2012 Full Version 1 comment

Release 1.9.1b adresses numerous bugs and other issues, adds many new high-quality planet textures and ensures compatibility with Star Ruler

Post comment Comments  (20 - 30 of 106)
Guest Jul 26 2013, 11:53pm says:

This comment is currently awaiting admin approval, join now to view.

XTRMNTR2K Jul 27 2013, 2:43am replied:

It's likely you're running out of memory. Now before you say "but my computer has 16 gigs of RAM!" keep in mind that the game can not utilize all that; it may also be the graphics memory that is causing this.

Basically you have to reduce the memory load. You can try reducing the number of systems and AI players in your galaxy, or try a lower texture quality setting. If that doesn't work you can also remove shipsets from the mod since these use up quite a bit of memory. To do that, go to "Star Ruler\Mods\GalacticArmory\Game Data\ShipSets" and delete [NameOfTheShipset].txt and the corresponding folder. As far as I know there is no need to delete the actually model and texture files as they aren't loaded anymore if you do this. See if it works, if it's really the memory issue I think it is it should do the trick.

+1 vote   reply to comment
Guest Jul 27 2013, 5:21pm replied:

This comment is currently awaiting admin approval, join now to view.

XTRMNTR2K Jul 28 2013, 2:26am replied:

Yes, Galactic Armory is much more resource-hungry than vanilla SR, mostly due to the large amount of extra content (textures, models, sfx).

Have you tried removing a shipset yet? That should definitely free up a lot of memory, especially the Polarstorm shipset (if memory serves right).

+1 vote   reply to comment
jwagne51 Jul 17 2013, 6:49pm says:

Finally found out what was wrong; I was using solar panels without a heat sink, I like to make the logistics train as small as possible. You may want to add a line at the bottom of the beam weapons that say you need a dedicated heat sink or use power sources that are also heat sinks.

+1 vote     reply to comment
jwagne51 Jul 15 2013, 10:08pm says:

Update: after Energy Weapons upgrade to around level 4 laser weapons will show a "subsystem required" warning.

+1 vote     reply to comment
jwagne51 Jul 15 2013, 2:46am says:

Just downloaded this Mod and had to restart the game because one of the traits did not work. The laser trait that gives you laser weapons makes it impossible to use beam weapons. the second play through I used the trait that gives you energy weapons out right and I could use the laser weapons.

+1 vote     reply to comment
koldsoul Jun 25 2013, 3:40pm says:

That is a lot of text to read...

+1 vote     reply to comment
Guest Apr 15 2013, 1:30pm says:

This comment is currently awaiting admin approval, join now to view.

Favardin Mar 24 2013, 10:59pm says:

I am running into a bug with weapons. Everything overheats. I put the largest heatsink on there with the smallest heat generating weapons available. Still overheats. Doesn't cool down either. How do I fix?

+2 votes     reply to comment
Guest Mar 25 2013, 9:59am replied:

This comment is currently awaiting admin approval, join now to view.

Unit206 Apr 18 2013, 9:25am replied:

thats glitched and most likely won't be fixed for a bit

+2 votes     reply to comment
Heathy87 Mar 25 2013, 10:31am replied:

ah the fix is in GABasicEffects.as search for the line "game.setStateVals(" and change it to "gate.setStateVals(" no quotes.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Star Ruler Icon
Star Ruler
Developed By
Send Message
Official Page
Release Date
Released Oct 20, 2010
Mod Watch
Track this mod
Community Rating



59 votes submitted.

You Say


Ratings closed.

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Galactic Armory on your homepage or blog by selecting a button and using the embed code provided (more).

Galactic Armory Galactic Armory
Galactic Armory
Last Update
10 months ago
252 members