eXplore the galaxy.

eXpand your empire.

eXploit the resources you find.

eXterminate those who oppose you.



Star Ruler offers freedom of choice unlike any other 4X space RTS did before. Newtonian physics, objects orbiting around stars and planets, an easy to learn blueprint editor and free ship scalability are only a fraction of the unique features it has to offer. Utilizing the Irrlicht engine, the game offers great graphics and a fantastic soundtrack by Artem Bank, ensuring a unique, captivating atmosphere.

Galactic Armory is a Total Conversion/Expansion mod for Blind Mind Studios' 4X hit Star Ruler. The mod includes more than 100 subsystems and structures, completely reworked balancing, new and improved game mechanics, new graphics and sound effects and a lot more. The main goal is to give Star Ruler even more of a simulation feel while expanding on content and keeping it fun to play at the same time.



The development of Galactic Armory 2.0

has officially ceased as of August 10, 2013.



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In case you have been living under a rock, Blind Mind Studios revealed the development of Star Ruler 2 almost exactly a year ago. The game, which is supposed to be a true improvement over BMS original 4X RTS hit in all aspects, is now available on Steam Early Access: Store.steampowered.com

Read the announcement here


Star Ruler 2 has been in development for three years already, and aims to improve playability by not just expanding on features that had been neglected in SR1 (yes diplomacy, I am looking at you!), but also streamlining the accessibility of the game without dumbing down gameplay.

If that wasn't enough, the moddability of the game has an even higher priority this time around, ensuring that virtually any aspect of the game can be modded.

Needless to say that if you liked Star Ruler 1 (and, just maybe, the Galactic Armory mod) you should definitely check SR2 out and keep an eye open (or two) for any modding-related news to come!

Incoming Transmission: Stasis initialized.

Incoming Transmission: Stasis initialized.

News 7 comments

We hereby announce the end of Galactic Armory's active development. There are no plans to release further patches and releases for it.

GA 2.0 Dev Update #2 - Exploration Concept

GA 2.0 Dev Update #2 - Exploration Concept

News 6 comments

This post explains the ideas behind our concept for exploration in Galactic Armory 2.0 and how it will impact the game as a whole.

GA 2.0 Dev Update #1 - Research explained

GA 2.0 Dev Update #1 - Research explained

News 3 comments

One of the most extensive changes we are planning for the next major release of Galactic Armory is a complete overhaul of the existing research. This...

Release: Galactic Armory 1.9.2

Release: Galactic Armory 1.9.2

News 6 comments

Galactic Armory 1.9.2 is now available! This release adds a completely new and original shipset, new original subsystem art, changes jump bridge spawn...

Galactic Armory 1.9.4 for SR 1212

Galactic Armory 1.9.4 for SR 1212

Full Version 6 comments

A new version of Galactic Armory has been released! 1.9.4 fixes the issues with governors, remnants and other areas from 1.9.3 and adds the ability for...

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Galactic Armory Patch 1.9.2 to 1.9.3 for SR 1212

Patch 1 comment

This small patch contains fixes for two issues that were still remaining in the latest full release (1.9.2) of the mod. Changelog: [Fixed] checkTrade...

Galactic Armory 1.9.2 for Star Ruler 1.2.1.0

Galactic Armory 1.9.2 for Star Ruler 1.2.1.0

Full Version 16 comments

Galactic Armory 1.9.2 is now available! This release adds a completely new and original shipset, new original subsystem art, changes jump bridges from...

Galactic Armory Optional Resource Pack (GA-ORP)

Galactic Armory Optional Resource Pack (GA-ORP)

Other 0 comments

====================== Galactic Armory Optional Resources Pack (GA-ORP) ====================== This pack contains resources that have been removed from...

Official Galactic Armory Desktop Wallpaper Pack

Official Galactic Armory Desktop Wallpaper Pack

Wallpapers 0 comments

Enhance your desktop with our official Galactic Armory Wallpaper Pack! Artwork and Mod Logo created by balancesheet Wallpapers by XTRMNTR2K Available...

Galactic Armory 1.9.1b for Star Ruler 1.2.0.0

Galactic Armory 1.9.1b for Star Ruler 1.2.0.0

Full Version 1 comment

Release 1.9.1b adresses numerous bugs and other issues, adds many new high-quality planet textures and ensures compatibility with Star Ruler 1.2.0.0...

Post comment Comments  (10 - 20 of 106)
Rednotdead500
Rednotdead500

Searched all over the internet. No instructions on how to install the mod anywhere. Readme includes two words. Can someone please assist? I've placed the mod in the mod folder in program files(x86) But this does nothing.

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Vendetta1
Vendetta1

how do you start a new game with the mod selected as active mod?

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XTRMNTR2K Creator
XTRMNTR2K

Ah, sorry about the readme file. The last release (1.9.4) is the only one without proper instructions as we just wanted to get it out as quickly as we could.

As for the mod installation, just extract the folder into your star rulers mod directory, i.e. c:\Games\Star Ruler\Mods and then start a new game with the mod selected as active mod (if activated, you'll see the new game options menu change).

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Guest
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Vendetta1
Vendetta1

how do you start a new game with the mod selected as active mod?

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XTRMNTR2K Creator
XTRMNTR2K

If the mod is installed correctly, it appears in the dropdown menu when you select "new game" from the main menu. Once you select the mod from the list, you should immediately see the available new game options change.

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Guest
Guest

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dreadxx990
dreadxx990

Excuse me, i have one question for you so when new tech tree for release/updates or in future? like this Moddb.com

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XTRMNTR2K Creator
XTRMNTR2K

The development of Galactic Armory 2.0 has officially ceased. There are currently no plans to release any further patches or updates for this mod.

A news post with more information on this topic should be available shortly.

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dreadxx990
dreadxx990

Well, look like dead mod but I'm quite experience modder and graphic if you like so I can for 2.0 update.

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Guest
Guest

I have Star Ruler and Galactic Armory Version 1.9.4 installed on two of my computers (I bought two copies.) On one computer, the mod works fine. On the other, when I try starting a game, it goes through the initialization process until it reaches the loading ship types part. It loads a few of the ship types and then always experiences a C++ runtime error " the application has requested the runtime to terminate it in an unusual way."
How do I solve this problem?

Thanks

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XTRMNTR2K Creator
XTRMNTR2K

It's likely you're running out of memory. Now before you say "but my computer has 16 gigs of RAM!" keep in mind that the game can not utilize all that; it may also be the graphics memory that is causing this.

Basically you have to reduce the memory load. You can try reducing the number of systems and AI players in your galaxy, or try a lower texture quality setting. If that doesn't work you can also remove shipsets from the mod since these use up quite a bit of memory. To do that, go to "Star Ruler\Mods\GalacticArmory\Game Data\ShipSets" and delete [NameOfTheShipset].txt and the corresponding folder. As far as I know there is no need to delete the actually model and texture files as they aren't loaded anymore if you do this. See if it works, if it's really the memory issue I think it is it should do the trick.

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Guest
Guest

Thanks for the help. I tried setting the textures to low. This time it was able to load up completely and play for about five minutes, after which it experienced the same error. I tried it again with System Performance monitor open and after it crashed I looked and saw that there were huge spikes in Page File usage, as well as some in CPU usage. Is this mod a lot more intensive than the vanilla game, because that seems to work fine (except for some kind of graphical error with the system plane)?

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XTRMNTR2K Creator
XTRMNTR2K

Yes, Galactic Armory is much more resource-hungry than vanilla SR, mostly due to the large amount of extra content (textures, models, sfx).

Have you tried removing a shipset yet? That should definitely free up a lot of memory, especially the Polarstorm shipset (if memory serves right).

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