Galactic Armory is a total conversion/expansion mod for Blind Mind Studio's 4X hit Star Ruler. Featuring more than 100 subsystems and structures, upgraded graphics and sound effects as well as more refined and complex game mechanics, Galactic Armory takes the already deep and engaging gameplay of Star Ruler to a whole new level. Are you ready to face a galaxy full of challenges?

Report abuse Galactic Armory 1.8 for Star Ruler 1.0.9.0
Filename
GalacticArmoryMod_1_8.1.zip
Type
Full Version
Uploader
XTRMNTR2K
Date
Aug 7th, 2011
Size
42.67mb (44,746,662 bytes)
Downloads
212 (1 today)
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Description

This release adds more traits, planet conditions and special systems to the game as well as other features. For more information, refer to the changelog or head over to the official forum thread.


Changelog:

  • Added: New traits
  • Added: Azalrion's Helium-3 mod
  • Added: Compatibility for mod installation in user files
  • Added: New planet conditions
  • Added: New special systems (Remnant Data Bank, Neutron Star System, Remnant Jump Bridge System)
  • Added: Ore storage subsystem
  • Added: 3 stages of terraforming
  • Added: New main menu option: Population effect on resource production can now be changed
  • Added: Import Dock Subsystem
  • Added: Integrated Hull Construction modifier subsystem
  • Added: New empire colors, flags and backgrounds
  • Added: 2 Loading Screens
  • Changed: Increased Remnant Imperial Seat planet slots from 50 to 60 for the imperial seat and from 30 to 40 for each of the outposts
  • Changed: Unstable Star HP is now random (5 to 100 M hitpoints)
  • Changed: Reverted Superweapons (Superlaser, DSM, Planet Buster, Heliocide) back to tool-type behavior
  • Changed: Mass Driver can now be fired by issuing a "use tool..." order
  • Changed: Halved Subsystem minimum size (from 0.25 to 0.125)
  • Changed: Increased default research cost curve (RCC) from 1.8 to 1.85
  • Changed: Decreased maximum tech level at game start from 40 to 30
  • Changed: Most weapons can now be used with link modifiers
  • Changed: Rebuild the file structure for subsystems
  • Changed: Reduced default Remnant density from 0.5 to 0.3 and reduced default Remnant research factor from 1.0 to 0.8
  • Changed: The tech level-dependant rate of fire increase is much more linear now
  • Changed: Heliocide weapon now requires He3
  • Changed: Stars and planets regenerate health over time
  • Changed: External Mounts are now limited per hull type (similar to armor points and shield emitters)
  • Changed: Added a 5% chance that a trade tick gets through a blockade
  • Changed: The largest part of object information is only available if you have a ship in the same system
  • Changed: Every hit that deals damage that is at least 10% of a planet's maximum HP has a chance of decreasing the amount of slots available by a random amount between 1 and 5
  • Changed: Planets degraded to less than 5 slots slowly regenerate slots back to a maximum of 5
  • Changed: Increased Star brightness
  • Changed: Modified / added various particle effects
  • Changed: Modified the way special systems are generated, so they may contain Remnants just like normal systems
  • Balance: Reduced Ringworld metal and electronics cost by 20% each
  • Balance: Halved population growth; growth is reduced by another 50% when under attack (same as in base game)
  • Balance: Removed Repulsors from Remnant Gate Array since they were making a capture practically impossible
  • Balance: Halved space used by Coolant System
  • Balance: Increased Mass Mount control requirement by 100% and mass by 25%
  • Balance: Increased Autocannon base damage from 15 to 16
  • Balance: Changed Targetting Sensor and Precision Mod range formula to provide a much larger boost to range as well as an increase with tech level
  • Balance: Changed the minimum subsystem size requirements for Planet Buster (1200), Superlaser (2400) and Directed Spatial Manipulator (3600)
  • Balance: Maximum Oversize and Spinal Mount range bonus was increased from 2.0 to 3.0, delay factor was reduced from 3.0 to 2.0
  • Balance: Added range modifier to rack mount, mass mount and fortress hull. Linked weapons have decreased range now.
  • Balance: Increased the default amount of shield emitters for several hull types
Preview Image
Galactic Armory 1.8 for Star Ruler 1.0.9.0
Post comment Comments
weasle
weasle Aug 11 2011, 5:44pm says:

Version 1.1.0.0 came out three days ago, if using steam how do I downgrade back to 1.0.9.0 so I can play the mod?

+2 votes     reply to comment
XTRMNTR2K
XTRMNTR2K Aug 12 2011, 11:35am replied:

There is no way to undo an update on STEAM. That is one of the disadvantages of STEAM, unfortunately.

Rest assured we are working on getting the next patch out ASAP.

+1 vote     reply to comment
weasle
weasle Aug 12 2011, 4:43pm replied:

Thanks

+1 vote     reply to comment
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Platform
Windows
Game
Star Ruler
Developed By
XTRMNTR2K
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Official Page
Forums.blind-mind.com
Release Date
Released Oct 20, 2010
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MD5 Hash
c7a65956bc3201698b6f33416da6720c
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