Galactic Armory is a total conversion/expansion mod for Blind Mind Studio's 4X hit Star Ruler.
Featuring more than 100 subsystems and structures, upgraded graphics and sound effects as well as more refined and complex game mechanics, Galactic Armory takes the already deep and engaging gameplay of Star Ruler to a whole new level.
Are you ready to face a galaxy full of challenges?
Galactic Armory 1.6 for SR 184.108.40.206 brings with it a major overhaul of combat as well as new content, including more than 70 mod-exclusive subsystems and structures, new graphics, sound effects and more.
Changed: Shields stop regenerating and drawing power when charge < 10%
Changed: Mass decrease for Ship Hulls, Armor and some Defenses. 2% per average level of Chemistry, Metallurgy and Ship Construction; formula is:
(base formula) * max((1 - (0.02 * (floor((Techs.Metallurgy.Level / 3) + (Techs.ShipConstruction.Level / 3) + (Techs.Chemistry.Level / 3))))), 0.2)
Changed: Mass decrease for all other subsystems. 1% per average level of Chemistry, Metallurgy and Ship Construction; formula is:
(base formula) * max((1 - (0.01 * (floor((Techs.Metallurgy.Level / 3) + (Techs.ShipConstruction.Level / 3) + (Techs.Chemistry.Level / 3))))), 0.6)
Changed: Size-to-delay modifier has been changed. Formula is now [basedelay] * min((1 + (sqrt(Object.Scale) / 50)), 3)
Changed: Scale-to-range and level-to-range modifiers have been changed. New formula is: (([base damage] * (1 + (Level * (0.01 * WEAP_RANGE_CURVE)))) + (2 * sqrt(Object.Scale))) * WEAP_RANGE_MULT
This means that the base range modifier is +5% per level. Additionally, (sqrt(Object.Scale) * 2) is added, making large designs at low-tech have very high weapon range.
Fixed: The Quantum Battery formula was broken, actually decreasing vCharge with increasing tech level.
Added: Twin Turret versions of Railgun, Heavy Railgun, Particle Cannon, Plasma Thrower
Added: New Trait: Computer-dependent Society - Start with Computers unlocked (Level 1); Bridge, ICC, Cockpit and Crew Quarters stay locked
Added: Mothership hull. Minimum scale 3600, provides 40% ship bay, 18 space, less shield emitters and armor points than the Gargantuan Hull.
Fixed: When Trait "Bustling Homeworld" was used with Realistic Systems Generation, homeworld space would end up with 35 instead of 40 slots.
Added: New Governors. "Orbital Shipyard Worlds" consist of 1 shipyard, 1 cargo block per 10 slots and many starports to supply orbital drydock building; New governors for pure Luxuries or Goods production were also added.
Changed: Fuel Cells provide only half their normal capacity at scale 1 and below
Changed: Ramscoop, Bussard Ramjet, AM Generator and Shielded AM Generator now have a minimum size of Scale * Size = 1
Fixed: AI was unable to expand properly due to the introduction of the new economy
Balance: Most weapons have been completely rebalanced to make them fill a specific niche
Added: Point Defense abilty to Flak, Firestorm and other weapons as well as a dedicated Point Defense system. Maximum PD efficiency per ship is capped at 80%.
Balance: Introduced new Stealth hull dodge formula
Balance: Reduced ship bay of Carrier Hull from 80% to 60% of it's own scale
Fixed: Stellarpedia entry about planetary governors was showing vanilla governors
Fixed: Stellarpedia subsystem categories were still using vanilla categories
Balance: Increased Heliocide Hull space from 8 to 9
Changed: Most Hull Types now provide extra space above specific levels of scale, i.e. for every 100 units of scale (up to +3 space)
Added: 9 new loading backgrounds
Added: Stellarpedia entry about ship blueprint design
Added: New options at game start (economy and trade multipliers, etc.)
Balance: Nerfed Shield Armor as it was severely overpowered
Fixed: Several long-standing small bugs in some of the data files
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Galactic Armory. We love games like Star Ruler that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Bigger and better
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
Introducing Mod Appreciation Week
Nothing is more motivating than knowing something you've built kicks-ass. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2015 (or click the icons above for a pre-built post).
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