2011 release renamed to: G STRING BETA. The Dec. 19 2011 release is now referred to as a beta release- read the mod's "news" to see why. Download the beta in the mod's "downloads" section.

RSS feed hexagonapparat says
8 hexagonapparat

Jul 21st, 2012 0 people agree 0 people don't

Absolutely astonishing atmosphere and level-design.
The whole feeling of the mod is what I expected from S.T.A.L.K.E.R. but it wasn't there...

- collision control
- sometimes the wayfinding is too strange and unexpected (although it still works for atmosphere)
- quirky objects destruction and path-reveal scripts

Maybe you should do some animations for sticking through concrete and metal debris and thus the collision will be OK!

+ everything else!

Guys who are not OK with no crosshair... no offense but you're too lazy to dive into atmosphere. The story is about a human of great power... but still human lost in all the damn scary and dying megalithic city. Imagine lovecraftian hero with a minigun or BFG... Strange, isn't it?

As the huge fan of bio/cyberpunk, Tsutomu Nihei, Tatsuyuiki Tanaka and Team Silent — I deeply enjoy this mod.
All cyberpunk fans: strongly recommended.

Bor2571 says
10 Bor2571

Jul 18th, 2012 0 people agree 1 person doesn't

Awsome mod.

PantherG6-2 says
9 PantherG6-2

Jul 4th, 2012 0 people agree 0 people don't

Over all the game design and consept is very nice although the game has some "Crashing" features such as the fireball its still really good.

DJ_Zephyr says
6 DJ_Zephyr

May 27th, 2012 0 people agree 1 person doesn't

Artistically, this shows some promise. I mainly downloaded this because the screens interested me, and the author does seem to have a good hand on textures, lighting, and mapping.

From the get-go, tho, there were problems. The glitchy icon in my Steam menu was forgivable, but then the game started with no sound- the default volume settings were at zero for some reason. Then, even more discouraging, was having no clue what I was looking for or where I was going in the very first area. Finally getting out of the area, I soon discovered a needlessly difficult combat system- no crosshairs, overpowered enemies, and a convoluted fireball system (cast it, chase it down, grab it grav-gun style, THEN throw it and hope it hits... while under fire, and again without a crosshair). Add to that further level navigation difficulties, a very intense film grain and forced letterboxing (making it very hard to see on my old 17" tube), and I decided this was too much of a headache to play thru.

It's quite a shame- the sights in the screens look like things I want to see. But I won't give myself a migraine getting there.

SiPlus says
10 SiPlus

Apr 30th, 2012 0 people agree 1 person doesn't

AAA game-like mod made by a single person. Impressive!

Beez-one says
10 Beez-one

Apr 29th, 2012 0 people agree 1 person doesn't

This mod brings more horror than Cry of Fear could ever dream.

This is manifesto.

This was made not to entertain you but to hit you at your head with a plank of wood. To make you fall on your knees in despair.

This is art.

True_Life says
7 True_Life

Apr 13th, 2012 0 people agree 0 people don't

Visual style is great, gameplay... no so great

EmoLevelDesigner says
8 EmoLevelDesigner

Apr 9th, 2012 0 people agree 0 people don't

Under a suspicious name which looks like it was chosen to get some undeserved attention we find very complex Half-Life 2 mod.

The design, the atmosphere, everything is totally new, all textures and models were also replaced. You will visit a lot of various places.

The gameplay contains very challenging environmental puzzles, where we have to carefully explore the place to find a way to advance. They are all solveable, just require some time to think.

The battles were made more challenging due to lack of armor and silent grenades without lights. Some battles were so hard that I had to resort to taking medkits from the console, and entering the console before I die was challenging.

Having all weapons under one button is a strange design decision: that's not convenient (maybe the author is a big fan of mouse wheel?). Also, it would be great to have options to turn off film grain and black bars. And subtitles would help a lot.

The weapon models are new, but the reload animations show the author's limited skills: the weapon goes down, and then back up with full clip. Thankfully, the author came up with some nice ideas which are possible to realise even with her limited skills, so some reload animations are pleasing to look at.

The police/crowd control acts very similar to combine from HL2, but there are also new enemies: funny robots "nanny", which are usually found in the mud for some reason, there are also non-android dangerous robots.

Some encounters with resistance members made me happy: warm colours, pleasing song plays. It's really a great idea to make them this way.

The odd ending leaves too many questions: what was real and what was not?

Overall, this is a big release worth playing, top-notch mod. An adventure in the city that you've never seen before. Maybe you will enjoy this new atmosphere a lot, maybe you'll be unable to understand and feel it, but nevertheless, this is a big event in Half-Life 2 modding history and I recommend to try this mod.

Lex4art says
9 Lex4art

Mar 17th, 2012 0 people agree 0 people don't

Exept light bugs and simple materials on models (diffuse-only) - its AWESUM mod! Keep up realy good work :)!

Demonworm says
9 Demonworm

Mar 15th, 2012 0 people agree 0 people don't

Unic mod with awesome atmosphere. Very rare work.
Cyberpunk shows here better then anywhere else.

Chills to the bone! Great, Myo!

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