As the old world is crumbling something new is coming into being. Many people are waking up to their true powers- their DNA changing somehow... You, Myo Hyori- an 18 year-old girl of Korean descent, are one of them.
Artistically, this shows some promise. I mainly downloaded this because the screens interested me, and the author does seem to have a good hand on textures, lighting, and mapping.
From the get-go, tho, there were problems. The glitchy icon in my Steam menu was forgivable, but then the game started with no sound- the default volume settings were at zero for some reason. Then, even more discouraging, was having no clue what I was looking for or where I was going in the very first area. Finally getting out of the area, I soon discovered a needlessly difficult combat system- no crosshairs, overpowered enemies, and a convoluted fireball system (cast it, chase it down, grab it grav-gun style, THEN throw it and hope it hits... while under fire, and again without a crosshair). Add to that further level navigation difficulties, a very intense film grain and forced letterboxing (making it very hard to see on my old 17" tube), and I decided this was too much of a headache to play thru.
It's quite a shame- the sights in the screens look like things I want to see. But I won't give myself a migraine getting there.
This mod is rather... obscure. I found it hard to get into, although the setting was really good. I didn't like the fact that the game had a permanent cinematic widescreen view to it. It has a lot of potential if you work some more on it, I just didn't find it all that interesting.
Under a suspicious name which looks like it was chosen to get some undeserved attention we find very complex Half-Life 2 mod.
The design, the atmosphere, everything is totally new, all textures and models were also replaced. You will visit a lot of various places.
The gameplay contains very challenging environmental puzzles, where we have to carefully explore the place to find a way to advance. They are all solveable, just require some time to think.
The battles were made more challenging due to lack of armor and silent grenades without lights. Some battles were so hard that I had to resort to taking medkits from the console, and entering the console before I die was challenging.
Having all weapons under one button is a strange design decision: that's not convenient (maybe the author is a big fan of mouse wheel?). Also, it would be great to have options to turn off film grain and black bars. And subtitles would help a lot.
The weapon models are new, but the reload animations show the author's limited skills: the weapon goes down, and then back up with full clip. Thankfully, the author came up with some nice ideas which are possible to realise even with her limited skills, so some reload animations are pleasing to look at.
The police/crowd control acts very similar to combine from HL2, but there are also new enemies: funny robots "nanny", which are usually found in the mud for some reason, there are also non-android dangerous robots.
Some encounters with resistance members made me happy: warm colours, pleasing song plays. It's really a great idea to make them this way.
The odd ending leaves too many questions: what was real and what was not?
Overall, this is a big release worth playing, top-notch mod. An adventure in the city that you've never seen before. Maybe you will enjoy this new atmosphere a lot, maybe you'll be unable to understand and feel it, but nevertheless, this is a big event in Half-Life 2 modding history and I recommend to try this mod.