As the old world is crumbling something new is coming into being. Many people are waking up to their true powers- their DNA changing somehow... You, Myo Hyori- an 18 year-old girl of Korean descent, are one of them.
Best mod ever. Ive completed it twice already and now i cant wait for the G-String Day One and G-String The Last Day. I personally like this mod much more than Half Life 2 and it's Episodes Because it has great story , great maps and great action music! Omg i love the mod if you like to play something different you've come to right place its more FPS with super powers and you have to think to get to the next lvl. It isn't one of those games that you run and shoot here you need to think and i can admit ive been stuck a lot in the game haha! What i personally don't like are the Models and animations, What i mean with Animations... Well they aren't that great and models well they are low detailed. I personally would rate this game 10 of 10 because its different than other mods!
Decent enough, although the weapon models are a bit low-res and the environment is a bit bland, though I do understand why. (more graffiti or something please, also perhaps a little more direction, I got lost quite a few times. If it weren't for that walkthrough, I'd be a goner). I would also recommend that you put the extra keybinds (pyrokenisis, slow-mo, etc) in the options menu, rather than having people press W&S to fire a ball of fire, though I can understand why you many want a "combo" of keys.
The biggest problem I have is the weapon damage, and how it takes light-years to kill anything. It's like firing an airsoft gun.
However, that can be fixed with a simple edit of the .cfg.
Other than that, I must say that this mod does really present a dreary, dull, bleak future for mankind and that it makes me feel like I won't want to be around in 30 years or so.
Not many games do that. Kudos. You did a splendid job.
Recently finished the mod, or should i call it a game due to how amazing it felt to play as the little Myo Hyo roaming ToykoTwice, tired of the way of life. The game itself is simply..awe-inspiring. The use of Jpop at certain intervals, the slow-mo fighting scenes (Especially as the We want your soul soundtrack starts blasting) felt like no other game play to date. There was a scene where i accidentally hit the Slow-mo on a level 3 complex map to see a bad guy slowly fall down to my left as i defended myself from multiple directions. It was..glorious.
The odd issues where you had to jump to move, where a plant pot could kill you and a book could kill Ted Murdock by throwing it at him (which was hilarious) weren't an issue for me. I can understand a mod that big (over 3GB) would have some issue's here and there which don't bother, a rating of 10 can show that but i have some issues with the story.
Who is this Myo Hyo? From the game we know she's 18, Red hair with a Korean descent, she's extremely dangerous which becomes more apparent as you play the game how powerful you become, she is unable to speak (That being from being beaten by her mother as a child or being a born condition, we're not told) We even know what type of suit she wears, but that's where it ends. After that I'm still asking myself.. WHO is Myo Hyo? I don't see backstory other than bits of information passed around. Secondly WHO or WHAT are the voices that guide and break me, who is that female who tells me to do good, and then the other female telling me to embrace my evil side? (Ted Murdock, to fire or not to fire moment) Who is the male telling me to stop every 2 minutes and go back?
WHY does she randomly get teleported around at the ending, to be told by the wonderous female voice to go back home? Why go to sleep? Why does she i don't know..implode with light taking the city down with her? Was it all a dream in the end? If so..what was the point of the game? To die in your bed? Overall 10/10!
Immersive and engaging, but too difficult in all respects. Half the time I was left clueless on what to do next. Don't get me wrong, I love puzzles, but the puzzles presented in this game were obscenely difficult. It's to the point where the majority of gamers will be left confused and in need of a walkthrough every 5 minutes. Moreover, the voice acting is quite dull, while the story a well recited play on the destruction of humanity. While good, it got way too repetitive. Then there's the combat, which was very rigid and awkward. It felt as if I was shooting at a cardboard box that was made to look like a soldier. However, even with all these issues, I have to give you credit for the time and effort it took to put this together. It is a humungous mod that deserves some acclaim, seeing as you made the entire mod from scratch. There is little used from Half Life 2 outside the engine, and that is quite remarkable knowing the sheer size of this mod and the creative spin you put on its universe. Sadly though, it is not polished enough to reach its full potential. If you varied the atmosphere more, made the puzzles less ridiculous, and revamped the whole combat/gameplay system to that of the original Half Life 2 engine, the mod would be much better. My rating: 7.2/10
Absolutely astonishing atmosphere and level-design.
The whole feeling of the mod is what I expected from S.T.A.L.K.E.R. but it wasn't there...
- collision control
- sometimes the wayfinding is too strange and unexpected (although it still works for atmosphere)
- quirky objects destruction and path-reveal scripts
Maybe you should do some animations for sticking through concrete and metal debris and thus the collision will be OK!
+ everything else!
Guys who are not OK with no crosshair... no offense but you're too lazy to dive into atmosphere. The story is about a human of great power... but still human lost in all the damn scary and dying megalithic city. Imagine lovecraftian hero with a minigun or BFG... Strange, isn't it?
As the huge fan of bio/cyberpunk, Tsutomu Nihei, Tatsuyuiki Tanaka and Team Silent — I deeply enjoy this mod.
All cyberpunk fans: strongly recommended.
Artistically, this shows some promise. I mainly downloaded this because the screens interested me, and the author does seem to have a good hand on textures, lighting, and mapping.
From the get-go, tho, there were problems. The glitchy icon in my Steam menu was forgivable, but then the game started with no sound- the default volume settings were at zero for some reason. Then, even more discouraging, was having no clue what I was looking for or where I was going in the very first area. Finally getting out of the area, I soon discovered a needlessly difficult combat system- no crosshairs, overpowered enemies, and a convoluted fireball system (cast it, chase it down, grab it grav-gun style, THEN throw it and hope it hits... while under fire, and again without a crosshair). Add to that further level navigation difficulties, a very intense film grain and forced letterboxing (making it very hard to see on my old 17" tube), and I decided this was too much of a headache to play thru.
It's quite a shame- the sights in the screens look like things I want to see. But I won't give myself a migraine getting there.