As the old world is crumbling something new is coming into being. Many people are waking up to their true powers- their DNA changing somehow... You, Myo Hyori- an 18 year-old girl of Korean descent, are one of them.
I have finished this mod some hours ago, and the only words that I can say are: "masterpiece" and" huge amount of work".
I really loved the entire game, I found some parts too much "confusing", but I like when I have the possibility to play a game that go out from the "standard schemes" of the videogames. Also, I loved the songs, particulary in the action moments.
I must admit that I haven't well understand the final, but perhaps there is not an exact final, but each player can give a personal interpretation ;).
Here are my suggestions on how best to enjoy this mod. Accept that you'll have to do a few things you'd normally choose not to:
(1) As soon as you get the pistol, find a blank wall and fire six or so shots into it. Cut a sliver of Post-it note and stick it on your monitor, in the middle of the cluster of impact marks. Now you have a crosshair, and the magnum can be used as a sniping weapon.
(2) Have a red hot go at solving each of the "how do I get to the next area" puzzles. If you solve it, you'll have that great feeling that all good puzzlers give you (Portal/2 etc). If you don't, you have to resort to a few DIY hints. Here are the steps, in escalating order:
(a) To a quick save and dial up noclip. Use it to explore the map, to find out where the next area is. You'll recognise places that aren't the next area - they'll have incomplete rendering, transparent walls etc. The right places will have solid details, supply crates, enemy triggers - you'll know what I mean. When you've found it, load the last save and try again - in most cases the clear objective is enough to get you on your way.
(b) If you're still stuck, go back to noclip and explore for pathways to get there.
(c) As a last resort, go to a YouTube walkthrough. I had to do this a number of times - some of them made me feel like a complete idiot for not noticing something that should have been obvious, but for others my opinion was "how could I possibly have been expected to work that out?"
(3) Every time you see a door, and you want to know if it opens, bear in mind that they are all different. Many of my own epic fails were due to concluding a doorway was locked / inoperable when in fact if was THE exit door.
To void this, make sure you do the following:
(a) approach it - it may open automatically
(b) press "E" - it may open
(c) try to push it open by walking into it
(d) try to push it open by telkinesis
(e) whack it with the hammer
If all those fail, it is probably not a working door.
This mod was fun and pretty atmospheric, but had a great difficulty curve when you had to figure out where to go. The combat was solid and was cool when the music came on to support you. But sometimes the quality of the voice actors is not very good. There was this one level when I was crouching under an object and the voice that talks to you tells you that people are talking about you. About 30 seconds of hearing voices that you cannot make out without hearing it hundreds of times, I just quit the game and hoped for subtitles to be released. This game was fun and challenging up to that point, so I gave it a 7 out of 10.
(P.S. If you are reading this MyoHyo, please do release subtitles!)
I have a love/hate issue with this mod. I love the fact that is a distopian future total conversion of the Half Life game and unlike many other mods It doesn't look or feel like Half Life at all. The creator of this mod made sure to give the player a completely different experience and I really appreciate that. The art direction and style is perfect and some instance of the game really make you appreciate the job done. Due to the intricate map the game can become extremely frustrating most of the time since you just don't know where to go and there isn't anything that guides to the next map. I think this could easily be fixed by re arranging some parts of the map or making some hidden arrows or notes on the wall made of blood or graffiti to help the player get through. Something as simple as this could really make a difference for this mod. Hopefully the developer consider this possibility. I'll patiently wait for a newer fixed version before downloading again. And to be honest, I can't wait.