As the old world is crumbling something new is coming into being. Many people are waking up to their true powers- their DNA changing somehow... You, Myo Hyori- an 18 year-old girl of Korean descent, are one of them.
I am so sorry that your Mod is being so underrated. For me is an incredible work that you have done. Some minimal-medium gameplay issues but nothing else that I could find a trouble. The ambiance, the music, all is just incredible what you have created. Thank you for sharing this Great Mod.
My opinion of this mind lies within the general consensus, and that is that while this is a herculean effort from the sole modder behind this project (Seriously, pat yourself on the back for this and take the weekend off. You deserve it.) it simply suffers from too many issues to be truly immersive, or dare I say, even fun.
For one the level design is stagnant, lifeless, and completely unfriendly to all but the most stubborn players. There is no hint on where to go and even the natural conventions of level design simply do not exist. E.G: Left or right is often not the case, sometimes it's up or down with the tiniest ladder or hole completely out of the way in the corner of the world in an unlighted area.
Secondly the story has narrative issues. It addresses the player in and out of the 4th wall, and does its best to alienate you from knowing what the hell is even going on. Simply, the story is confusing and bizarre. You will not know whats going on for something like 6 hours due to the experimental and often simply weird and macarbe story telling techniques. Flashbacks-in-flashbacks, retro-reality filters and strange characters who all are the same voice actress... it is so surreal and, simply put, it is uncanny valley. I do not feel like a part of this world.
Once we get to the combat, well, it's just standard source affair with insanely shoddy hitboxes and twitchy gunplay. That is about when I started losing complete interest, and had to put it down to keep myself from rage quitting.
Wonderful and titanic effort. Next time though, start smaller, start more polished, and start more focused. This feels like an ant hill that turned into a mountain with only one person doing the terraforming.
I just finished my play-through of this mod. It was impressively presented artistically, but...
Game Assets: 10/10
Level Design: 2/10
Story & Plot: 3/10
General Emotion when playing: Frustration
The level design is too open, and I was wandering around, frustrated that there were no visual ques to guide me. I guess I'm used to the more obvious or cleverly presented visuals of Valve, but there's a limit to how obtuse can be about these things! The ledges were so paper thin that I questioned whether I was going the right way. I found myself running headfirst into all the doors, and pressing "E" madly when I couldn't figure out where to go...
And EVERYONE loves a good "press the button to open the door, but wait you've got to go back and press it again because there's an ambush waiting for you" game device, but having it happen with EVERY door button is just so tiresome.
[Suggestions: *Bigger ledges, *More obvious visual cues, *Less trekking back and forth through the level.]
To sum up the general feeling: What am I looking at?
Sure, I get that some of the citizens are getting mutated through some chemicals or just natural evolution, and that Myo's new friend becomes an ascended being later on, but who was that GUY that was jacking stuff up towards the end? I guessed he was the "spirit" of the machine" that mankind surrendered itself to, but I couldn't follow most of what was going on at that point.
I know you wrote it in a cryptic, deep manner to get the player thinking, but it was so all over the place that there wasn't any room for character development. :-/
[Suggestions: *Develop a -definite- message within the story, /OR/ *Focus more on character development.]
I enjoyed this mod's look and I was highly impressed with it's assets, but there are so many glitches, level design frustrations, and non-cohesive story-telling to get a thorough enjoyment out of the game, or the lesson it was trying to teach.
The overall look of it is absolutely wonderful, and the fact that this entire mod is made by just one person is astonishing. BUT... the level design needs a lot more work as it gives the player little to no sense of direction and causes a lot of confusion.
G-String came out over a year ago, and I started playing right when it launched and it was one of the most infuriating mods I've ever played. It often hurts to play, your eyes strain, your head starts to hurt as you try and find a way through these brush-based maps with strange models that I never figured out were terrible or just okay. Alot of maps just say no to general game design about making it obvious where to go, and you find yourself doing trick jumps to see if thats where you're supposed to go.
But this says 9/10 for a reason. This game gets personal for those who've played it. Myo becomes this character you legitimately care about, leading her through these dangerous areas against awful odds because its the only way forward. The art style gives this oppressive feeling, this heavy atmosphere thats unparalleled in any game I could think of, it goes beyond a good setting, this world of metal and sorrow and plastic breathes despite the somewhat blocky mapping, but mod cant get above a 6/10 if the gameplay sucks, but G-String managed to surprise me here. This goes beyond just a nice setting and a good protagonist, this is interesting, oldschool and somehow unique and revolutionary gameplay. The combat is hl2 + a slowdown mechanic with fireballs (Now that sounds awesome but I forgot I had it for 90% of the game so whatever.) so the combat works. the enemy numbers and spawns and ranges all work, youll find yourself overwhelmed sometimes, and some really hard parts, but that spices the game up and its nice to have punishing areas spread out, as opposed to a whole game like that.
I have to say though, the crown on this game is the aforementioned mapping. These maps may not be super realistic (as I said before it's almost all brushes) but the atmosphere and textures and layout fit together so well, it transcends maps and turns into a world, its impossible to explain. You well get lost, you will be mad at maps, but it works because it fits perfectly.
This is a special mod, made by a special person. Superb mapping, challenging gameplay, fitting music, realized world with a unique atmosphere reminiscent of Akira, Bladerunner, Star Wars and it has some references to other sci-fi's like THX (buy more, be free),
Soylent Green (pollution), V for Vendetta (revolution storyline),
Deus Ex (cybernetic augmentation), Akira (special individuals awaken to psychic powers). Very long 10+ hours with a storyline that draws you not just for immersion but to think about humanity/morality and gives us the most epic finale I've ever seen in a game.
I can't give this justice enough, you'll just have to play it.
Its not without its issues, books have some weird physics and you get some jerky movement over debris & other objects, crouch speed is way to slow and the pyrokinesis doesn't seem to do anything (wish you could set people on fire). Some areas are nonsensical like having to jump down into crater ledge with no way up, crawl around into a bit of exposed pipe that you didn't know would be there that by miracle is not caved in... I wouldn't go there :/ No one would.
No crosshairs makes combat really awkward, anyone can look down the sights of a gun, thats the first thing you learn. The crosshair symbolizes this without restricting our vision to much. Some people complain about the black bars, personally I think it fits cutscenes and not so much the general gameplay.
I was waiting for this game. A game that lives it own life. Arrogant and haughty. Game without a particular purpose, plot or charismatic heroes. A self-contained game that plays into itself and only allows a watch you from the outside, but ready to kick you any moments when it wants to. You feel like a alien in the world of this game, but do not want to leave. It's suck you in. Sometimes it may seem that this game hates you, but this is misleading - this game just don`t care about you. This is definitely next level of a videogames. Pure phenomen.
The only flaw in this game is that there seems to be no instructions that would be necessary in certain parts. I wouldn't know to paddle across that toxic water on wooden board without jumping in dieing a few times and straight up guessing. However this game was a great experience and you should be praised for your efforts. Probably the best mapping I have seen in a source mod.
Very ambitious project but there are moments when you literally can't see anything but nonsensical words on your screen and are somehow supposed to make sense of what you're seeing in order to get to the next part.