Since the 2020 Retail launch the 2011 release was renamed to: G STRING - BETA and in the future the G STRING - ULTIMATE EDITION is coming. Also don't be confused about the "Developer: LunchHouse Software" part. This is the G String Beta you are looking for, the one made by Eyaura. The display was changed because LunchHouse helped me a lot in publishing the game and this will help us both in promoting our work. Which reminds me: they're making PUNT! Go check it out! Since there is no way to list this on MODDB like on Steam (Developer: Eyaura, Publisher: LunchHouse Software) this is the best solution. Thanks and have fun!

DrOcto says

8/10 - Agree (5) Disagree (2)

This review is of version 1.0 as-is.

Positive aspects:
+ Partially excellent voice acting
+ A LOT of new content
+ Mostly good music
+ Mostly great atmosphere
+ Mostly good mapping, very fitting maps and very atmospheric
+ Interesting moral choice(s) to make
+ New, creative "enemies": You deal with more than your typical soldier or monster in this game: often the environment itself is hazardous
+ A big interesting story, questioning our morality
+ There is a good mix of fighting, puzzles and "relaxing" moments
+ There are some very challenging, yet fun combat areas with fitting music

Negative aspects:
- Partially very robotic/emotionless voice acting
- It is difficult to hear people talk (Their audio files are too quiet in comparison to the game sounds)
- There are some areas where the music feels slightly out of place
- Sometimes "blocky" mapping, lacking detail in some areas
- There are some rooms/areas which seem somewhat pointless, as they are often entirely empty
- There are too few hints to help the player find his way, sometimes I even thought there was no solution, or it was hidden too well
- There is a lot of inconsistency in enemy behavior
- Difficult start: No real hints on how to use the powers correctly (despite them being essential to survival early game)
- No iron sights or crosshair: This makes using firearms difficult
- VERY often there are objects in the way of movement, doors and books on the floor tend to block movement entirely and jumping barely helps (making them not collide with the player would have helped a great deal. I was busy looking at the floor, trying to navigate around objects more than I could focus on the great atmosphere and vistas)
- The "smoke-vision" effect you get from throwing fireballs is very blinding
- The sound for rockets is VERY annoying
- Linear leveldesign
- A bit nit-picky: The animation for the hammer looks a bit awkward (swinging it from below)

I wish I had more characters allowed so I could give more details..