The new version on the right has new normals & glow map. Its light area's brightness is also reduced (because lights just get too bright and many details are lost in RM's rendering).
-Ux
Well that's just because of they weren't at the same height or same viewing angle. In fact I have to move them manually to get closer, and the collision-avoidance caused some height change. The models are just the same.
Lovely work Unlimited and it's so good that they finally got an English speaking person with them.. :)
From the angle I actually like the original better as it seems to be shining so much more. I like it when my cars and space ships shine in the light :P But yes you clearly see the benefits of higher visual quality in the enhanced version so fantastic work.
The new version on the right has new normals & glow map. Its light area's brightness is also reduced (because lights just get too bright and many details are lost in RM's rendering).
-Ux
Is it my lack of sleep at the moment or is the Enhanced version bigger model wise then the original version or are my eyes playing tricks on me?.
Well that's just because of they weren't at the same height or same viewing angle. In fact I have to move them manually to get closer, and the collision-avoidance caused some height change. The models are just the same.
Lovely work Unlimited and it's so good that they finally got an English speaking person with them.. :)
From the angle I actually like the original better as it seems to be shining so much more. I like it when my cars and space ships shine in the light :P But yes you clearly see the benefits of higher visual quality in the enhanced version so fantastic work.