Play as any of the eight main races from the Homeworld Universe in a mod that unites past, present, and future.
FX:Galaxy brings new units, abilities, and strategies to old favorites while adding in a myriad of new features, eye-candy, and other content for you to explore.
Space is endless - so expand on your Homeworld experience today.
* * * * * * * * * *
THE FXMOD PROJECT IS ON HIATUS UNTIL HOMEWORLD3'S RELEASE.
You can read more about our intended plans for the future [HERE]
A pre-alpha playtest build of RPGMode is available on our [Discord].
Thank you for your support and comments until this day!! -9ccN MOD Team
* * * * * * * * * *
The FXmod and its assets are made by the 9CCN MOD Team (2006-present)
Please do not use or re-distribute our assets without permission

Info & Downloads

  • Latest Build: FX v1.39 - "Last Stand"
  • DOWNLOADS: Available from the [FILES] tab and our [Steam Page] (subscription).
    - If you have Homeworld Remastered on Steam we recommend using the Steam version.
    - Please be advised that downloads found at other websites were not added by us.
  • Patch Notes can be read here.

About

FX:Galaxy, also known as the FXmod, is a long-term modification project for the Homeworld series that aims to tell the story of the franchise's eight main races in one game. Started back in 2003, FX:Galaxy continues the legacy of its HW2C predecessor while at the same time tapping into the new modding possibilities that came with the 2015 Remaster.

Our goal is to recreate the raw excitement vibe of the original 1999 game in the remaster. At the same time we seek to polish, enhance and expand on the regular Homeworld experience, and do many new things that push the boundaries of the Homeworld engine - all while paying close attention to the lore, and making sure the game still is (and feels) 'Homeworld'. Read on to discover the project that has received acknowledgement from Gearbox Software itself.

Features

  • 8 Playable Races: All eight races from HW1 & HW2 are available as fully playable factions. Continue your adventure as one of the overhauled stock factions (Hiigaran/Vaygr/Taiidan/Kushan), or come see how we brought player favorites like the Progenitors, Kadeshi, Turanic Raiders and Bentusi (WIP) to life!
  • More Strategy, More Challenges: All factions come with their own unique units, abilities and playing styles, bringing a vast amount of new strategical options to the table. Unit abilities play a bigger role, and with a greatly improved AI the galaxy is more dangerous a place than ever before. Will you rise to the challenge and draw out your faction's full potential?
  • New Content: Continue to explore the Homeworld Universe in 5 new Single-Player Missions, hone your skills in 2 unique Challenge Modes (Skirmish/Survival), or spice up the new 8-faction experience even further with 3 new Gameplay Modes (Competitive Deathmatch/Artifact Retrieval/Bentusi Defense) and 10+ new Maps - with more to come.
  • Unique Features: Our drive to innovate has led us to push the boundaries of the Homeworld Engine for over 15 years. Customize the in-game BGM with our HW Music Player, discover the FXmod via our own Achievements System, Name your Ships, or co-operate with AI players like they were human players via a reputation-based AI Diplomacy System - and much more. You can view a list of the FXmod's most prominent unique features [here] or in-game.
  • 40+ New (HD) Units: Some of these are realizations of original Homeworld concept art, others were designed by us from scratch based off that race's lore and aesthetic. Summon the newly discovered Progenitor Frigates or Kadeshi Nagual from the voids of space, unleash new gamechangers like the Turanic HeavyGun Cruiser and Taiidan Battleship, or check out our take on old favorites - such as a re-textured version of the Turanic Outpost from HW:Cataclysm.
    Note: Since the FXmod was originally a HW2C project some units still use HW2+ textures. You can view our remastering progress [here].
  • Enhanced Graphics & FX: New Animations (e.g. Turanic smoke, Progenitor energy), Weapon FX (e.g. Ion Beams, Kadeshi energy weapons), Subsystem Models, Blueprints, Sounds, a tweaked HWRM Shader, and much more for prying eyes (and ears!) to discover.
  • Vanilla Improvements: Tweaks to existing units (e.g. HGN Bombers can now rotate their turrets to attack from any angle as originally intended), removal/merging of obsolete units, overhauled Research & Production trees and other, ever-ongoing balance adjustments.
  • Newbie Friendly: We all have to start somewhere. Our own Tutorial Missions will help you get started, and our 33-stage Challenge Mode ("The Shimmering Path") will let you hone you skills as you go. You'll find various other aides in-game, on ModDB (FX Strategy Guide), and of course our Discord!
  • Supports LAN, Multiplayer, and direct TCP/IP.

Under Development..

  • RPG Mode: Our most ambitious project yet, our ultimate goal is to create a unique spin on the traditional Single-Player mode that turns Homeworld into a sandbox-themed 4X RPG. Live travel between maps via special hyperspace gates that 'connect' all maps in real time, receive and complete missions from NPCs, purchase or assemble units and do many other things, just like in a real RPG game. You may even encounter units from past FXmod releases or other mods as special NPCs (easter eggs).

    Overall, we intend to create a "living galaxy", that lets you both experience new stories, explore, and experience daily life in the Homeworld universe all at once.
    On Homeworld's 20th Anniversary we officially announced RPG Mode to the public. You can view the RPG Mode-themed newsletters and previews we have posted since here: Newsletter 1, [Video] Alpha 0.1 Testroll
  • More HD Models: We continue to upgrade our unit textures and models to HWRM quality, as well as design brand new units in full HD. You can periodically see previews of these in our [Images] section. We also intend to further polish and improve our custom animations, fx, and everything else that make it all look prettier.
  • More Content: Our third goal is to create additional mini-campaigns, and to ultimately have one for each race in the mod. Besides these you can look forward to additional gameplay modes, maps, achievements, and more.
  • Other things that take advantage of HWRM's modding possibilities. Stay tuned!

Media

Visit the [Videos] tab above for more, or just search for the FX:Galaxy mod on Youtube.


What do the players say?

"Your work is really good. You’ve been able to do many things that really stand out in the community and impress the guys here." (Source)
-Brian Burleson (Gearbox Software, Senior Producer)

"Possibly the closest Homeworld has seen to an unofficial expansion. A must-play."
-Rockpapershotgun.com (Top 5 Mods for Homeworld Remastered)

"Absolutely love it. Adds far more depth to the game and rids me of my anguish I feel when other races are present in an RTS you can't play as."
-Panther Legion (Steam)

"Great mod! I definitely recommend this to anybody wishing to enhance their experience. Not only are you given extra races to play with (like four from the vanilla game), but each race plays very different from each other."
-Phoenix Rising (Steam)

"Finally got to play Kadeshii, something I've wanted to do since I was five or six. Thank you, sir, for fulfilling my childhood dreams."
-Ixius Uberius Maximus (Steam)

Credits

Over the years we have been able to exchange modding knowledge and assets with many international users. The following modding projects and users in particular have contributed to the FXmod, and/or are the rightful owners of some of the assets used in the FXmod. Thank you!

If you are interested in using our assets, or want to make a trade, please send us an email at: homeworld_9ccn@163.com. Together we will see what the possibilities are. Fellow Homeworld modders can find a list of our open-sourced Homeworld scripts here.

  • HW V2.3 Player's Patch: For creating fixes for several critical issues in the base game (e.g. 666 Formation Bug), and keeping the Multiplayer community alive all these years.
  • HW Complex EVO: For trading various assets (e.g. our TUR Minelayer → their Camera shaking script), and their help with TUR fleet color support.
  • THE FOLLOWING USERS:
    "herobrine101902" (help with remastering TUR Scout/Bomber, TUR fleet color support) "EatThePath" (Balcora Gate target hitbox fix)
    "Norsehound" (creator of HW Galaxy Map)
    "Nutritious" (creator of KAD theme remix briefly used in KAD mini campaign).
  • And a SPECIAL THANKS to our testers and you, the player, for downloading and hopefully enjoying our work. Thank you!
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RSS Articles

As of 27 July 2015 we only upload stable (tested) releases to our ModDB and main Steam page. The reason for this is that we noticed that each time we update our mod it has new bugs in it, and some of them are very annoying. However, the Steam workshop forces every player to use the latest version of the mod, so people cannot use older, stable versions.

This means that both ModDB and our Steam page will see less frequent releases, but that each release that does appear here will have more content in it and be stable with relatively few bugs.

Users who have access to the Steam version of Homeworld Remastered and enjoy the FXmod can subscribe to our BETA release page (here). BETA releases appear more frequently, but are untested (=likely several bugs). With your help we can track them down faster and finalize the next official release. Thank you!

The FXMOD Strategy Book: Factions & Playstyles

The FXMOD Strategy Book: Factions & Playstyles

Feature

An introduction to the FXmod's (new) races and playing styles. Get started on the FXmod here, or find new insights to work into your strategies.

New & Unique Features in the FXmod

New & Unique Features in the FXmod

Feature

Some of the results of 15+ years of innovation in Homeworld modding.

Introducing Homeworld: The RPG

Introducing Homeworld: The RPG

News 19 comments

What would Homeworld have looked like if it were an RPG? 5 years later we are getting closer to showing you the answer.

FXmod: RPG Mode ClosedTest & Our Plans for Homeworld3

FXmod: RPG Mode ClosedTest & Our Plans for Homeworld3

News 5 comments

We are rolling out a Closed Test for our RPG Mode. Read on to find how you can participate, and what our plans are for HW3!

RSS Files
FX:Galaxy v1.39 - Last Stand

FX:Galaxy v1.39 - Last Stand

Full Version 1 comment

The biggest content update yet, "Last Stand" adds the 5th (Taiidan) mini-campaign, a new AI Diplomacy System, +3 HD models & more! Installer included.

FX:Galaxy v1.37 - New Wave

FX:Galaxy v1.37 - New Wave

Full Version 12 comments

The first post-HW3 announcement release, v1.37 adds new SP content, features, and fixes along with the brand new Taiidan Battleship. Installer included.

[Patch] Progenitor Voice Fix for v1.35

[Patch] Progenitor Voice Fix for v1.35

Patch

Hotfix for the audio bug Progenitor players would sometimes experience in FX v1.35. INSTALLATION: Please unzip 135voicepatch.zip and replace your \HomeworldRM\DataWorkshopMODs\FXG\English.big...

FX:Galaxy v1.35 - Crossroads

FX:Galaxy v1.35 - Crossroads

Full Version 6 comments

The full version of v1.35, "Crossroads" adds the Shimmering Path finale, new TUR Mini-Campaign and new Achievements among others. Installer included.

FX:Galaxy v1.35a (Beta)

FX:Galaxy v1.35a (Beta)

Full Version 5 comments

Preview build of the upcoming v1.35 build, featuring Artifact Retrieval mode, 5 new HD Models, and numerous QoL improvements.

FX:Galaxy v1.30 - The Shimmering Path

FX:Galaxy v1.30 - The Shimmering Path

Full Version 18 comments

Content Update + AI/Balance Adjustments. A brand new Challenge Mode & AI script rework comes with many bugfixes & more. Installer included.

Post comment Comments  (0 - 10 of 134)
DioryX
DioryX - - 1 comments

I just installed the mod. When I enter the game, the cursor stops working. I can see and move my desktop cursor, but the game cursor just stands in one place and I can't do anything. I got the game from Epic Games. Can that cause the problem?

I tried manual installation, still the same problem. The cursor works for like a second, then it stops and my destop cursor shows up. I can't click on anything in the game

Reply Good karma Bad karma+2 votes
WildHeart|GENESIS| Creator
WildHeart|GENESIS| - - 221 comments

I read about other users also having issues with Homeworld/mods if they use the game they obtained through the Epic Games store. It seems to be an issue with that.

Reply Good karma+2 votes
Guest
Guest - - 689,056 comments

What is new, I see the update but what is new?

Reply Good karma Bad karma+1 vote
WildHeart|GENESIS| Creator
WildHeart|GENESIS| - - 221 comments

Hi - technically there is nothing, I just put a notice about the FXmod's current status in the header. ModDB counts changing the mod's text description as an update, so that's why you get a notification.

Reply Good karma+1 vote
Guest
Guest - - 689,056 comments

Okay thanks mate, for a second I thought something dropped.

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Guest
Guest - - 689,056 comments

the mod is broken?? done evrything from instructions/readme and still getting $18843 like things. it appears there is issue "reading" the english file? any fix?

i am amd user there so i did use -nopbuffer parameter to run game,game runs but these weird $18843 things come in. game then crash after few minutes with message access violation.

my computer specs asus mobo b450m plus . amd ryzen 3 2200g 3ghz 16gb ram and windows 10. two ssd disks samsungs 250gb one hdd 500gb adata,
no grapchic card,playing on internal (works very good on other games)

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WildHeart|GENESIS| Creator
WildHeart|GENESIS| - - 221 comments

Hi - the "english.big" file that came with the mod's installer needs to be in the same folder as the other FXmod files. $18843 and similar text strings means that either the mod's "english.big" file is not in the same folder as the other mod files, or is not being read properly.

After you've made sure all unpacked files are in the same folder, doublecheck that the TARGET field commandline looks like so:
"X:\GOG Games\Homeworld Remastered\HomeworldRM\Bin\Release\HomeworldRM.exe -workshopmod FXMOD\FXG.big,english.big"

Without a space between the two .big files.
(The "FXMOD" after -workshopmod gets replaced with whatever folder name you have put the mod's files in)

If you can't get it to work still send me a message on ModDB here, or pop by the mod's Discord (discord.gg/ekG3Wry) and we'll work it out.

Reply Good karma+1 vote
TehnoMag
TehnoMag - - 25 comments

Hello, how is the work on the RPG mode coming along?

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WildHeart|GENESIS| Creator
WildHeart|GENESIS| - - 221 comments

Hello! Sorry for the late reply, we hope to put up a newsletter about RPG Mode and the upcoming closed testing period soon.

Reply Good karma+2 votes
Guest
Guest - - 689,056 comments

Any chance of somtaaw or beast factions being introduced into the mix one day? I'd love to see cataclysm races rebalanced to function in skirmishes/MP against these other races

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WildHeart|GENESIS| Creator
WildHeart|GENESIS| - - 221 comments

Hi - there currently are no plans for the Somtaaw and Beast to be added as fully playable. We are already pushing the engine with the currect 8 factions as is, sadly.

Reply Good karma+1 vote
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