Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

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JIMBOkye
JIMBOkye - - 85 comments

impressive. very cool idea!

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FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

Glad you like!

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ADTeam™
ADTeam™ - - 1,293 comments

Great work, I'm loving all these new feautres!

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MrPerson
MrPerson - - 1,801 comments

That is awesome, I just wish I could watch my fighters/bombers close up instead of just being symbols. Still awesome though

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FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

You can. We just didn't show it in the video. Next one, though.

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Radar11m
Radar11m - - 694 comments

very nice

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Timmy51m
Timmy51m - - 49 comments

Beginning to understand what's taking so long, you're all full of surprises right now aren't you! You must have to limit the number of drones somehow though I imagine, otherwise a few player carriers could cause mayhem with server load?

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TSP-FriendlyFire Creator
TSP-FriendlyFire - - 251 comments

Surprisingly, NPCs spawned in such a manner aren't very taxing. I ran tests on them years ago and came off pleasantly surprised. I believe that, since they are not handled by the game's main NPC spawning routines, they do not require as much overhead. I was able to spawn over a hundred of them in a small area on a server with 20 people and the lag, while not zero, was still bearable.

But yes, we are planning on a fairly interesting way of restricting their use so that it feels both balanced and interesting ;)

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Tur
Tur - - 195 comments

Amazing if want to fight with a big Cap ship and u are scared by Fighter( cause NPC fighter don't die if they fly in u. (Do u fixed that big Problem?)) so u can spawn some fighters. HELL YA TACTICAL SYSTEMS

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Pennypacker
Pennypacker - - 262 comments

Next project: Ship to ship lightsaber fighting.

The ultimate star wars game.

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Tur
Tur - - 195 comments

I hope the NPC fighter can handle with Players. now after u removed the drift abillity it's harder to get away from enemy fire.

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Tur
Tur - - 195 comments

sorry that i "spam" so much, but i can't believe that it's impossible to make turrets autoaiming. U have done things with Freelancer so much beautiful things that i can't believe u say this Auto turret thing is impossible.

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TSP-FriendlyFire Creator
TSP-FriendlyFire - - 251 comments

We said the contrary: that auto-turrets ARE possible.

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.Kalis
.Kalis - - 191 comments

Will you be able to order them to defend targets as well as attack them, and can you order them to return to the carrier while they are in combat?

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Zomgbay
Zomgbay - - 4 comments

Yes to both.

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piedushman123
piedushman123 - - 1 comments

i like it too im installing it right now

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Description

This is a brief demonstration of our work-in-progress carrier and NPC command & control features. Finer points of implementation remain to be completed but the basic groundwork is mostly done, so please look forward to even more awesome gameplay in the FW:ToW future!

NPCs may or may not have been harmed in the making of this movie.