Join our forums and get your opinion into the development process: Freeworldstidesofwar.com

Interested where we get our Freelancer enhancements from? Please visit: The Starport for more details!

THIS MOD WILL BE MULTIPLAYER ONLY. WE WILL PROVIDE BASIC SERVER CONTENT TO RUN A LOCAL SERVER FROM YOUR COMPUTER AT HOME. THIS IS EXTREMELY SIMILAR IN FUNCTION AS OPEN SINGLEPLAYER FREELANCER. WE HAVE PROVIDED A TUTORIAL TO EXPLAIN TO YOU HOW TO START YOUR SERVER AT HOME COMPUTER AND HOW EASY IT WILL BE TO USE: here

Please join us also on:
PhotobucketPhotobucket
Image RSS Feed Latest Screens
The Imperial Fleet The Imperial Fleet The Imperial Fleet
Blog RSS Feed Report abuse Latest News: Friday news update #3

1 comment by Mystacx on Aug 29th, 2014


Another Friday which means: more news about the mod. However, the sitrep-topic we use to keep each other updated on what we've done has been very quiet this week, so I'm doing this one a little different from normal. Additionally there will, more than likely, be a patch this weekend. Tf not it'll come soon after. Much will be changed with this first patch around the new meta-game pivot.

Sizer:

  • Removed ship-tiering from the game. No more connecting your characters through the GameCP! As soon as you create a character, you have access to that faction's complete shiplist now, if you have the money.
  • The X-Wing and the TIE-Interceptor have both undergone their first balance overhaul. The X-Wing has high Alpha and good pitch and is a little tougher. The Interceptor has higher average DPS and ROF, faster speed, better yaw and pitch, better roll, and slightly more fragile.
  • Added a jump bouy to the old capital ship system, so you can now buy capital ships. No more hoarding materials, all you need is credits. Please be aware that these prices have not been balanced fully.
  • Initial rebalance of the MC90/ISD. Not finished yet but will now at least be a fair fight.

Friendlyfire:

  • More hyperspace tweaks
  • SECRETS ;)
  • HUD element upgrades; detailed overlays on spawned gates showing time to stable/de-spawn and instability %, target tracking overlay, missile lock overlay, cruise delay info, hyperdrive cooldown info, hyperspace distance from tunnel edge, etc.
  • Eliminated any and all drifting at any speeds! WW2-style combat!
  • With Sizer: Thrusters may now only be fired if at 95% or more. Thrusters are rebalanced into burst fire boosters.
  • Shields are now dropped if the player logs in while in space. Docking/undocking will regenerate the shields. Log off docked to avoid this!
  • Completely overrode FLServer behaviour for sending updates to the client about missiles. Missiles should move much more smoothly and should look like they connect with their target more reliably.
  • Tradelanes are no longer dockable; instead, they indicate areas into which plotting a jump is free (no impact on cooldown, almost instantaneous stability). Attempting to dock with a tradelane will automatically plot a jump to the connected tradelane instead.
  • As a result of this, interdictors affect pre-calculated hyperlanes as well.

Stay tuned on the forums for the complete changelog when we drop the patch. We hope to see you in game this week!

Have a good weekend.

---

If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
FW:ToW Launcher BETA

FW:ToW Launcher BETA

Apr 12, 2014 Full Version 7 comments

Our launcher, which will install Freeworlds: Tides of War

Official Roleplay Guide

Official Roleplay Guide

Sep 20, 2011 Tutorials 19 comments

This document contains the dos and donts of Roleplay on the official Freeworlds: Tides of War server. We encourage all interested players to read this...

Post comment Comments  (2100 - 2110 of 2,112)
DarthHexen
DarthHexen Mar 9 2008, 10:46am says:

okay i am ****** off, when i found this mod, i was like "OH SWEET GOD, I MUST HAVE IT" so i downloaded it, and launched the game, then it tells me that i can't take off from the planet, because i have no engiens, where the !¤%%&U(&/)%((%¤&%"&"&%¤!¤&/& do i find the engiens?

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Mar 10 2008, 9:27am replied:

Ya, there was some issues with the SP portion of the mod as we really don't use it. Best thing to do, if you do want to play with the SP portion, is when you upload the game in FLMOD, when the script comes up to change values - starscapes, ship, location - give yourself about 10 million credits. You then can buy any ship on the planet and you should be good to go. Hope that helps.

+2 votes   reply to comment
kjay05
kjay05 Mar 31 2008, 5:23am replied:

I also am having problems, I did the suggestion you gave and well it still isn't working out to well. I still only have 10,500 credits after doing both the 10 million and 100 million credit limit to myself.

+1 vote     reply to comment
RefusedStone
RefusedStone Apr 10 2008, 4:37am replied:

Another thing you might try is getting the IONCROSS character editor, which edits you saved games. Start a game, save it, edit it (Give yourself money, etc.) and when you click 'save changes' it will say you need to add engine, powerplanet, etc. And it will do it for you.

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Mar 2 2008, 4:55am says:

Freeworlds is now apart of the new global list serve. Go here to learn more!
Fllistserver.com

+1 vote   reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Mar 1 2008, 2:37am says:

Haven't seen too many mods for FL like that...

+1 vote   reply to comment
goodone
goodone Feb 29 2008, 11:57am says:

why did u make another mod entry? wasn't there freeworlds mod entry already?

0 votes     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Mar 1 2008, 2:36am replied:

Because this mod is the evolved version of 1.66. Numerous changes have been implemented and there are several new ships/bug fixes and economy changes.

+1 vote   reply to comment
goodone
goodone Mar 1 2008, 6:09pm replied:

if i get this right, ur version is independant from the freeworlds 1.66 (specially made for ur server)?

that would explain new entry ofc... i was just wondering, cause it seems we need some cleanup on freelancer subsection here, it's starting to get messed up.

0 votes     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Mar 2 2008, 11:05am replied:

Yes, our version has been made to fix many of the bugs that 1.66 had, economy issues not too mention balancing problems. We're not independant of 1.66 as we're the server that FWs has always been played at. However, we felt that this mod should be hosted here as it is very different than 1.66.

+1 vote   reply to comment
bobwashere
bobwashere Feb 28 2008, 8:55pm says:

looks awesome.

+2 votes     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Feb 28 2008, 7:34pm says:

You need to install Freelancer before playing with the CD. However, once you put the place the mod in, you don't need to play the game with the CD anymore.

To connect to our server, since there is no Global server as of yet, you need to put this in your icon target line:

"C:\Program Files\Microsoft Games\Freelancer\EXE\Freelancer.exe" -s66.46.225.243:2302

That directly connects to our server.

+1 vote   reply to comment
Mislum18
Mislum18 Jul 1 2008, 8:32am replied:

I don't get it, do you go to the properties of the freelancer.exe and write it on the first on the top?

Then freelancer.exe -s66.46.225.243:2302?

+1 vote     reply to comment
goodone
goodone Feb 29 2008, 6:55pm replied:

u should have made this get installed with mod, automatically.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Freelancer Icon
Platform
Windows
Game
Freelancer
Contact
Send Message
Official Page
Freeworldstidesofwar.com
Release Date
Released Apr 11, 2014
Mod Watch
Track this mod
Share
Community Rating

Average

8.9

134 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Futuristic Sim
Theme
Sci-Fi
Players
Multiplayer
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Freeworlds: Tides of War on your homepage or blog by selecting a button and using the embed code provided (more).

Freeworlds: Tides of War Freeworlds: Tides of War
Freeworlds: Tides of War
Statistics
Rank
520 of 22,802
Last Update
3 months ago
Watchers
1,763 members
Files
2
News
144
Features
8
Reviews
8