Join our forums and get your opinion into the development process: Freeworldstidesofwar.com

Interested where we get our Freelancer enhancements from? Please visit: The Starport for more details!

THIS MOD WILL BE MULTIPLAYER ONLY.  WE WILL PROVIDE BASIC SERVER CONTENT TO RUN A LOCAL SERVER FROM YOUR COMPUTER AT HOME.  THIS IS EXTREMELY SIMILAR IN FUNCTION AS OPEN SINGLEPLAYER FREELANCER.  WE HAVE PROVIDED A TUTORIAL TO EXPLAIN TO YOU HOW TO START YOUR SERVER AT HOME COMPUTER AND HOW EASY IT WILL BE TO USE: here  

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8 comments by Sizer on Jul 6th, 2014




As you have noticed in the past weeks, server activity has been on a sharp downward slope. Despite our best attempts at rekindling interest, we have been unable to correct course and we now risk complete desertion. We have therefore concluded that we needed to significantly change our gameplay focus and design in order to better answer the community’s desires.

Those sweeping changes are altering the core of the experience we are providing with Freeworlds, which is why we wanted to first expose them to our community so that we may receive feedback on them. We’re doing this for you guys, in the hope that we get more players and create a more enjoyable experience for everyone.

We hope that our plans make you excited, and look forward to your reactions.Note that we do not have a timeframe for this as of yet. The feedback you guys will provide us will let us gauge interest and viability, and we will then be able to get cracking. We’re not ready to throw the towel just yet, and we hope that you will want to join us in the near future!

UPDATE: We have updated some parts of this plan. You can find this update HERE.

Part I - Refocus

Goals:

  • Players are no longer reliant on other players to enjoy the mod
  • Players are no longer restricted in what they can do or have
  • Players are no longer forced to take orders from other players
  • Players can join up with friends
  • Players have multiple means of achieving the same goal
  • Players are no longer forced to play in a way that is not enjoyable to them

Measures:

  • We no longer have player leaders
  • Players can join any number of factions they wish, without human intervention (aside from Jedi/Sith)
  • Players are immediately full members and have access to the complete ship roster
  • Capital ships are no longer constructed, they are instead requisitioned
    • This process requires players accumulating requisition points on their characters, allowing them to move up to a better ship of their choosing
    • RPs can be accumulated through actions such as gaining influence for your faction, destroying enemy ships, etc.
    • RPs may not be shared or traded
  • Starter ships are removed and replaced with their faction’s corresponding main bomber and fighter
  • New starter loadout with a basic capital ship (corvette) per faction
  • More diverse choice of starting trader loadouts
  • All trader factions are completely independent of the main four factions
  • Upon death, the capital ship is lost, but the RPs are not
    • You’re given a basic ship again
    • You don’t gain back the RPs from your ship
  • Players can form fleets (capitals) or squadrons (fighters), which are essentially clans
    • We provide subforums under each faction and let the clan leader control acceptance, but do not enforce multiclanning or anything
  • Influence works as before, but is undirected; players individually decide what to do and where to go
  • Trading is purely a money-making process
  • Surplus capitals can be bought for a lot of money (destroyer and below)

Part II - Events & Roles

Goals:

  • Player interaction is no longer required to create enjoyable situations
  • Players are no longer disturbed/annoyed by NPCs
  • Players and NPCs participate in the same metagame
  • Players have more things to do

Measures:

  • Creation of an AI director
    • When players engage in specific behaviors, AI director reacts by spawning appropriate response
      • Traders moving around in space without escorts >> spawn escorts
      • Smugglers moving around unimpeded >> spawn police
      • Enemy fighters raiding systems >> spawn defense squadrons
      • Enemy capitals raiding systems >> spawn defense fleets
    • At random points in time, spawn random events and notify players
      • Trading convoy
      • Fighter attack
      • Capital attack
    • Target random military events towards areas with influence instability
    • Players are rewarded with money or RPs for participating
  • Significant reduction of background NPC spawns, both in terms of numbers and in terms of area
  • Implementation of mining
  • Implementation of random discoverable wrecks
  • Implementation of random systems with rewards hidden in them
  • Implementation of bounty hunter system
    • Can both leverage player and NPC hunters, but only target players

Part III - Beyond

  • Crafting system?
  • Player bases?
  • Modular ships?

Feedback is welcome as comments to this post or at THIS thread.


FW:ToW Launcher BETA

 

~Sizer

---

If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

 
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FW:ToW Launcher BETA

FW:ToW Launcher BETA

Apr 12, 2014 Full Version 7 comments

Our launcher, which will install Freeworlds: Tides of War

Official Roleplay Guide

Official Roleplay Guide

Sep 20, 2011 Tutorials 19 comments

This document contains the dos and donts of Roleplay on the official Freeworlds: Tides of War server. We encourage all interested players to read this...

Post comment Comments  (1970 - 1980 of 2,099)
Kozmoman
Kozmoman Jan 22 2009, 7:29am says:

I wish there can be something like StarDestroyer

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Jan 22 2009, 1:34pm replied:

That's in the game. The Imperial Star Destroyer, correct?

+1 vote     reply to comment
Smurfie
Smurfie Jan 20 2009, 3:08pm says:

I downloaded it and then I wondered what to do for half an hour of google research... hey, I don't need a readme, I'm telepathic. I don't need to know, that I need other tools just to use this mod... I'm telepathic... then I started single player and I couldn't even start into space, because my ship, which just had landed in front of my eyes "does not have an engine"??

Seriously guys. There are mods, which are actually fun to play and easy to install...

+1 vote     reply to comment
Ragnar
Ragnar Jan 22 2009, 10:16am replied:

You know, if you would check the forums, they have a very detailed and extremely thought out tutorial on how to make the mod work. Give it another chance and check it out.

+1 vote     reply to comment
Bubb9
Bubb9 Jan 22 2009, 9:03am replied: +1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Jan 20 2009, 8:05pm replied:

Well, you're supposed to use Freelancer Mod Mangers like many other Freelancer mods use. It's a fairly easy program that you can get anywhere. As for SP, we haven't supported it for over 2 yrs. However, we are incorporating the fix for it within our next patch. The fix can be found on our forums, if you're curious. Here, so you don't strain your telepathic ability ;)
Freeworlds-mod.net

+1 vote     reply to comment
omega1
omega1 Jan 20 2009, 9:34am says:

You guys have my vote, however it would be nice to see a little more love shown towards a single player feature.

As for the 2.0 progress I am really liking what I am seeing, the kuat system truly looks amazing.

Keep it up!

+1 vote     reply to comment
erikwijnands
erikwijnands Jan 19 2009, 10:05pm says:

please please, could you make the ARC-170 fighter? please please for 2.0 please

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Jan 19 2009, 10:17pm replied:

Maybe for the expansion patches. But for now, we have a very set shiplist. Sorry mate.

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Jan 19 2009, 5:50pm replied:

Thanks for the kudos, mate. We all appreciate it. I think the amazing mod progress in FL has been primarily in part due to the great community spirit housed at "The Starport" (TSP). It's just a great site where all the FL mod community members can get together to share ideas/thoughts and methods to code. FW:ToW owes TSP a great deal. Also, you can see some of the other FANTASTIC mods out there: Shattered Worlds, War Torn, FLAK 88, Itano Circus, Crossfire, Discovery, etc.

Anywho, thanks again for the post and the support. We all appreciate it greatly and I cannot wait to show the world what FW:ToW has in store - as I'm sure Crossfire 1.8 feels too.

+1 vote     reply to comment
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Released Apr 11, 2014
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