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THIS MOD WILL BE MULTIPLAYER ONLY. WE WILL PROVIDE BASIC SERVER CONTENT TO RUN A LOCAL SERVER FROM YOUR COMPUTER AT HOME. THIS IS EXTREMELY SIMILAR IN FUNCTION AS OPEN SINGLEPLAYER FREELANCER. WE HAVE PROVIDED A TUTORIAL TO EXPLAIN TO YOU HOW TO START YOUR SERVER AT HOME COMPUTER AND HOW EASY IT WILL BE TO USE: here

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Blog RSS Feed Report abuse Latest News: Friday news update #3

1 comment by Mystacx on Aug 29th, 2014


Another Friday which means: more news about the mod. However, the sitrep-topic we use to keep each other updated on what we've done has been very quiet this week, so I'm doing this one a little different from normal. Additionally there will, more than likely, be a patch this weekend. Tf not it'll come soon after. Much will be changed with this first patch around the new meta-game pivot.

Sizer:

  • Removed ship-tiering from the game. No more connecting your characters through the GameCP! As soon as you create a character, you have access to that faction's complete shiplist now, if you have the money.
  • The X-Wing and the TIE-Interceptor have both undergone their first balance overhaul. The X-Wing has high Alpha and good pitch and is a little tougher. The Interceptor has higher average DPS and ROF, faster speed, better yaw and pitch, better roll, and slightly more fragile.
  • Added a jump bouy to the old capital ship system, so you can now buy capital ships. No more hoarding materials, all you need is credits. Please be aware that these prices have not been balanced fully.
  • Initial rebalance of the MC90/ISD. Not finished yet but will now at least be a fair fight.

Friendlyfire:

  • More hyperspace tweaks
  • SECRETS ;)
  • HUD element upgrades; detailed overlays on spawned gates showing time to stable/de-spawn and instability %, target tracking overlay, missile lock overlay, cruise delay info, hyperdrive cooldown info, hyperspace distance from tunnel edge, etc.
  • Eliminated any and all drifting at any speeds! WW2-style combat!
  • With Sizer: Thrusters may now only be fired if at 95% or more. Thrusters are rebalanced into burst fire boosters.
  • Shields are now dropped if the player logs in while in space. Docking/undocking will regenerate the shields. Log off docked to avoid this!
  • Completely overrode FLServer behaviour for sending updates to the client about missiles. Missiles should move much more smoothly and should look like they connect with their target more reliably.
  • Tradelanes are no longer dockable; instead, they indicate areas into which plotting a jump is free (no impact on cooldown, almost instantaneous stability). Attempting to dock with a tradelane will automatically plot a jump to the connected tradelane instead.
  • As a result of this, interdictors affect pre-calculated hyperlanes as well.

Stay tuned on the forums for the complete changelog when we drop the patch. We hope to see you in game this week!

Have a good weekend.

---

If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

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FW:ToW Launcher BETA

FW:ToW Launcher BETA

Apr 12, 2014 Full Version 7 comments

Our launcher, which will install Freeworlds: Tides of War

Official Roleplay Guide

Official Roleplay Guide

Sep 20, 2011 Tutorials 19 comments

This document contains the dos and donts of Roleplay on the official Freeworlds: Tides of War server. We encourage all interested players to read this...

Post comment Comments  (1920 - 1930 of 2,106)
DOLBYdigital
DOLBYdigital Apr 8 2009, 1:58pm says:

Excellent update!
I really like how the cockpit shakes a little while making sharp turns ;)

Glad to hear you guys are moving to a total conversion. I'll be all over the public beta!

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Apr 8 2009, 11:57pm replied:

If you liked the cockpits in the video, look at the new images :) They're glow mapped now!

+1 vote   reply to comment
erikwijnands
erikwijnands Apr 8 2009, 2:20am says:

wow this mod rocks!!! you're doing better than lucasarts guys. Best wishes to you from germany

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Apr 8 2009, 9:25am replied:

Thanks mate! Appreciate the kudos :D

+1 vote   reply to comment
TWZCatinHat
TWZCatinHat Apr 8 2009, 12:56am says:

Love this mod and the dev. team, but hate how the sever is run. To bad the sever isn't run by the dev. team.

+1 vote     reply to comment
dawilko
dawilko Apr 6 2009, 6:37am says:

Freeworlds_Sushi, I stumbled onto your mod while googling 'capital ship simulator' I must say that your product looks amazing. While I had bounced off a few mods on moddb your was the one that made me part ways with my anonimity and register. I look forward to seeing your finished game.

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Apr 7 2009, 9:50pm replied:

That is a huge honour, mate. Thank you for joining these boards, posting and following our project. I hope, in the end, it's exactly what you want :)

+1 vote   reply to comment
Masterfury
Masterfury Apr 2 2009, 5:57pm says:

Love the new effects, textures and EVERYTHING really... Ill definitely come back to Freeworlds as soon as things are looking (even more) up! Im wondering if youre going to make faction npc's attack rival faction players if theire inside the "wrong" zones. Anyways, really glad youre still in business Sushi :D

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Apr 2 2009, 6:01pm replied:

Glad to hear it :D

+1 vote   reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Mar 29 2009, 9:02pm replied:

Public beta, we're hoping, by September. We'll see.

+1 vote   reply to comment
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Released Apr 11, 2014
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