Join our forums and get your opinion into the development process: Freeworldstidesofwar.com

Interested where we get our Freelancer enhancements from? Please visit: The Starport for more details!

THIS MOD WILL BE MULTIPLAYER ONLY.  WE WILL PROVIDE BASIC SERVER CONTENT TO RUN A LOCAL SERVER FROM YOUR COMPUTER AT HOME.  THIS IS EXTREMELY SIMILAR IN FUNCTION AS OPEN SINGLEPLAYER FREELANCER.  WE HAVE PROVIDED A TUTORIAL TO EXPLAIN TO YOU HOW TO START YOUR SERVER AT HOME COMPUTER AND HOW EASY IT WILL BE TO USE: here  

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14 comments by Sizer on Apr 13th, 2014

It's been a long couple of days, but the first weekend of the Freeworlds: Tides of War Open Beta is coming to a close, and I am proud to announce that we are quickly approaching the stability we are looking for, and well ahead of schedule. Within the next week, we should have a server that is almost completely devoid of serious issues. I'd like to give my sincerest thanks to all of you who assisted in hunting down the worst of the bugs.

For those of you that have yet to join us, go ahead and download the launcher, and register on the forums at www.freeworldstidesofwar.com. Here, you can report any issues you encounter and receive assistance from the community and the developers.

After we have nailed down a stable environment, we will move on to systems testing. Over the next few weeks, I will be organizing a series of testing events designed to test the various components of the metagame. News on that can be found at the aforementioned forum.

Once again, I thank you all for the remarkable response to our release, and I hope to continue to see you all on the server.  

FW:ToW Launcher BETA

 

~Sizer

---

If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

 
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FW:ToW Launcher BETA

FW:ToW Launcher BETA

Apr 12, 2014 Full Version 4 comments

Our launcher, which will install Freeworlds: Tides of War

Official Roleplay Guide

Official Roleplay Guide

Sep 20, 2011 Tutorials 19 comments

This document contains the dos and donts of Roleplay on the official Freeworlds: Tides of War server. We encourage all interested players to read this...

Post comment Comments  (1920 - 1930 of 2,067)
dontask
dontask Feb 4 2009, 7:40pm says:

What would one do to get rid of the mod.

Uninstall, deactive

reinstall, deleted mod

unistall, still there...

reinstall, yep still there

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Feb 4 2009, 8:51pm replied:

Go into c:\program files\freelancer mod manager\mods

Delete the file there manually. That should remove the mod. Just make sure you unload it before you delete it manually.

+1 vote     reply to comment
dontask
dontask Feb 7 2009, 12:02pm replied:

no dice...

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Feb 7 2009, 10:47pm replied:

Did you unload the mod first? Unload the mod, then uninstall Freelancer and re-install it. You should be able to delete the mod then. I'm not sure why you're not able to delete FW 18.43 as I need more information.

+1 vote     reply to comment
Rahl
Rahl Feb 2 2009, 4:49am says:

Hey folks :)
Forgive the n00bish questions but I need help. I'm kinda new to modding and although I have successfully installed this mod (and FLMM) I'm having problems ingame.
When I try to start a new game I find myself on Coruscant with a Z95 and 10,500 credits...unfortunatly the ship is UNLOADED (no weapons, engines, shields etc) and I don't have anywhere near enough cash for even an engine...thus I'm stuck, able to go nowhere :(
Have I done something wrong?

+1 vote     reply to comment
nemesisx
nemesisx Feb 2 2009, 8:21am replied:

i asked same question before but the answer is a few pages back but i will paste answer for you:
This is how you fix it to put the engine in:
Activate the mod. Then explore to find the file:

c:\program files\microsoft games\freelancer\data\missions\m01a\m01a.ini

Bring up the file properties to make sure that the file isn't read-only, then open it in Notepad.
Look for this line (should be the ninth from the top of the file):

Act_SetShipAndLoadout = z95, mp_z95

then change it to read:

Act_SetShipAndLoadout = z95, z95

Save the file and exit. Now, when you start the single player game, you'll have a ship that works right off the bat.

and also i figured something else in addition to this.
there is a line in the end of the page like that
Act_AdjAcct= 10000
in here, you can change the value however you want.for example if you change it to 100000, you will start with 100000 money. try whatever you want

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Feb 2 2009, 10:02am replied:

Thanks for answering that NemesisX. The patch we're releasing in a few days will have that fixed - thank god.

+1 vote     reply to comment
Rahl
Rahl Feb 2 2009, 8:49am replied:

Thankyou very much :D

+1 vote     reply to comment
nemesisx
nemesisx Feb 2 2009, 8:22am replied:

what do you mean by in 2.0? i play this mod only in SP and there isnt anything like that in SP :/

+1 vote     reply to comment
omayksilo
omayksilo Feb 5 2009, 6:24pm replied:

What is meant by '2.0' is the early development name for new mod. Everything that is posted here is what we are currently working on.

+1 vote     reply to comment
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Released Apr 11, 2014
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