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THIS MOD WILL BE MULTIPLAYER ONLY. WE WILL PROVIDE BASIC SERVER CONTENT TO RUN A LOCAL SERVER FROM YOUR COMPUTER AT HOME. THIS IS EXTREMELY SIMILAR IN FUNCTION AS OPEN SINGLEPLAYER FREELANCER. WE HAVE PROVIDED A TUTORIAL TO EXPLAIN TO YOU HOW TO START YOUR SERVER AT HOME COMPUTER AND HOW EASY IT WILL BE TO USE: here

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Blog RSS Feed Report abuse Latest News: Friday news update #3

1 comment by Mystacx on Aug 29th, 2014


Another Friday which means: more news about the mod. However, the sitrep-topic we use to keep each other updated on what we've done has been very quiet this week, so I'm doing this one a little different from normal. Additionally there will, more than likely, be a patch this weekend. Tf not it'll come soon after. Much will be changed with this first patch around the new meta-game pivot.

Sizer:

  • Removed ship-tiering from the game. No more connecting your characters through the GameCP! As soon as you create a character, you have access to that faction's complete shiplist now, if you have the money.
  • The X-Wing and the TIE-Interceptor have both undergone their first balance overhaul. The X-Wing has high Alpha and good pitch and is a little tougher. The Interceptor has higher average DPS and ROF, faster speed, better yaw and pitch, better roll, and slightly more fragile.
  • Added a jump bouy to the old capital ship system, so you can now buy capital ships. No more hoarding materials, all you need is credits. Please be aware that these prices have not been balanced fully.
  • Initial rebalance of the MC90/ISD. Not finished yet but will now at least be a fair fight.

Friendlyfire:

  • More hyperspace tweaks
  • SECRETS ;)
  • HUD element upgrades; detailed overlays on spawned gates showing time to stable/de-spawn and instability %, target tracking overlay, missile lock overlay, cruise delay info, hyperdrive cooldown info, hyperspace distance from tunnel edge, etc.
  • Eliminated any and all drifting at any speeds! WW2-style combat!
  • With Sizer: Thrusters may now only be fired if at 95% or more. Thrusters are rebalanced into burst fire boosters.
  • Shields are now dropped if the player logs in while in space. Docking/undocking will regenerate the shields. Log off docked to avoid this!
  • Completely overrode FLServer behaviour for sending updates to the client about missiles. Missiles should move much more smoothly and should look like they connect with their target more reliably.
  • Tradelanes are no longer dockable; instead, they indicate areas into which plotting a jump is free (no impact on cooldown, almost instantaneous stability). Attempting to dock with a tradelane will automatically plot a jump to the connected tradelane instead.
  • As a result of this, interdictors affect pre-calculated hyperlanes as well.

Stay tuned on the forums for the complete changelog when we drop the patch. We hope to see you in game this week!

Have a good weekend.

---

If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

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FW:ToW Launcher BETA

FW:ToW Launcher BETA

Apr 12, 2014 Full Version 7 comments

Our launcher, which will install Freeworlds: Tides of War

Official Roleplay Guide

Official Roleplay Guide

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This document contains the dos and donts of Roleplay on the official Freeworlds: Tides of War server. We encourage all interested players to read this...

Post comment Comments  (1870 - 1880 of 2,112)
ArmageddonEvil
ArmageddonEvil Jul 14 2009, 7:06am says:

Just have to say; How much reputation and money do you have to get to Fly an ISD-I? The New Imperial Star Destroyer. :)

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Jul 14 2009, 8:30am replied:

It won't be so much based on reputation, but rather credits. Not to mention, on the server, ISDs will be a rare sight for players. The reasoning behind this is that we'd like to make them somewhat canonical in their overall power (gameplay considering). Thus, they need to be used only when there are enough people online to take them down.

+1 vote   reply to comment
ArmageddonEvil
ArmageddonEvil Jul 20 2009, 11:36am replied:

So 100 vs 1 ISD-I? Or more.. lol

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Jul 20 2009, 4:36pm replied:

Well, if it was fighters/bombers vs an ISD, yes, that's almost the number we'd be looking at. Fortunately, we have a ship that will be a bit of a match for the ISD, the MC90. It still of a lower sub-class, but it still will give the ISD a run for its money. Not to mention, the other classes of capitals that will help take down this behemoth.

+1 vote   reply to comment
mistermano
mistermano Jul 8 2009, 12:00am says:

holy crap, where the hell did that base come from (comic? 80's game box art)? That beast is looking really imponent

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Jul 14 2009, 8:31am replied:

The Shadow Academy was in quite a few appearances. You can learn more about it here: Starwars.wikia.com

+1 vote   reply to comment
starewars
starewars Jul 6 2009, 10:11pm says:

This mod is pretty awesome, i just suck as i cant even do a mission in the crappy Z-95.... and why doesn't the money u want at start of game come? When u activate the mod and pick starting amount, its always default even if u change it.

+1 vote     reply to comment
PromethiusSD7
PromethiusSD7 Jul 14 2009, 5:58am replied:

The single-player version of Freeworlds has always been neglected due to the multi-player focus, and as such doesn't really work properly.
Try asking around on our forums, somebody may be able to help.

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Jul 14 2009, 8:34am replied:

Prom hit the nail right on the head :)

+1 vote   reply to comment
starewars
starewars Jul 15 2009, 2:25pm replied:

no one is on multi tho.....

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Jul 20 2009, 4:36pm replied:

There are 25 people on right now.

+1 vote   reply to comment
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