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THIS MOD WILL BE MULTIPLAYER ONLY.  WE WILL PROVIDE BASIC SERVER CONTENT TO RUN A LOCAL SERVER FROM YOUR COMPUTER AT HOME.  THIS IS EXTREMELY SIMILAR IN FUNCTION AS OPEN SINGLEPLAYER FREELANCER.  WE HAVE PROVIDED A TUTORIAL TO EXPLAIN TO YOU HOW TO START YOUR SERVER AT HOME COMPUTER AND HOW EASY IT WILL BE TO USE: here  

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Blog RSS Feed Report abuse Latest News: Friday news update #3

1 comment by Mystacx on Aug 29th, 2014


Another Friday which means: more news about the mod. However, the sitrep-topic we use to keep each other updated on what we've done has been very quiet this week, so I'm doing this one a little different from normal. Additionally there will, more than likely, be a patch this weekend. Tf not it'll come soon after. Much will be changed with this first patch around the new meta-game pivot.

Sizer:

  • Removed ship-tiering from the game. No more connecting your characters through the GameCP! As soon as you create a character, you have access to that faction's complete shiplist now, if you have the money.
  • The X-Wing and the TIE-Interceptor have both undergone their first balance overhaul. The X-Wing has high Alpha and good pitch and is a little tougher. The Interceptor has higher average DPS and ROF, faster speed, better yaw and pitch, better roll, and slightly more fragile.
  • Added a jump bouy to the old capital ship system, so you can now buy capital ships. No more hoarding materials, all you need is credits. Please be aware that these prices have not been balanced fully.
  • Initial rebalance of the MC90/ISD. Not finished yet but will now at least be a fair fight.

Friendlyfire:

  • More hyperspace tweaks
  • SECRETS ;)
  • HUD element upgrades; detailed overlays on spawned gates showing time to stable/de-spawn and instability %, target tracking overlay, missile lock overlay, cruise delay info, hyperdrive cooldown info, hyperspace distance from tunnel edge, etc.
  • Eliminated any and all drifting at any speeds! WW2-style combat!
  • With Sizer: Thrusters may now only be fired if at 95% or more. Thrusters are rebalanced into burst fire boosters.
  • Shields are now dropped if the player logs in while in space. Docking/undocking will regenerate the shields. Log off docked to avoid this!
  • Completely overrode FLServer behaviour for sending updates to the client about missiles. Missiles should move much more smoothly and should look like they connect with their target more reliably.
  • Tradelanes are no longer dockable; instead, they indicate areas into which plotting a jump is free (no impact on cooldown, almost instantaneous stability). Attempting to dock with a tradelane will automatically plot a jump to the connected tradelane instead.
  • As a result of this, interdictors affect pre-calculated hyperlanes as well.

Stay tuned on the forums for the complete changelog when we drop the patch. We hope to see you in game this week!

Have a good weekend.

---

If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

 
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Official Roleplay Guide

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Post comment Comments  (1850 - 1860 of 2,106)
TWZCatinHat
TWZCatinHat Jul 24 2009, 3:56pm says:

I have one more question. When you guys run this mod on your severs will their be more freedom and RP to them? Like having Civ companies and more factions made so that there is a on going battle and more stuff to do.

I brought in 37 friends to play the mod thats running and only 3 are left. All 34 other friends all support what I said before.

Nice looking mod... just hope the sever can keep up :)

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Jul 24 2009, 5:41pm replied:

There definitely will be more room for Civilian groups and factions. Shiplists will be fairly rigid, however. We intend to use FL Hook to control a lot of functions, such as raids on bases, scenarios and other such things.

The Republic and Galactic Empire battle will be the main focus of the mod, though. That being said, we're also paying a lot of attention to Crime elements (using trade of spice to destabilize the economy in that region, or make bases easier to capture) and civilian groups.

+2 votes     reply to comment
TWZCatinHat
TWZCatinHat Jul 24 2009, 5:52pm replied:

That is very good to hear going give you a 1 up :)

+1 vote     reply to comment
n1tr0u5
n1tr0u5 Jul 24 2009, 6:48am says:

yes it looks interesting i've never textured planets before but i can give it a try. ive registered on the ToW forums so pm me with details :)
thanks

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Jul 24 2009, 8:10am replied:

Roger. Done.

+1 vote     reply to comment
TWZCatinHat
TWZCatinHat Jul 23 2009, 2:54pm says:

Is there any other sever running this mod?

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Jul 23 2009, 3:40pm replied:

No server is running this mod yet. It's still very much in development. After it is complete, though, there should be at least 2 or 3 running it.

+1 vote     reply to comment
n1tr0u5
n1tr0u5 Jul 23 2009, 12:44pm replied:

erm yep lol that looks like it :P.
ill be downloading it now. oh i worked on the bsg exodus mod for the dev team, retextured some ships if you ever need some upscaling of retextures for maybe clans or just in general all i would need would be the dds files. i have a mod on here (now dead) but it still has images showing my work.
thanks
n1tr0u5 aka two_tone
edit: for some reason i cant access your forums or find a download could you post a link?
thanks again

+1 vote     reply to comment
n1tr0u5
n1tr0u5 Jul 23 2009, 12:52pm replied:

hang fire i can now get to the forums lol. nevermind sorry

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Jul 23 2009, 3:42pm replied:

I don't have the DL link because I have no role in the current FW mod. My role is the development of FW:ToW. So that's what this site is about.

As for your mod experience, we might have some definite use for some of your skills. Check out this link and tell me what you think :)
Freeworlds-tow.net

+1 vote     reply to comment
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