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THIS MOD WILL BE MULTIPLAYER ONLY. WE WILL PROVIDE BASIC SERVER CONTENT TO RUN A LOCAL SERVER FROM YOUR COMPUTER AT HOME. THIS IS EXTREMELY SIMILAR IN FUNCTION AS OPEN SINGLEPLAYER FREELANCER. WE HAVE PROVIDED A TUTORIAL TO EXPLAIN TO YOU HOW TO START YOUR SERVER AT HOME COMPUTER AND HOW EASY IT WILL BE TO USE: here

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Blog RSS Feed Report abuse Latest News: Friday news update #3

1 comment by Mystacx on Aug 29th, 2014


Another Friday which means: more news about the mod. However, the sitrep-topic we use to keep each other updated on what we've done has been very quiet this week, so I'm doing this one a little different from normal. Additionally there will, more than likely, be a patch this weekend. Tf not it'll come soon after. Much will be changed with this first patch around the new meta-game pivot.

Sizer:

  • Removed ship-tiering from the game. No more connecting your characters through the GameCP! As soon as you create a character, you have access to that faction's complete shiplist now, if you have the money.
  • The X-Wing and the TIE-Interceptor have both undergone their first balance overhaul. The X-Wing has high Alpha and good pitch and is a little tougher. The Interceptor has higher average DPS and ROF, faster speed, better yaw and pitch, better roll, and slightly more fragile.
  • Added a jump bouy to the old capital ship system, so you can now buy capital ships. No more hoarding materials, all you need is credits. Please be aware that these prices have not been balanced fully.
  • Initial rebalance of the MC90/ISD. Not finished yet but will now at least be a fair fight.

Friendlyfire:

  • More hyperspace tweaks
  • SECRETS ;)
  • HUD element upgrades; detailed overlays on spawned gates showing time to stable/de-spawn and instability %, target tracking overlay, missile lock overlay, cruise delay info, hyperdrive cooldown info, hyperspace distance from tunnel edge, etc.
  • Eliminated any and all drifting at any speeds! WW2-style combat!
  • With Sizer: Thrusters may now only be fired if at 95% or more. Thrusters are rebalanced into burst fire boosters.
  • Shields are now dropped if the player logs in while in space. Docking/undocking will regenerate the shields. Log off docked to avoid this!
  • Completely overrode FLServer behaviour for sending updates to the client about missiles. Missiles should move much more smoothly and should look like they connect with their target more reliably.
  • Tradelanes are no longer dockable; instead, they indicate areas into which plotting a jump is free (no impact on cooldown, almost instantaneous stability). Attempting to dock with a tradelane will automatically plot a jump to the connected tradelane instead.
  • As a result of this, interdictors affect pre-calculated hyperlanes as well.

Stay tuned on the forums for the complete changelog when we drop the patch. We hope to see you in game this week!

Have a good weekend.

---

If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

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Post comment Comments  (1830 - 1840 of 2,112)
Killerwipf
Killerwipf Aug 11 2009, 8:58am says:

kommt der mod auch irg wann zum downloaden?

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Aug 11 2009, 10:11am replied:

When it's finished.

+1 vote   reply to comment
TotalSnappy
TotalSnappy Aug 10 2009, 2:23pm says:

is it just me or does anyone else feel bad for not being able to help such an aweinspiring project?

+2 votes     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Aug 10 2009, 4:04pm replied:

The continued support that we receive from our fans is all we need. Thanks for the comment, mate :)

+1 vote   reply to comment
FoxyFoxy
FoxyFoxy Aug 9 2009, 8:45pm says:

Hey Sushi Umm Somone told me that this new mod in development is also gunna Companion mod from 88 Flak
You know were you can buy Wingmen

Is this true?

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Aug 10 2009, 12:02pm replied:

Nope. That's untrue. We will not be using NPC wingmen.

+1 vote   reply to comment
FoxyFoxy
FoxyFoxy Aug 10 2009, 1:29pm replied:

When will this mod be released soon? or a couple maybe a year later

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Aug 10 2009, 1:47pm replied:

The mod will be released when it's finished. We're hoping for the end of the year, but if it's not ready then, it's not ready :)

+1 vote   reply to comment
Falleen
Falleen Aug 6 2009, 9:12pm says:

That lancer in the most recent news post looks more like a carrack than a lancer from that angle. You sure its a lancer?

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Aug 6 2009, 9:52pm replied:

Oh nice, great catch. You're definitely right. My bad, I'll fix that now :)

+1 vote   reply to comment
MiZasu
MiZasu Aug 6 2009, 7:11am says:

Looks not bad...

+1 vote     reply to comment
FW:ToW_Sushi Creator
FW:ToW_Sushi Aug 6 2009, 3:10pm replied:

Thanks, I think. lol.

+1 vote   reply to comment
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Released Apr 11, 2014
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