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THIS MOD WILL BE MULTIPLAYER ONLY.  WE WILL PROVIDE BASIC SERVER CONTENT TO RUN A LOCAL SERVER FROM YOUR COMPUTER AT HOME.  THIS IS EXTREMELY SIMILAR IN FUNCTION AS OPEN SINGLEPLAYER FREELANCER.  WE HAVE PROVIDED A TUTORIAL TO EXPLAIN TO YOU HOW TO START YOUR SERVER AT HOME COMPUTER AND HOW EASY IT WILL BE TO USE: here  

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Blog RSS Feed Report abuse Latest News: Friday news update #3

0 comments by Mystacx on Aug 29th, 2014


Another Friday which means: more news about the mod. However, the sitrep-topic we use to keep each other updated on what we've done has been very quiet this week, so I'm doing this one a little different from normal. Additionally there will, more than likely, be a patch this weekend. Tf not it'll come soon after. Much will be changed with this first patch around the new meta-game pivot.

Sizer:

  • Removed ship-tiering from the game. No more connecting your characters through the GameCP! As soon as you create a character, you have access to that faction's complete shiplist now, if you have the money.
  • The X-Wing and the TIE-Interceptor have both undergone their first balance overhaul. The X-Wing has high Alpha and good pitch and is a little tougher. The Interceptor has higher average DPS and ROF, faster speed, better yaw and pitch, better roll, and slightly more fragile.
  • Added a jump bouy to the old capital ship system, so you can now buy capital ships. No more hoarding materials, all you need is credits. Please be aware that these prices have not been balanced fully.
  • Initial rebalance of the MC90/ISD. Not finished yet but will now at least be a fair fight.

Friendlyfire:

  • More hyperspace tweaks
  • SECRETS ;)
  • HUD element upgrades; detailed overlays on spawned gates showing time to stable/de-spawn and instability %, target tracking overlay, missile lock overlay, cruise delay info, hyperdrive cooldown info, hyperspace distance from tunnel edge, etc.
  • Eliminated any and all drifting at any speeds! WW2-style combat!
  • With Sizer: Thrusters may now only be fired if at 95% or more. Thrusters are rebalanced into burst fire boosters.
  • Shields are now dropped if the player logs in while in space. Docking/undocking will regenerate the shields. Log off docked to avoid this!
  • Completely overrode FLServer behaviour for sending updates to the client about missiles. Missiles should move much more smoothly and should look like they connect with their target more reliably.
  • Tradelanes are no longer dockable; instead, they indicate areas into which plotting a jump is free (no impact on cooldown, almost instantaneous stability). Attempting to dock with a tradelane will automatically plot a jump to the connected tradelane instead.
  • As a result of this, interdictors affect pre-calculated hyperlanes as well.

Stay tuned on the forums for the complete changelog when we drop the patch. We hope to see you in game this week!

Have a good weekend.

---

If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

 
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Post comment Comments  (1750 - 1760 of 2,105)
Ballroom
Ballroom Dec 1 2009, 11:24pm says:

To those making this awsome mod. As a Star Wars fan, honestly will you guys add many more Star Wars star systems to the galactic map not to mention to also "keep" the systems that you planned to take out like Alderran and such ? It would be really sweet if you guys would be able to do this, one fan to another. Also to have real black holes in the original Maw system so as that you have to plot a course around them so as not to get too close and be sucked in ?

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Dec 2 2009, 6:49am replied:

The problem with making a tonne of systems is that:
1) It takes a long time to make interesting/polished systems (I'd say, roughly, 100+hrs per system)
2) It decreases player density in systems

We plan to add more systems one day, if the player base is large enough to warrant it and if we have the time.

+1 vote     reply to comment
Ballroom
Ballroom Dec 2 2009, 12:40pm replied:

Thanx man for letting me know the inner workings of the star systems. I hope you understand my curiosity and hope you did not think me to be irritating ? In any case it would be really awsome someday and i still do hope you'll keep the systems that "are" done that you planned on giving the axe too. I think they are wonderfully rendered not to mention the very sad somber music in Alderran that really gets you in the gut to think of all the lost souls that were wasted by the brutal and unwarranted attack from the Empire. Hell when i first entered the system and heard the music, it nearly made "me" cry !

+1 vote     reply to comment
Ballroom
Ballroom Nov 29 2009, 10:49pm says:

You sure got that right old wolf. It's coming along incredibly !

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Nov 29 2009, 11:42pm replied:

Thanks mate :)

+1 vote     reply to comment
Old_wolf
Old_wolf Nov 29 2009, 3:01pm says:

Hey is there any chance you can post the link to dl the mod? I can't seem to find it on those other links you have on here.

And from the screen shots, this looks just as good and sometimes BETTER then the things Lucas Arts have been sending out.

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Nov 29 2009, 6:21pm replied:

FW:ToW isn't out yet, so there is no mod to download. Freeworlds 18.xx is out. Just head over to www.freeworlds-tow.net/forum . Go to the download section and you should be good to go (it autoupdates)

+1 vote     reply to comment
Ballroom
Ballroom Nov 28 2009, 8:00pm says:

To Sushi. Thanx man. I appreciate your help alot but everytime i've tried to do that, the server crashes and then it doesn't show afterwords until i reboot it again and then it still crashes. You guys are genius's i have to say and my hat's off to you but i am still having problems. I'm running win xp on all three of my home computers and they connect with other games i have triplet of but not this one. I hope i've not missed something? It all seemed so simple.

+1 vote     reply to comment
Hidamari
Hidamari Nov 16 2009, 9:19pm says:

my god, I want this D:

keep it up!

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Nov 17 2009, 6:43am replied:

Thanks!

+1 vote     reply to comment
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Released Apr 11, 2014
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