Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.
Amazing strides are being made to make Freeworlds even more like Star Wars
Freeworlds 2.0 is now underway. Follow the development blog of Sushi on our forums
Our site is currently hosting the blogs of our developers. Please use the link and look at what amazing things we're doing to the Freelancer engine!
Zaxx Kredda has been working very hard at recreating all the bases in FW 2.0. Just look at the pictures and see how this total conversion is proceeding!
We're in the process right now of putting Eville Jedi's models, from the Warlords Mod, into our game. We have our texture team re-texturing them and putting...
Templar has been hard at work retexturing some of Eville Jedi's wonderful models.
Zaxx has been hard at work remaking all the base scenes for all the important bases in the mod. See below for some of his fine work.
Templar and Zaxx have been hard at work creating new ships/bases for use in 2.0.
Layout of FreeWorlds 2.0 (under development) systems. Dynamic economy.
This is an update on the ship coding work done for 2.0, from the perspective of a new coder to the team. It details what I have been messing around with...
An example of a developer's blog on systems coding pre-work
After finishing up with the ship coding, I made my start on the coding regarding the engine glow. This project had me starting from the ground up, working...
FW's 2.0 have now found a way to prevent capital ships from flipping on each other when a smaller object, or another capital ship, collides with it.
FWs 2.0 has made contact with the modders at the First Strike mod. Through their generous nature, the FS mod team have given FWs mod team the rights to...
This update gives an in-game video of all the new ships we've put into the mod, courtesy of RedMonkey and the rest of the First Strike Modelers/Texturers...
How the huge ship yard was designed as a ring around the planet
This is a summary of the new development of the Freeworlds: Tides of War mod that is taking place. It is a total conversion mod of the Freelancer PC game...
An update concerning the ongoing work with ALE effects for the Freelancer: Tides of War mod. It has been a couple of months since I last posted and in...
Over at FW:ToW, we've been busy pushing the boundries of the Freelancer Engine. Two such Developers, Qi and Solostaran, who brought you monstrous the...
After taking a break from engine effect coding, I have begun to help out the guys on the system development team. Over the past month, I have steadily...
The MonCalamari Shipyards are made as a ring around the planet. See the yard bays being developed.
Work on the Imperial capital system has been completed with the construction of another modular base. My workload then led me towards Dantooine, the Freeworlds...
FW:ToW has been playing catch up for quite some time, in terms of model/texture quality, compared to other mods with different game engines. This is mostly...
For a change of pace, I discuss in detail the concepts that were thrown around for the Bespin system. Our hope is to turn what would be a boring, often...
FW: ToW have been hard at work obtaining the best models/textures we can for this mod. This new import list and scaling is sure to impress even the biggest...
As things progress with the Freeworlds: Tides of War mod, there has been much discussion regarding how we should change game play.
This is a brief synopsis of what has been happening to the FW:ToW mod since the last update. It covers all areas of development in a very general sense.
We're hoping every ship in FW:ToW will get a unique cockpit to call its own. Sovereign, our lead import developer, is hard at working getting the best...
We're currently running a player pole on what classing system YOU, the player, want!
This is a video of the ongoing work on Freeworlds: Tides of War (FW:ToW). Every effort has been made to push the Freelancer engine to its limits, in addition...