Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

Sizer breaks the silence and talks about the state of the mod.

Posted by Sizer on Nov 7th, 2013

ello Freeworlders. It's been a while since my last post, so I've recorded a quick update vlog for you all. Covered as topics are current graphical improvements, gameplay mechanics, and perhaps some information about a Beta.

If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!


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CloneWarrior85 Nov 8 2013, 9:39am says:

I don't know what else to say besides... you just split salt on a flesh wound, gonna be sweet fighting inside the nebulas and around the black holes :P

+4 votes     reply to comment
PaththeGreat Nov 8 2013, 9:44am says:

FW:TOW. THe greatest trolls in the history of Freeworlds. :P Keep it up guys, we all know this is gonna be epic.

+3 votes     reply to comment
TSP-FriendlyFire Creator
TSP-FriendlyFire Nov 8 2013, 10:30am replied:

We try.

+3 votes   reply to comment
evgenidb Nov 8 2013, 10:59am says:

Will you die if you hit an asteroid with high speed? Or if you hit them with any speed? Like it's in the movies and NOT like it's in the vanilla Freelancer?

+3 votes     reply to comment
TSP-FriendlyFire Creator
TSP-FriendlyFire Nov 8 2013, 11:08am replied:

Your shields will absorb one impact, usually (more if it's a really big ship), but after that, you'll go poof rather fast. On fighters, two impacts (bouncing back on the asteroid after the first impact counts) will kill you.

+3 votes   reply to comment
evgenidb Nov 8 2013, 3:32pm replied:

So, the velocities of the ship and the asteroid won't have any effect?

And I'm assuming it will be the same if two ships collide?

+1 vote     reply to comment
TSP-FriendlyFire Creator
TSP-FriendlyFire Nov 8 2013, 4:24pm replied:

No, but fighters are rather weak to collisions in general. Collisions most certainly are more damaging at higher speeds, just like they are in vanilla Freelancer.

+1 vote   reply to comment
evgenidb Nov 8 2013, 5:06pm replied:

Yeah, but in vanilla Freelancer is very hard to die from collisions. You actually have to do that on purpose several times in hopes of doing it. So the asteroid fields never felt dangerous. Even the exploding gases, while a little more dangerous, were really a treat only with very weak light fighters and still needed at least 4-5 collisions for you to say: "Dammit, I might die soon if I'm not careful.".

+1 vote     reply to comment
TSP-FriendlyFire Creator
TSP-FriendlyFire Nov 9 2013, 9:56pm replied:

That's just a scaling factor (ours is 200 times larger than vanilla's).

+1 vote   reply to comment
nicco107 Nov 8 2013, 3:38pm says:

dude friendly fire FREAKING EPIC WORK,i mean this isnt "oh lets make a mod for fun" project this is a "lets make a mod with such craftsmenship that we should sell it for $60" and i think i speak for everyone when i say wed buy it at that price

+1 vote     reply to comment
evgenidb Nov 8 2013, 4:35pm replied:

Nope, not everyone lives in US or have a very good salary, so he/she can easily spend $60 for a single game. In my country this is about 10% of a good salary ("good" meaning way above average). It's sad, but true.

Another sad fact is that I people have to pay for it, fewer people will play it. And Freeworlds servers would need all the people they can get. So many nice mods are almost dead because there are not enough players in them: Troopers for UT2004, First Strike (CoD 2142)...

And besides, Star Wars is an intellectual property and they don't have any licenses and such, so Lucas Licensing before, Disney now will hunt down their ***** if they pull off a stunt like that. And that's not to mention the license holders of Freelancer, who, I'm sure, would also want a piece of the action (and rewards).

0 votes     reply to comment
TSP-FriendlyFire Creator
TSP-FriendlyFire Nov 8 2013, 4:45pm replied:

Way to kill his enthusiasm mate...

+1 vote   reply to comment
evgenidb Nov 8 2013, 5:21pm replied:

As I said: sad but true...

And usually there are some ways to take money from pay-willing players: donations, Kickstarter (probably a little late for you guys), don't know how Lucasfilm Ltd and Disney would feel about some paid premium content (e.g. the player can buy a TIE Defender a few times if he/she pays a dollar or the Imperial faction can build SSD only if they cash some pennies in the FW:ToW's online piggy-bank (and, of course, gather all of the necessary resources)).

But I doubt the LC and Disney would be too happy about the premium content.

+1 vote     reply to comment
Sizer Author
Sizer Nov 8 2013, 5:23pm replied:

I think the point FF was trying to make is that we the developers are probably very well aware of this fact. Nicco was just being enthusiastic.

+1 vote   reply to comment
TSP-FriendlyFire Creator
TSP-FriendlyFire Nov 8 2013, 5:58pm replied:


+1 vote   reply to comment
nicco107 Nov 9 2013, 1:28am replied:

god ok mr. literal i get what your sayin but i say this is top notch work that i would buy if it were put up on the market,i know the guys get donations now and then but that aint enough for this high quality work

+3 votes     reply to comment
Hidamari Nov 8 2013, 8:18pm says:

well done guys, the finish line is finally in sight. :)

+1 vote     reply to comment
BigFriendlyBurito Nov 9 2013, 6:22pm says:

Well done guys. I'd just like to say I've been following this mod ever since its conception way back and although it's been some long years with a few disappointments seeing this project evolve from just another Freelancer mod to something that is truly pushing the boundaries of anything the modding community has attempted so far has been a huge pleasure for me. With what looks to be an amazing meta, stunning graphics and an unprecedented level of content well anyone who doesn't appreciate this piece of art needs their head examined. Keep it up and I'm looking forward to release, whenever that is :)

+3 votes     reply to comment
TSP-FriendlyFire Creator
TSP-FriendlyFire Nov 9 2013, 7:05pm replied:

It's comments like these that keep us going. Thanks for the kind words!

+1 vote   reply to comment
Shulsky Nov 24 2013, 4:42pm says:

I WANT this, please, please make it work. Even if ToW will be half of what it seems to be, you will have exceeded the norm of Freelancer Mods by looks amazing

+1 vote     reply to comment
tazuras Nov 27 2013, 10:42am says:

Everything sounds great from new features to release plan. Mostly just glad to here the mod isn't dead :D . Good luck finishing everything up.

+1 vote     reply to comment
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Released Apr 11, 2014
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