Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

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Freeworlds-TOW: MonCalamari Shipyards

Freeworlds-TOW: MonCalamari Shipyards

Jan 17, 2009 2 comments

The MonCalamari Shipyards are made as a ring around the planet. See the yard bays being developed.

System Coding: A Fresh Perspective

System Coding: A Fresh Perspective

Jan 15, 2009 0 comments

After taking a break from engine effect coding, I have begun to help out the guys on the system development team. Over the past month, I have steadily...

A new massive base becomes part of Freeworlds: Tides of War

A new massive base becomes part of Freeworlds: Tides of War

Jan 14, 2009 14 comments

Over at FW:ToW, we've been busy pushing the boundries of the Freelancer Engine. Two such Developers, Qi and Solostaran, who brought you monstrous the...

Freeworlds: Tides of War effects update

Freeworlds: Tides of War effects update

Jan 11, 2009 4 comments

An update concerning the ongoing work with ALE effects for the Freelancer: Tides of War mod. It has been a couple of months since I last posted and in...

Freeworlds: Tides of War Development Video #8

Freeworlds: Tides of War Development Video #8

Jan 8, 2009 4 comments

This is a summary of the new development of the Freeworlds: Tides of War mod that is taking place. It is a total conversion mod of the Freelancer PC game...

Kuat Drive Yards

Kuat Drive Yards

Dec 29, 2008 2 comments

How the huge ship yard was designed as a ring around the planet

FWs 2.0 Coding Update

FWs 2.0 Coding Update

Dec 1, 2008 0 comments

This update gives an in-game video of all the new ships we've put into the mod, courtesy of RedMonkey and the rest of the First Strike Modelers/Texturers...

FWs 2.0 gets models from the First Strike Mod!

FWs 2.0 gets models from the First Strike Mod!

Nov 27, 2008 8 comments

FWs 2.0 has made contact with the modders at the First Strike mod. Through their generous nature, the FS mod team have given FWs mod team the rights to...

No more capital ship flipping in FWs

No more capital ship flipping in FWs

Nov 26, 2008 0 comments

FW's 2.0 have now found a way to prevent capital ships from flipping on each other when a smaller object, or another capital ship, collides with it.

Engine Glow Tweaking.

Engine Glow Tweaking.

Nov 14, 2008 0 comments

After finishing up with the ship coding, I made my start on the coding regarding the engine glow. This project had me starting from the ground up, working...

Freeworlds 2.0 - Designing systems

Freeworlds 2.0 - Designing systems

Nov 14, 2008 0 comments

An example of a developer's blog on systems coding pre-work

Ship Coding

Ship Coding

Nov 12, 2008 0 comments

This is an update on the ship coding work done for 2.0, from the perspective of a new coder to the team. It details what I have been messing around with...

Freeworlds 2.0 (under development) - systems layout

Freeworlds 2.0 (under development) - systems layout

Nov 4, 2008 4 comments

Layout of FreeWorlds 2.0 (under development) systems. Dynamic economy.

More new ships

More new ships

Aug 31, 2008 8 comments

Templar and Zaxx have been hard at work creating new ships/bases for use in 2.0.

FW Base Redesign

FW Base Redesign

Aug 22, 2008 0 comments

Zaxx has been hard at work remaking all the base scenes for all the important bases in the mod. See below for some of his fine work.

Freeworlds 2.0 Re-texturing Project

Freeworlds 2.0 Re-texturing Project

Aug 22, 2008 1 comment

Templar has been hard at work retexturing some of Eville Jedi's wonderful models.

Freeworlds 2.0 Ship Replacement

Freeworlds 2.0 Ship Replacement

Aug 14, 2008 1 comment

We're in the process right now of putting Eville Jedi's models, from the Warlords Mod, into our game. We have our texture team re-texturing them and putting...

Freeworlds 2.0 Base Development

Freeworlds 2.0 Base Development

Aug 8, 2008 0 comments

Zaxx Kredda has been working very hard at recreating all the bases in FW 2.0. Just look at the pictures and see how this total conversion is proceeding!

The Freeworlds 2.0 Blogs

The Freeworlds 2.0 Blogs

Aug 3, 2008 0 comments

Our site is currently hosting the blogs of our developers. Please use the link and look at what amazing things we're doing to the Freelancer engine!

Freeworlds 2.0 Development

Freeworlds 2.0 Development

Jul 22, 2008 1 comment

Freeworlds 2.0 is now underway. Follow the development blog of Sushi on our forums

Work on 2.0

Work on 2.0

Jul 16, 2008 0 comments

Amazing strides are being made to make Freeworlds even more like Star Wars