Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

Post news Report content RSS feed New Inherent Anti-Aliasing Support for this Star Wars Mod for Freelancer!

July has been a busy month on many fronts for Freeworlds: Tides of War. Get caught up on all the doings of the mod with this article!!

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Over the past month the team has been working on tying up loose ends of mod development. With release date 4 ½ months away, we’re dotting our I’s and crossing our T’s.

With that, the last few ships on our shiplists are being touched up or being completely remade. Sizer, our Model/Texture Lead Developer, has been working around the clock to get the last few of our models in game and textured. Below you can see his completely redone Corellian Cruiser:

New Corellian Cruiser [Textured]
New Corellian Cruiser [Textured]

Here’s what this awesome capital ship looks like in game with the normal and specular maps applied:


FriendlyFire has been working on improving the effects with the new graphical improvements of soft shading and dynamic lighting that W0dk4 has worked on. He’s vastly improved upon all the explosions, missile/torpedo trails and laser/turbos of the mod. He’s also started to work on some special effects that you’ll see littered throughout the mod upon release. Below is a teaser of one of these such effects:

Unknown Anomaly

The other big news is the inherent integration of anti-aliasing to Freeworlds: Tides of War. However, I'll let W0dk4 cover this topic since he was the one to bring it to Freelancer:

Since we have upgraded the Freelancer engine from Direct3D8 forward rendering to Direct3D9 deferred rendering we had a new problem - lacking anti aliasing. This is a common issue for deferred rendering on Direct3D9. Luckily for us, just recently a new post-process image-based anti-aliasing technique has been developed by Timothy Lottes from NVidia. The technique is called FXAA, which stands for "Fast Approximate Anti-Aliasing" and is being used by many recent and upcoming games. It offers a great deal of quality while the performance loss is minimal.

We implemented the latest version (FXAA 3.11). If you want to read more on the technique, check out this whitepaper.

Please click the images below and view the original to see the true beauty of this graphical improvement:

Anti-Aliasing

Anti-Aliasing

Anti-Aliasing

Anti-Aliasing

Anti-Aliasing

As always any comments, suggestions or questions are always welcomed!
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Comments
ponyus
ponyus

(buried)

FIRST!

*starts digging the grave*

:P

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jakkkass
jakkkass

I just bought freelancer for this xD

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FW:ToW_Sushi Author
FW:ToW_Sushi

Awesome! :D

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hj12321
hj12321

Many people do this like you. :P

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Railgunner2160
Railgunner2160

Can't wait to see what that looks like with turrets!!

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FW:ToW_Sushi Author
FW:ToW_Sushi

Oh, it already has turrets. I was just in the ship system where we test models/textures/effects. I'll be sure to show another picture of the ISD in all its turret glory!

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Railgunner2160
Railgunner2160

Not the ISD, The Corellian Cruiser!!

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FW:ToW_Sushi Author
FW:ToW_Sushi

It has turrets too. They're just smaller.

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Hendar23
Hendar23

The media is great, but I'd like to hear more about the changes in the mechanics of the game.

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Sizer Creator
Sizer

Plenty of that floating about. Go read.

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FW:ToW_Sushi Author
FW:ToW_Sushi

Follow this link: Moddb.com

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Cuntar
Cuntar

Corellian Cruiser video is blocked by SME, i guess soundtrack is licenced or something.

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FW:ToW_Sushi Author
FW:ToW_Sushi

Changed the soundtrack. Should be good to go in a few minutes.

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R3bornSh4dow
R3bornSh4dow

Still not working for me :(

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KodY
KodY

Man, ****** GEMA. Still not ready. Best upload it to Moddb

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FW:ToW_Sushi Author
FW:ToW_Sushi

Ya. I'll get Sizer to do that sometime today.

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romanius24
romanius24

whats the progress on this mode?
is it like 50% done?
ive been folowing for a while now and i would like to know so i can get freelancer again :)
thanks for the awesome mod!

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FW:ToW_Sushi Author
FW:ToW_Sushi

It's about 80-85% completed in my estimation

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Expack
Expack

I'm curious: how easy was it to implement FXAA? Are there any issues with the engine or effects ATM? Otherwise, I'm loving your decision - from what I've seen in my own experience, it's unbelievable how well it works and looks!

Also, I've read that FXAA will work on both NVIDIA and ATI/AMD graphics cards. Is this true?

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FW:ToW_Sushi Author
FW:ToW_Sushi

I can't comment on the implementation on it, that will have to wait for W0dk4, but I can say that it does work on ATI cards as I have one. HD 5300. Worked like a charm.

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w0dk4 Creator
w0dk4

It is very easy to implement, especially the latest version (read the integration step-by-step guide). Since it simply is a post processing shader, there are no hardware vendor limitations.

To be honest, I didnt really research the whole anti aliasing topic. I think the results are very good for a single pass post process shader (there is only so much you can do). I implemented FXAA specifically because it is currently widely accepted as the state-of-the-art anti aliasing technique that doesnt need a super computer.

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audryzas
audryzas

This looks awesome, but my strong dislike for star wars won't let me get it.

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evgenidb
evgenidb

Still no video. Deleted again. *sign* :(

Maybe put it somewhere for Direct Download?

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FW:ToW_Sushi Author
FW:ToW_Sushi

Apparently the video was bugged. We're re-uploading now.

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evgenidb
evgenidb

It works! It works!!! The Video is strong with us today!

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TALON_UK
TALON_UK

Looking good guys, that anti-aliasing system works beautifully.

I do think that Corellian Cruiser looks like it could do with a bit more detailing in the texture, the linework looks like it just follows the wireframe of the model, break it up a bit with other lines in there, and perhaps add some raised and recessed panels in the normal map and add a little dirt to further break up the shapes some more and add a little more realism. I think those steps will raise it to the level of the other ships you have already done. Loving the design, just needs a little more polish.

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Dwarden
Dwarden

i'm very happy to see FXAA v3 (3.11+ )spread so fast

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