Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.
The Star Wars mod gets another development video installment. In this video, I provide commentary to showcase our new graphics engine as well as discuss our additions to gameplay mechanics!
Posted by FW:ToW_Sushi on Dec 17th, 2011
Firstly, I wanted to thank all our fans for voting us into the top 100 mods for the 4th year in a row. We're so privledged to have such a dedicated and supportive fanbase and without you words of encouragement, I'm sure we would have packed the mod in quite some time ago!
Over the past few days, I've had some extra time away from my residency program in Emergency Medicine to spend on the mod. In that time, I've been working on closing up some loose ends. One of those is getting the lovely Mon Calamari Shipyards that Sizer designed from scratch into game. After some time getting her prepared, you can see her in game!
You can see just how massive the base is with the MC90 sitting there. The MC90 is approximately 2.2km in length!
DarkForce recently released a Roleplay/Lore update feature. For those of you that are looking for more information on that, please follow this link!
Last night, FriendlyFire informed me that he noticed that MIPMAPs were working properly in game now. As some of the Freelancer enthusiasts may know, MIP MAPs have existed in vanilla Freelancer since release. However, the appropriate utilization has been lacking. With the integration of DX9, we noticed an improvement in the rendering of such textures and coverted all the .dds textures to MIPMAP based. What does this mean to you, the player? Pretty models and performance improvements.
Performance improved so much, I was able to film the notorious benchmarking system, Battle of Bilbringi with its 1000+ lasers and 50+ NPCs without incredible framerate drops.
Check out the development video here:
If you like what you see, please take a moment and vote for us in the MODDB MOTY Awards!!