As many of you have seen in our recent images, we've been working on importing a 130,000 polygon Imperial Star Destroyer into Freelancer. This is no easy task, however, with a lot of persistence, stubborness and sheer determination, Sovereign, our lead model importer, has done it. Not only has he got this beast working in game, he has gone over every edge to ensure the Freelancer Engine doesn't smooth any edges it shouldn't. As a result, as you will see in this video, the amazing quality model we've now obtained. For all of those that dreamed of piloting a ISD in a game, you'll now get your chance!
Enjoy the video:
OMG that was detailed. Nice one Sovereign.
oh god...
wow
Woooow awsome ! +Respect ! More detailed then the games like SW:Battlefront 2 xD
well thats not too hard...
but not as detailed as the sw battlefront 3 beta :D
That's still OK by me :)
I have but one word to say: DUDE!
/me mouth dissapears into black hole
Simply amazing work! You've really pushing the envelope of what Feelancer and do.
very nice work, thank you
that thing is friggin colossal! i love it!
Just like to say i have tried to sign up on ytour forums and i cannot get past the anti bot measure. I have tried 20+ times.
Also I tried playing, ened up as a little blob and could not redock to the station. Your mod is not very friendly to noobies.
18.4x is not a reflection of the FW:ToW project in anyway. I do not have any control over that mod nor want to.
As for the forums, I'll look into it right now.
Forums are fixed. It must be a bug in the 3.05 pphbb (we just updated yesterday).