Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

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Soft Particles
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TheGrover Dec 6 2010, 5:25pm says:

that is B-E-A-utiful

+1 vote     reply to comment
ianna_keeper Dec 6 2010, 5:53pm says:

depth-buffer right?

+1 vote     reply to comment
w0dk4 Author
w0dk4 Dec 6 2010, 5:56pm replied:

Yes, there'll be a news post about all of this soon (just waiting for approval) :)

+1 vote   reply to comment
ChiEkku Dec 6 2010, 6:55pm says:

Am I also detecting some bloom? Discovery had it, too, but yours looks more like HDR than a screen brightening bloom.

+1 vote     reply to comment
TSP-FriendlyFire Creator
TSP-FriendlyFire Dec 6 2010, 7:02pm replied:

The bloom is integrated into the pipeline; we don't have issues with bloom affecting HUD elements, for instance ;)

It's also more refined and can be affected by our color correction module.

+1 vote   reply to comment
ChiEkku Dec 6 2010, 11:22pm replied:

It's impressive how you guys have made a game from 2003 look as good as one made in 2010. :) Internets to you all.

+2 votes     reply to comment
HammerFalls Dec 8 2010, 5:35pm says:

Righteous! Righteous!

+1 vote     reply to comment
Tkohr Dec 16 2010, 2:33pm says:

I can believe,you are so crazy,and implement DX10 and 11 in the Freelancer Engine XD

+2 votes     reply to comment
w0dk4 Author
w0dk4 Dec 19 2010, 7:26am replied:

Its still DX9 but thanks for the compliment ;)

+1 vote   reply to comment
Entropy_Anton Apr 5 2011, 10:55pm says:

Can the bloom effect be turned off?

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With our update to Freelancer's graphics engine, we can now also use soft particles!

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Dec 6th, 2010
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