Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

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RSS feed Report content Planet Shaders Mk III: Bastion (view original)
Planet Shaders Mk III: Bastion
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Radar11m
Radar11m

nice, very nice

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Pennypacker
Pennypacker

Shiny.

ops, wrong universe

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Teh-Critic
Teh-Critic

Its as if your using Google Earth :P I know how that is done and it is a far better way of exhibiting texture methods. If the planet was a little bit more greener, you could mistake it for a real image of earth from space XD

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Sizer Creator
Sizer

You know how this is done? Fascinating. I'd love to hear your expert analysis.

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Teh-Critic
Teh-Critic

I've seen it done in Gmod for certain addons. It's just a better method for visual improvements. Not a lot of people use it as often, which is a shame really.

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Sizer Creator
Sizer

You've still not said anything that means anything.

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Teh-Critic
Teh-Critic

Then stop fishing, please.

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Description

This is the final iteration of the planet shader, using this time Bastion as a benchmark. Unlike previous versions, this shader also replaces Freelancer's planet handling entirely: custom models, custom pipeline, custom definitions, many more parameters, etc.

The shader itself is a straight port of O'Neil 2004. It implements a simplified version of Rayleigh and Mie scattering. As a bonus, it's a lot easier to work with, which means we'll be able to churn out many more planets much faster!

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