Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.
For those interested in trading, Freeworlds: Tides of War has a treat in store for you!
Posted by FW:ToW_Sushi on Jun 10th, 2011
PB-price = price when player-buys at a base
PS-price = price when player-sells at a base
Note: never use the terms "buying" and "selling", because is the base doing the buying/selling, or is the player?
PS-prices decrease due to transactions, and recover (increase) at time intervals when there aren't transactions.
The minimum PS-price is the "baseline PS-price" and the maximum PS-price is a multiplication factor (per category) of the PS-price set by the admins.
When there are no transactions at all for longer than 1 hour, price recovery is halted and PS-prices will be set to baseline at a rate of 1 price per 10 seconds, eventually resetting the entire economy to baseline. However as soon as someone starts to trade, the dynamic economy will resume normal behavior.
There are two server programs that have to run all the time:
An Economy message about a price decrease.
Go to the FW:TOW community website at:
If you want to see screens that are behind player login you have to register on this website. The game server web applications use the same login idents.
In the community website, in the menu click GOTO, game server. That opens the web application of the game server.
This screen is made for the typical situation: the player is in a certain system, and wishes to pick up a cargo. What would be the best thing to take, and where is it?
Click on the system, then click the bases one by one. When doing so, the screen will show what commodities are sold where. Clicking on each commodity the player can see where the trade destinations are.
Terms on the screen:
When players are trading, the PS-price is lowered on selling the goods. Then every 10 seconds 4 PS-prices are increased to recover. On this screen you can see that happening. It is just an indication that the dynamic economy is running.
You can click on a commodity to get information about it. In the top block the category can be adjusted. Click on infocard to see the icon, volume and text of the infocard. The infocard text can be changed. These changes can be gathered by a server-based program which updates the TOW_Dynamic.dll, which belonges in the Freelancer EXE folder.
Click on Player Buys to see the source bases of the commodity. The shown PB-price is the commodity category price multiplied by the commodity volume (so it is the PB-price per item). New bases can be added and existing bases can be deleted. These changes can be gathered by a server-based program which updates the market_commodity.ini file which belongs in the Freelancer DATA/EQUIPMENT folder.
Click on Player Sells to see the destination bases of the commodity. The shown PS-price is the commodity baseline price which is the minimum PS-price. Next to that is the current PS-price of the dynamic economy. Next to that the maximum PS-price, which calculated from a multiplication factor set (by admin) at the category. New destination bases can be added and existing bases can be deleted. These changes can be gathered by a server-based program which updates the market_commodity.ini file which belongs in the Freelancer DATA/EQUIPMENT folder.
On this screen the admin can control the dynamics. All control is by category.