A Co-op Multiplayer Mod revamping Classic Full Invasion mod by Arch3r and to continue his work. With lots of new factions to choose from, and more coming with each update, Full Invasion 2 builds further upon Arch3r's abandoned mod, breathing fresh life in his interesting concept. Try to survive for as long as possible and fight against hordes of enemies. Build barricades, fences, form a spear-wall / shield wall to fight against the foes. The game sends waves of challenges to the player that become more difficult with each subsequent wave. But can you hold till the last wave? You will be tested (Please read the minimum requirement page before you download to avoid disappointment)
Stuff being working now is now in progress, please don't judge the mod too harshly
Posted by Full_Invasion_Devs on Mar 17th, 2013
More Optimization to models
Loading Time Reduced - Found a new solution for optimization
Most maps now have proper AI meshes / tons of updated maps
Crossbow sounds no longer appear in guns
Items increased up to 4500 from 4000 (Estimated - around 4500- 6500)
Estimated maps for v0.11 : around 125-135
Japanese Invasion now split into different clans, Oda, Takeda, Date, Shimazu, Chosokabe etc
Gekokujo mod content by Marty to improve existing Japanese factions
Correct names for Shogunate Troops : (E.G. Yari Ashigaru, Bow Samurai, Yari Samurai, Katana Samurai etc)
New skins for ninjas
New class for Japanese faction: Shinobi
New class for Japanese faction: Onna Bugeisha
New class for Japanese faction: Matchlock Ashigaru
New class for Japanese faction: Bow Ashigaru etc
New class for the Chinese: Chinese Emperor
Frankenstein mobs now in Zombie Invasion
Remade tons of lods to reduce crashes in battle against huge amount of invaders
New troops for Isengard Invasion: Deathbringers, Elite Uruk-Hais
Sauron now appear later waves
New Mordor Generals
New lotr armors
Boromir and Faramir now playable in gondor faction
Ents for LOTR Invasion + as bots for the lotr defender faction
New types of zombies
New types of barbarians
Replaced Lurtz with a real one
A Scorpion boss now in invasion of Persians
Removed more metal sounds - keeping some, only the good ones
New class for 16th Century: The Spanish Conquistadors
New class for the Chinese: Yuan Dynasty Warriors
New weapons for Highlanders
New types of Goblins
Proper Armor replacement for Gimli
Several guns added to Modern factions
Ogre now in Invasion of Goblins
Freshly made new trees and bushes to replace the ones in native/ PL
Added notes such as how to install the mod, find servers etc as readme in .rar
Indian invaders now appear in Invasion of Native Tribes
More faces
Dismemberment
Fixed invisible enemies on Nord Invasion
Crossbow sounds no longer appear in guns
Guns no longer have crossbow icons when a enemy is killed
Invasion of Japan and China have proper Japanese and Chinese faces
All invader factions now have proper bots as replacement for those 'Boyars' mobs
Bows for Elven factions don't seem to change the string when you are about to shoot- fixed
Horses using weapon slots - fixed
Glasses textures is missing in the survivors faction - fixed
Massive overhaul on Japanese (Defender)
Massive overhaul on Roman Faction (Defender)
New deaths animation
Japanese Samurai Defender faction renamed to The Japanese Empire
When a bullet hits the ground it will make particle effects (dust)
Expand Napoleonic factions
Fixed a weapon that bugged the chest
Fixed Miquelet Musket texture
Samurai helmet having wrong textures - fixed
Fixed invisible Erebor Map
Added some spec maps to some models
New types of weapons and shields for Zulus
Gondor spear duplicated meshes- fixed
Ashigaru class added to Japanese Defender faction
Helmets not fitting the heads in NW and 17th Century factions - fixed
Glassess no longer make you bold- fixed
Lighting bug fixed on most armors
Invasion of Native Tribes now split into Invasion of Aztecs and Invasion of Zulus
Easteregg for females...
Rocket Launchers +Bazookas+ more Tanks
Terrorists use new weapons instead of using Ak47 all the time
Jason Voorhees's Masks + various modern glasses + googles no longer make you bold
New weapons for crusaders
New weapons for highlanders
Persian Mage bombs no longer pickable due to misuse of bombs
Bullets in modern factions deal less damage against zombies (done)
When someone starts a poll his name will displayed
Crazy Farmer now have 'Trolllol Infantry' mobs
Price to buy items from lucky box reduced to 2500, chance for legendaries is very rare
Fixed tons of maps (FI2 offical has updated fixed maps)
Arnor Knight armor skinny bug - fixed
Riot Police Shields now breakable
get_object failed for texture: dragonfhead_specular- fixed
Admin Tools/ Teleport, instant death/ Chat/ Healing/ Cheat etc - Working (Done)
New blood and particle effects
Baldwin's Helmet on Crusader faction no longer appear in equipment slots
Mordor Uruks helmets not fitting the head/ now uses proper uruk helmets - fixed (Done)
minor improvement on Colonist - (done)
More types of Little Ponies is added (Done)
Uruk no hands bug fixed
Balance to classess and factions
Fixed Musket Sounds (Done)
More siege maps (added 6, more to go)
Bolter inspired from War Hammer 40K added to Spec Ops Faction as Easter Egg
New Trolls added to Invasion of Goblins - Olog hais + Mountain Trolls (Done)
Most maps has been redoce to prevent glitching (Done)
Fixed Hitbox on the Giant Troll (done)
10 Rohan Helmets, around 10 Rohan Armours added to LOTR - Rohan Faction (done)
More Gondorian Helmets (done)
Fixed Altair Inspired Sword (done)
3 greaves added to Rohan Faction (done)
Overhaul on the Empire faction (done)
Gondor have new 'Gondorian Horses' (done)
New Classes added to LOTR (The Dwarves, (done), Men of Harad)
More items for Easterlings
Fixed Pistol Animation
Fixed hitboxes (done)
Fixed the buggy chinese helmet (done)
Fixed Zombie going through buildings in Modern Maps (done)
Fixed HK MP5 Gun Position(done)
Porting the Whole TLD into Fuin2
Porting the Whole SOD into Fuin2
Porting the Whole Demon Mod into Fuin2
Porting the Whole Ottoman Mod into Fuin2
Correct position for goblin helmets (done)
Correct position for Mac10 (done)
Guns like P90 no longer have default gun sound (done)
Cavs now require skills in order to survive (done)
Horses no longer appear on Equipment Slot - Thanks for Seek n Destroy (done)
Persian now have proper persian gears
Mongolian now have proper mongolian gears
Chinese faction have new horses (done)
Empire have new Horses for Gothic Knights
Replace Music (done)
22nd Clan no longer mix with CoR faction
Fixed alot of Maps and removed Sand Bags so no one can glitch
Buff Invasion of Goblins (done)
Nerf Japanese 'Konichiwa' Invaders (done)
Terrorists now have Helicopters to support them
Added Hannu's Nord Invasion Updated Maps (done)
Polish Winged Hussars now have lances in their equipment slot (done)
My Little Ponies no longer appear on 17th Century Faction (done)
Claws inspired from X-man is now a weapon for the Super Heros (done)
New maps from Brytenwalda
Hammerite now have range weapons (done)
Fixed female armors on LOTR armors (Now compatible) (done)
Improvements to Kingdom (done)
Assassin models by igibsu
Expand Roman Faction
Uruk-hai and Orcs now fully playable on LOTR combined faction
rgcotl for his permission to use his modeled vexilarius helmet
Vympel and Count of Flanders for their permissions for their amazing sub mod of Brytenwalda- Imperium Romanum's Mod content.
mr.master/ WEe for his amazing mod of Finland at War Mod content
Fixed Goblin Helmets (done)
Fixed Modern Soldier Helmets (done)
rename ashigaru to Sword/Katana ashigaru and add yari ashigaru.
Rename samurai archer to bow samurai.
Balance some factions out- as well as balancing equipments
Chance to crash when joining now reduced
Remove some unnecessary files
Total War Music with permission by Jeff Van Dyck
New Defender Factions:
Knights of Bretonnia - Warhammer inspired faction
The Dwarves (done)
Men of Dale (done)
The Hedge Knights (done) - based on Kingdom of Temeria
The Mage - Cast spells, teleport, magics, fireballs, explosion, summon, set traps.
The Death Knights
The Turks
Men of Rhun (done)
Men of Harad (Done)
Antarian Empire (Sword of Damocles:Faction)
Republic of Marnia (Sword of Damocles: Faction)
Kingdom of Aden (Sword of Damocles: Faction)
Villianese Duchy (Sword of Damocles:Faction)
Zerrikanian Sultanate (Sword of Damocles: Faction)
The Historic Lords
The Gauls
The Gladiators
The Cowgirls
The Day Dream (Day Dream Faction)
The British (Anti-Zulu Faction, available once Azrooh released his musket code)
Invasion:
Dragons Invasion in Progress- Merged into Invasion of Goblins
Demon Invasion in Progress
Dunland Invasion in Progress (Kazzan Hornburg version)
Invasion of Rhun + Invasion of Harad
Invasion of Cossair (possibly)
Invasion of Monsters (Alpha)
Invasion of Gorillas
Invasion of Empire
Invasion of Napoleonic Wars
Invasion of Wooden Stickman
Invasion of Barbarians now split into Invasion of Gaul + Barbarians
Invasion of Spec-ops
Invasion of Socialists
Invasion of World War 1/2
Invasion of Werewolfs
Invasion of Bugs
Invasion of Assassins
Invasion of the Holy Crusades
Invasion of Day Dream (Day Dream-based faction)
Invasion of Native Tribes now split into Invasion of Zulu and Invasion of Aztecs
Invasion of Midgets
Invasion of Orks
More to come
AWESOME!
Super excited for the mage!
Dionsaurs ! :D
Why didnt i think of Invasion of factions swap? Derp..
Wow, I cannot wait for the release. This looks awesome. Keep up the awesome work!
Why less DMG against zombies ? They are freaking difficult even with Guns.
Tested with 120 players few days ago against the zombies, easy as hell, atm modern guns is too OP ;p
Whoa guys! Do you have a date? :)
no.
When this version will be relased? can't wait for this!
We estimate a release date during early summer.. version 11 will be big and the biggest one yet. However it may come out earlier: approx june-july.