Greetings, Defenders
There is a lot we are excited for in the two upcoming versions of Full Invasion 2. These range from small things like simple price adjustments to much larger things like redesigned maps and brand new systems. One of the things we are the most excited about in the upcoming versions is the new loadout screen, so we’re going to be talking about it a bit today.
As always, you’re encouraged to share your thoughts or ask questions in the comments below. You can also join our Steam Group and take part in the conversation there, we’d appreciate it!
It’s important to note that this is not the final version of the equipment screen, and all items and values may not be displayed as they will be in the final version. Regardless, the new loadout screen is a lot to take in. Let’s go through it piece by piece starting with the rightmost panel.
Troop Panel:
In previous versions of the mod, it was hard to know exactly what you were getting from a tiny, 2D item thumbnail. The troop panel is designed to show the player a preview of their selected equipment alongside the class’ strengths and weaknesses. The character’s model can be rotated with the mouse, and is generated live whenever new equipment is selected.
Equipment Panels:
There are two panels which show a player’s equipped gear on the loadout screen — armour along the top and weapons along the bottom. Clicking on a slot will show available equipment of that type for the selected troop class in the middle of the screen.
Comparison Panels:
The stats of the equipped item will be displayed on the left side of the screen under the Equipped Item tab. In addition to showing information about the item, a larger preview image will be displayed at the bottom of the panel.
The panel alongside displays stats of the item currently being hovered over in the middle of the screen. Stats which are improved over the equipped item will be highlighted in green, while stats which are lower will be shown in red. This is a quick way of determining if an item is better or worse than what’s equipped.
The loadout screen works across all factions and troops, although some item names are currently displayed as too long for the comparison windows. Unfortunately, this is not something which can be changed in Warband’s limited engine. We are doing our best to find a workaround, but right now there doesn’t seem to be anything that we can do.
The loadout screen was designed by Borridian, a very talented developer and founding member here at Wave 53 Studios. The new loadout screen is coming to both Amber 2.0 and Osiris, being exclusive to Full Invasion 2. We will not be allowing other modules to make use of the system without our prior expressed permission.
We would appreciate hearing what you guys think about the loadout screen below, as well as any questions you have about it!
That is a brilliant idea! :D really good, very innovative :)
Love it
Wow good job guys
This looks absolutely brilliant nice job guys.
much impressive, very wow
Neat but 99% of the fun of this mod is factions and maps.
That's the gameplay. I don't care about health bars options, item loadouts etc. They are completely irrelevant in the grand scheme.
With amber reading this additional stuff was cool. Nice to have. I thought maps and factions would get fixed. I completely understand that people work at different things so that one area does not affect the work of others.
BUT
Faction balance and maps were not done properly with Amber. Those are MUST HAVE.
I hope for Osiris that the massive problems get fixed and talk you about it in detail. Thats what I care about.
As it says in the article:
"These range from small things like simple price adjustments to much larger things like redesigned maps and brand new systems. One of the things we are the most excited about in the upcoming versions is the new loadout screen, so we’re going to be talking about it a bit today."
We as current developers have a significantly different vision on how faction and map balance should be than the original developers had. Earlier versions of Full Invasion focused heavily on giving players as many choices as possible. While we agree that players should be able to create their own unique situations (I think Amber boasts (technically) a few hundred thousand different combinations?), we feel that the emphasis is not on the right place, which is the main reason we are creating Osiris: to do everything over, our way.
Faction and map balance is broken in Amber because that's how Full Invasion 2 has always been designed up to now. The mod has always been littered with loopholes (60 head armor that costs 240 gold, while another with 25 armor costs 1500), some classes or invasion troops are blatantly overpowered, while others sourly lack in strength and options. We couldn't completely fix that in Amber, nor are we doing so in Amber 2.0 (although the price loopholes will be gone).
So worry not. Amber 2.0 is a patch that brings some of the flashy new toys we developed (like this one) and clear some more of the dirt around the edges of Amber. After that our full attention will go to creating quality factions and maps from the ground up.
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I am always stunned by how well thought out you guy's ideas are. You put a lot of love into this mod and it shows. Thanks!
We're glad that we can create an experience you enjoy, support from the community is why we work on this mod c:
and the users of 32 bits D:?
Full Invasion: Osiris should be compatible with 32-bit systems, but we won't be able to definitively say until we are closer to release.
I would love if we would be able to drop money for other players