A Co-op Survival Multiplayer Mod revamping Classic Full Invasion mod by Arch3r and to continue his work. This mod aim to have as many factions as possible and it is one of the most demanding mod out there for warband. (For 64 bit Windows and 64 bit Operating System only) With lots of new factions to choose from, and more coming with each update, Full Invasion 2 builds further upon Arch3r's abandoned mod, breathing fresh life in his interesting concept. Try to survive for as long as possible and fight against hordes of enemies. Build barricades, fences, form a spear-wall / shield wall to fight against the foes. The game sends waves of challenges to the player that become more difficult with each subsequent wave. But can you hold till the last wave? You will be tested (Please read the minimum requirement page before you download to avoid disappointment or crashes in game) This is the most demanding mod ever created on warband. Beware
A hedge knight is a wandering knight without a master. Hedge knights are so named because they generally must sleep outdoors, under a hedge. Most hedge knights travel in search of employment and often attend jousts to make money and display their prowess in hopes of being hired. Less scrupulous hedge knights put their martial training to use by resorting to banditry.
The paladin is a powerful holy warrior, versed in magic as well as melee combat. Paladins devote themselves wholly to a deity who's ideals are just, and performs acts in their name. Their chosen deity confers limited healing abilities to the champion as well as strength to crusade against the many heretics of the world.
Historically, most paladins follow Arkay, the god of life and death. But after the Oblivion Crisis there were daedra, vampires, necromancers and werewolves wandering the land and the Vigilants of Stendarr were founded to fight this epidemic. Many paladins abandoned their lone wolf lifestyle to fight as one under the banner of Stendarr to purge the rising threat of the unrighteous and the unnatural.