Full Invasion 2 is a co-op module for Mount & Blade: Warband where you and your friends battle countless waves of invaders and bosses with the goal to survive as long as possible. Build defenses, dig in, and team up; it’s going to be a long fight.
|So you wish to join the team eh?||Locked|
|Apr 20 2013, 11:58am Anchor|
When you click on apply to join this group we are looking for serious supporters and people who can help us in productive ways:
We need people who can be online steam alot of the time for communication, have steam at least, not just moddb as that is poor for daily communication. We need active people to help us work on this project.
|Apr 20 2013, 1:31pm Anchor|
Hi, im not sure where to apply but i can tell you this that im an experianced mapper (used to map for US_GK_Seige native) and i already have 3 maps done for this mod. I would like to support this mod. Haven't been able to reach any developers through steam, my steam name is "therainbowman" and i have sent friend requests to Alex and David.
|Apr 25 2013, 11:53am Anchor|
Oh hello there add me on steam Full_Invasion2_Dev_usnavy30 and show me some worj examples and your accepted.
I love GK server a mapper of exceptional expertise from that renowned server is most welcomed sorry for the late reply.
Will add on stean when i can later today.
I'm sorry I haven't added you on steam yet I almost forgot ;_; will do now.
Added you on Steam by finding you username instead sorry i almost forgot :oops: and invited you to the Dev Team just now.
|Sep 23 2013, 8:35pm Anchor|
with full invasion 2 are you guys finding a way to allow 32 bit players to play 3=i know a whole lot of dudes who were forced out by the no 32 bit update 3=and its sad since the mod is so amazing
|Sep 24 2013, 11:51am Anchor|
With the ambitious goal of so many worked out faction it is difficult to port it back to 32 bit PCs because it needs 4 GB at loading screen to run..its the biggest mod ever of thousands of items. However the good thing is this means a more polished product hopefully when we optimize textures but you will need a strong 32 bit plus other methods to run the mod. I know its frustrating right now but there is nothing I can do at the moment being busy irl and sick.
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