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12 comments by FI2_Dev_Tak on Dec 16th, 2013

Greetings folks,

Due to various request from players I've decided to make a alternate version of MP into SP.

All the High-res textures redone on FI2 will be port onto this SP, as well as improved native textures (Most of the textures in FI2 will have 'gritty' effects on them to fit the invasion theme). We'll be keeping all the native factions as it is, like native with a bunch of factions and invasions. In this SP, you can choose either to join the Defender side or the Attacking side. As defenders your best bet is to gather all the allies (Defenders) then fend off the horde. Playing defender will be much more harder than as a horde because you will be facing multiple enemies at once and it will be very hard to survive depends on which faction you choose to play.

On the other hand playing as a horde you will have more advantage due to the sheer number of invaders you can have, your task is simple, is to eliminate all defender factions. You can also attack other defenders as part of the defending faction, but once they are gone you will be facing against horde of invasions. In this mod you will be able to choose your path and your destiny, and it'll be fun to play either way.

-This version of the mod is very likely to cover everything from MP, Except those silly factions.-

Small Summary:

For example, if the Galaxy Empire falls, the invasion that is attacking the Galaxy Empire will Invade Calradia (EG Aliens). If Sparta falls, Persians will attack Crusaders and many others. There will be a Campaign map yes and it will be chaos.

if you choose not to help a defending faction it is very likely that faction will be wiped out soon

Post comment Comments  (80 - 90 of 185)
Guest Apr 25 2014, 3:28pm says:

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usnavy30 Apr 26 2014, 1:41pm replied:

Yes correct it is not out yet, that's why there are no available downloads tab slectable or a released date

+1 vote     reply to comment
Soldaten27 Apr 25 2014, 2:00pm says:

My friends say sp is out but i can't download it still, how can i get it?

0 votes     reply to comment
usnavy30 Apr 26 2014, 1:42pm replied:

Who said that? You may be confusing the mod for another or your friend is lying. SP is not out yet.

+1 vote     reply to comment
Patchy_the_Pirate Apr 21 2014, 2:47pm says:

You should make Aliens and Predators.

+1 vote     reply to comment
chaosheld007 Apr 11 2014, 3:38pm says:

Hey Brother,

I have some Questions.

#1 I do not play MP but saw some videos about FLI2.
what's the principle of battles in the campaign or the campaign anyways?
-Will it be like SP just with the Factions of the MP version?

#2 I ask you in respect of this wise and great decision making a SP.
Will the China Dynasty be one? or seperate? Will they from the Three Kingdoms Era have their Dynasty Warriors Models from for example, ROTK for warband mod? (i really hope so!)

#3 Will you include the module system source?

#4 It has a new map?

#5 Will you put in the Feature to change the recruitment in Villages according to faction for player AND lords? (also when conquered a new City) (& also defecting lord etc. should recruit their "new faction troops") <- to prevent a whole bunch of every fac against a whole bunch of every fac battles in the later game and increase Immersion.
(I really hope so!)

Thank you for your time, i would help but i'm just a self teaching sunday modder or rather just editing stuff to my like.

+2 votes     reply to comment
usnavy30 Apr 12 2014, 4:39pm replied:


#1 Yes Singleplayer with the factions present from Multiplayer. The main idea for singleplayer is native mixed with mod factions & invasions

#2 China (Song Dynasty, Ming Dynasty, Three Kingdoms Era and Han Dynasty) is planned as a faction

#3 No

#4 The map is planned to be Native and perhaps expanded later

#5 not known at this time

+1 vote     reply to comment
Rote-Molahg Apr 14 2014, 5:59pm replied:

Is this going to be avilable for the v1.158?

+1 vote     reply to comment
FI2_Dev_Arthur Apr 15 2014, 1:58am replied:

yes sir.

+1 vote     reply to comment
chaosheld007 Apr 12 2014, 8:57pm replied:

btw: use this if you want..

#pr start
(assign, ":volunteer_troop", "custom"), #change "custom" to custom troop id
(faction_get_slot, ":center_culture", "$players_kingdom", slot_faction_culture),
(faction_get_slot, ":volunteer_troop", ":center_culture", slot_faction_tier_1_troop),
(faction_get_slot, ":volunteer_troop", ":center_culture", slot_faction_tier_1_troop),
#pr end

if you want the player to recruit for example farmers if he has no faction.
And whenever he has a faction he will recruit it's faction troops in every village instead of the original culture owner.

I have to ask you now because if you won't release the source as well there will be a great feature be missed and i can't change it :s

think it's kinda stupid to run always back to the original faction village JUST ONLY to recruit your troops instead of others.

I'm only thinking of immersion "slaps himself".

+1 vote     reply to comment
FI2_Dev_Tak Creator
FI2_Dev_Tak Jun 30 2014, 4:43pm replied:

If you are interested in helping with FI2 SP Development add me on steam.


+1 vote   reply to comment
chaosheld007 Apr 12 2014, 8:42pm replied:

Thank you.

Well i hope at least there are no essential tweaks disabled at tweakmb until release.

Do you plan to use the already available Dynasty Warriors Models for thre "Three Kingdoms" part of China?

Else i've some work to do after release :)

+1 vote     reply to comment
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