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Full Invasion 2 Single Player has officially been scrapped.




Hi, my name is Ashley, a lead developer and the community manager for Full Invasion 2. I come today to tell you that this mod has been officially killed for some time now, as conveyed through official channels multiple times.


Tak, the ex-lead of Full Invasion 2 and the creator behind the SP aspect, has long since left modding to pursue other hobbies. No one is working on this project and there are not plans to pick it up again in the future.


With that said, Wave 53 Studios has plans to create other modules in addition to Full Invasion 2. These modules will range from single player modules to strictly multiplayer depending on their design and context. More information will be released as it is available.


I apologize to all of those who have eagerly awaiting a single player version, but it was a very poorly planned attempt that failed. There was no where for the mod to go and no way to fit Full Invasion 2 into a single player environment.





Please direct your eyes to our Official Steam Group, ModDB Page, and finally to my inbox for all your questions, suggestions, or feedback on the mod.



If anyone is interested, I have been working on a few single player mods of my own. You can find information on them both by going to my profile and reading through my blog.

Full Invasion 2 Finally have a Single Player!

Full Invasion 2 Finally have a Single Player!

News 12 comments

Greetings people, do take a look at below as you will be amazed that FI2 is finally getting a SP!

Full List of Planned faction for FI2 Single Player

Full List of Planned faction for FI2 Single Player

Feature 9 comments

Greetings and welcome. today here i will show you the list of planned factions for Single Player

Full Invasion 2 Features List

Full Invasion 2 Features List

Feature 5 comments

Welcome and Greetings to Full Invasion sir, here you can take a look at a short summary of what this mod contain (Features). Have a good day and die hard

Post comment Comments  (80 - 90 of 188)
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croorc1
croorc1

its mabe dead?

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usnavy30
usnavy30

No the mod is not dead it is on hold development for singleplayer X(

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Guest
Guest

Forgive me for being a scrub here, but I must ask, is this mod out yet? (I'm unclear as to if it is)
Or has it been out for a while and is no longer obtainable?
I cannot download it yet, so I'm assuming it's not out yet, correct?

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usnavy30
usnavy30

Yes correct it is not out yet, that's why there are no available downloads tab slectable or a released date

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Soldaten27
Soldaten27

My friends say sp is out but i can't download it still, how can i get it?

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usnavy30
usnavy30

Who said that? You may be confusing the mod for another or your friend is lying. SP is not out yet.

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Patchy_the_Pirate
Patchy_the_Pirate

You should make Aliens and Predators.

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chaosheld007
chaosheld007

Hey Brother,

I have some Questions.

#1 I do not play MP but saw some videos about FLI2.
what's the principle of battles in the campaign or the campaign anyways?
-Will it be like SP just with the Factions of the MP version?

#2 I ask you in respect of this wise and great decision making a SP.
Will the China Dynasty be one? or seperate? Will they from the Three Kingdoms Era have their Dynasty Warriors Models from for example, ROTK for warband mod? (i really hope so!)

#3 Will you include the module system source?

#4 It has a new map?

#5 Will you put in the Feature to change the recruitment in Villages according to faction for player AND lords? (also when conquered a new City) (& also defecting lord etc. should recruit their "new faction troops") <- to prevent a whole bunch of every fac against a whole bunch of every fac battles in the later game and increase Immersion.
(I really hope so!)

Thank you for your time, i would help but i'm just a self teaching sunday modder or rather just editing stuff to my like.

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usnavy30
usnavy30

Hello,

#1 Yes Singleplayer with the factions present from Multiplayer. The main idea for singleplayer is native mixed with mod factions & invasions

#2 China (Song Dynasty, Ming Dynasty, Three Kingdoms Era and Han Dynasty) is planned as a faction

#3 No

#4 The map is planned to be Native and perhaps expanded later

#5 not known at this time

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Rote-Molahg
Rote-Molahg

Is this going to be avilable for the v1.158?

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FI2_Dev_Arthur
FI2_Dev_Arthur

yes sir.

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chaosheld007
chaosheld007

btw: use this if you want..

#pr start
(try_begin),
(eq,"$player_has_homage",0),
(assign, ":volunteer_troop", "custom"), #change "custom" to custom troop id
(else_try),
(eq,"$player_has_homage",1),
(faction_get_slot, ":center_culture", "$players_kingdom", slot_faction_culture),
(faction_get_slot, ":volunteer_troop", ":center_culture", slot_faction_tier_1_troop),
(else_try),
(faction_get_slot, ":volunteer_troop", ":center_culture", slot_faction_tier_1_troop),
(try_end),
#pr end

if you want the player to recruit for example farmers if he has no faction.
And whenever he has a faction he will recruit it's faction troops in every village instead of the original culture owner.

I have to ask you now because if you won't release the source as well there will be a great feature be missed and i can't change it :s

think it's kinda stupid to run always back to the original faction village JUST ONLY to recruit your troops instead of others.

I'm only thinking of immersion "slaps himself".

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Retired_Tak Creator
Retired_Tak

If you are interested in helping with FI2 SP Development add me on steam.

alexlung

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chaosheld007
chaosheld007

Thank you.

Well i hope at least there are no essential tweaks disabled at tweakmb until release.

Do you plan to use the already available Dynasty Warriors Models for thre "Three Kingdoms" part of China?

Else i've some work to do after release :)

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