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6 comments by TrotsTwats on Aug 8th, 2015

Full Invasion 2 Single Player has officially been scrapped.




Hi, my name is Ashley, a lead developer and the community manager for Full Invasion 2. I come today to tell you that this mod has been officially killed for some time now, as conveyed through official channels multiple times.


Tak, the ex-lead of Full Invasion 2 and the creator behind the SP aspect, has long since left modding to pursue other hobbies. No one is working on this project and there are not plans to pick it up again in the future.


With that said, Wave 53 Studios has plans to create other modules in addition to Full Invasion 2. These modules will range from single player modules to strictly multiplayer depending on their design and context. More information will be released as it is available.


I apologize to all of those who have eagerly awaiting a single player version, but it was a very poorly planned attempt that failed. There was no where for the mod to go and no way to fit Full Invasion 2 into a single player environment.





Please direct your eyes to our Official Steam Group, ModDB Page, and finally to my inbox for all your questions, suggestions, or feedback on the mod.



If anyone is interested, I have been working on a few single player mods of my own. You can find information on them both by going to my profile and reading through my blog.

Post comment Comments  (80 - 90 of 188)
Guest
Guest May 2 2014 says:

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croorc1
croorc1 Apr 27 2014 says:

its mabe dead?

+1 vote     reply to comment
usnavy30
usnavy30 Apr 28 2014 replied:

No the mod is not dead it is on hold development for singleplayer X(

+1 vote     reply to comment
Guest
Guest Apr 25 2014 says:

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usnavy30
usnavy30 Apr 26 2014 replied:

Yes correct it is not out yet, that's why there are no available downloads tab slectable or a released date

+1 vote     reply to comment
Soldaten27
Soldaten27 Apr 25 2014 says:

My friends say sp is out but i can't download it still, how can i get it?

0 votes     reply to comment
usnavy30
usnavy30 Apr 26 2014 replied:

Who said that? You may be confusing the mod for another or your friend is lying. SP is not out yet.

+1 vote     reply to comment
Patchy_the_Pirate
Patchy_the_Pirate Apr 21 2014 says:

You should make Aliens and Predators.

+1 vote     reply to comment
chaosheld007
chaosheld007 Apr 11 2014 says:

Hey Brother,

I have some Questions.

#1 I do not play MP but saw some videos about FLI2.
what's the principle of battles in the campaign or the campaign anyways?
-Will it be like SP just with the Factions of the MP version?

#2 I ask you in respect of this wise and great decision making a SP.
Will the China Dynasty be one? or seperate? Will they from the Three Kingdoms Era have their Dynasty Warriors Models from for example, ROTK for warband mod? (i really hope so!)

#3 Will you include the module system source?

#4 It has a new map?

#5 Will you put in the Feature to change the recruitment in Villages according to faction for player AND lords? (also when conquered a new City) (& also defecting lord etc. should recruit their "new faction troops") <- to prevent a whole bunch of every fac against a whole bunch of every fac battles in the later game and increase Immersion.
(I really hope so!)

Thank you for your time, i would help but i'm just a self teaching sunday modder or rather just editing stuff to my like.

+2 votes     reply to comment
usnavy30
usnavy30 Apr 12 2014 replied:

Hello,

#1 Yes Singleplayer with the factions present from Multiplayer. The main idea for singleplayer is native mixed with mod factions & invasions

#2 China (Song Dynasty, Ming Dynasty, Three Kingdoms Era and Han Dynasty) is planned as a faction

#3 No

#4 The map is planned to be Native and perhaps expanded later

#5 not known at this time

+1 vote     reply to comment
Rote-Molahg
Rote-Molahg Apr 14 2014 replied:

Is this going to be avilable for the v1.158?

+1 vote     reply to comment
FI2_Dev_Arthur
FI2_Dev_Arthur Apr 15 2014 replied:

yes sir.

+1 vote     reply to comment
chaosheld007
chaosheld007 Apr 12 2014 replied:

btw: use this if you want..

#pr start
(try_begin),
(eq,"$player_has_homage",0),
(assign, ":volunteer_troop", "custom"), #change "custom" to custom troop id
(else_try),
(eq,"$player_has_homage",1),
(faction_get_slot, ":center_culture", "$players_kingdom", slot_faction_culture),
(faction_get_slot, ":volunteer_troop", ":center_culture", slot_faction_tier_1_troop),
(else_try),
(faction_get_slot, ":volunteer_troop", ":center_culture", slot_faction_tier_1_troop),
(try_end),
#pr end

if you want the player to recruit for example farmers if he has no faction.
And whenever he has a faction he will recruit it's faction troops in every village instead of the original culture owner.

I have to ask you now because if you won't release the source as well there will be a great feature be missed and i can't change it :s

think it's kinda stupid to run always back to the original faction village JUST ONLY to recruit your troops instead of others.

I'm only thinking of immersion "slaps himself".

+1 vote     reply to comment
FI2_Dev_Tak Creator
FI2_Dev_Tak Jun 30 2014 replied:

If you are interested in helping with FI2 SP Development add me on steam.

alexlung

+1 vote   reply to comment
chaosheld007
chaosheld007 Apr 12 2014 replied:

Thank you.

Well i hope at least there are no essential tweaks disabled at tweakmb until release.

Do you plan to use the already available Dynasty Warriors Models for thre "Three Kingdoms" part of China?

Else i've some work to do after release :)

+1 vote     reply to comment
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