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I have an update of sorts releasing today for FUEL: REFUELED, a copy of the current development build for the Free Ride Extreme Editor I've been working on.

Vista Point - Vista Point -
Vista Point - Vista Point -
Remember to keep an eye on screenshots uploaded as they often show new updates coming, such as the above which shows off 4 of the new Vista Points added in a future release.

The Update?

Free Ride Extreme Editor [Rev.11]
Free Ride Extreme Editor

Firstly the update, well a while ago I said I'd include a current copy of the where the Free Ride Extreme Editor is at (That little tool that lets you create all the custom weather scenario's you want, such as tornado's in Free Ride!). After all I'd much rather have it in your hands so you can play with it and give feedback, than sat in some folder idle here. I am currently focusing on other development tools such as the vehicle color palette and career race editor, so the Free Ride Extreme Editor is largely finished - however it needs testing - which is where you lovely people come in!

This isn't a fresh download, you will need to re-download version 2013.1 (now updated to R2.8) and there inside you will find the program "Free Ride Extreme Editor BETA". There is no formal guide for this software as it is largely unfinished - so really I would like to say I'm aiming this BETA at people somewhat familiar with the mod from past versions and competent in figuring out stuff, but my assistance is on hand to answer any questions.

Basically if you try this tool, then let me know what you think! If you had trouble figuring out how to work it then let me know, or if you encountered a bug then let me know. You can do this preferably via sending me a private message (as I'm unable to track comments and make take a while to get back to you otherwise).

Vista Point - Bone Crusher Truck Wheel Fix
ScreenshotFree Roam Extreme - Sunset Hurricane
Example Free Ride Extreme Editor scenarios

So yeah, enjoy having a play around with this version of the tool - there is much more to come, but that is where the development is at. You can read more about how development has progressed with this tool here.

Download

Links to the download and change-log are provided below. If you get stuck with installation then I've put together a step-by-step video to assist. It can be found here: Moddb.com (Currently links to R1 installation video, give me time and I will update this with one for R2 - although installation is very similar).

If you have any problems with the mod or discover a bug then let me know by either comment or just PM'ing me directly.

Change-log: R2 Change-log

Download: FUEL: REFUELED 2013.1 [R2]

What next for FUEL: REFUELED?

What next for FUEL: REFUELED?

News 8 comments

An update on FUEL: REFUELED with a brief overview of whats currently in development for future releases.

FUEL: REFUELED 2013.1 Now Available!

FUEL: REFUELED 2013.1 Now Available!

News 19 comments

The second release of FUEL: REFUELED is now available for download. Includes new set of Development Tools, Demo Support, Russian language support and...

FUEL: REFUELED 2012.5 Now Available!

FUEL: REFUELED 2012.5 Now Available!

News 13 comments

The first release of FUEL: REFUELED is now available for download. Includes support for all localizations and is 100% backwards compatible online.

FUEL: REFUELED - LITE Coming Soon

FUEL: REFUELED - LITE Coming Soon

News 1 comment

Overview of upcoming "FUEL: REFUELED - LITE", a version of the mod developed to support all localizations and remain 100% backwards compatible online.

RSS feed Downloads
FUEL: REFUELED 2013.1 [R2]

FUEL: REFUELED 2013.1 [R2]

Full Version 30 comments

Download for R2 of FUEL: REFUELED, the enhancement modification for the game FUEL.

FUEL: REFUELED 2012.5 [R1]

FUEL: REFUELED 2012.5 [R1]

Full Version 20 comments

Download for R1 of FUEL: REFUELED, the enhancement modification for the game FUEL.

FUEL: REFUELED V15.4 [BETA5] - Patch #3

FUEL: REFUELED V15.4 [BETA5] - Patch #3

Patch 16 comments

Update for V15.4 of FUEL: REFUELED, the enhancement modification for the game FUEL.

FUEL: REFUELED V15.4 [BETA5] - Patch #2

FUEL: REFUELED V15.4 [BETA5] - Patch #2

Patch 1 comment

Update for V15.4 of FUEL: REFUELED, the enhancement modification for the game FUEL.

FUEL: REFUELED V15.4 [BETA5] - Patch #1

FUEL: REFUELED V15.4 [BETA5] - Patch #1

Patch 1 comment

Update for V15.4 of FUEL: REFUELED, the enhancement modification for the game FUEL.

FUEL: REFUELED V15.4 [BETA5]

FUEL: REFUELED V15.4 [BETA5]

Full Version 3 comments

Download for V15.4 of FUEL: REFUELED, the enhancement modification for the game FUEL.

Post comment Comments  (270 - 280 of 317)
Matt92
Matt92

Do you have any idea on how to change timecycle to real time or at least somewhat slower? I like night driving.

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Vetron Creator
Vetron

To change the entire day cycle - go to ~fuel\Param\pp001.tsc and find line 137, which is "PP 371 96". You can set this value to whatever you want for longer or shorter day/night cycle. In fuel: refueled I set the cycle to 9.6... ~2 hours 30 minutes.

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Matt92
Matt92

Thanks. What unit is that 96 in?

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Vetron Creator
Vetron

I believe the '96' is a reference to 'd / n' where d = number of minutes in a day (1440) and n = the value to divide by. That would put the stock game length at 15 minutes?

1440 / 9.6 = 150 ~ 2 hours 30 minutes for example

May be wrong, I'll need to check my notes (haven't got them to hand right now). To get the unit I set the value at 960 and then just timed how long it takes.

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Vetron Creator
Vetron

I've just posted details on the forum about the upcoming V15.2, a fairly big set of changes based on requests and suggestions - Notably in this update will be a revised challenges set and new damage system values (including the invulnerability option many of you have requested).

You can read the forum post here: Moddb.com

I haven't been posting much last couple of weeks due to University examinations and other real life stuff taking up most of my time, but the mod development is still going strong :P Continue to post any feedback you have and let me know of any bugs you find since V15.1 etc.

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Sablicious
Sablicious

In the future mods could you please:
------------------------------------

1) Make it that the custom race size is not limited to 93miles but infinite

2) AI cars can be enabled in edited races (even if non customizable, say 10 cars by default)

3) The damage meter is tweaked so that it doesn't prematurely respawn when on downhill decents -or- you must manually respawn yourself after damage is maxed (*staying idle until you do)

4) Incorporate a instantaneous rear view function/button is possible

5) A game timer function, like a stopwatch on-screen if possible

6) More play perspectives, like driver view and 'far'

7) Higher checkpoint limit in race editor.

8) More random vehicles in free roam with more variety.


Thanks.

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Vetron Creator
Vetron

Good ideas -
Quite a few of them would be possible once I can begin .exe editing - I'm working on the gfwl checksum problem right now.

6)

I've looked into a 'cockpit' view in the past and it didn't really work out well. First of all the internal quality is really bad and not something to look at and secondly the rotational axis caused numerous problems, so I've given up on that idea. An alternate idea is a 'hood' view, which could work - I'm looking into that right now.

Its not possible to add another view, only replace what is already there. A rear view is possible, but it would be only selectable through the normal way (i.e. no dedicated key command). Overall the views need improving, most are either too close and in silly positions anyway, I'll revise this in a future update.

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Matt92
Matt92

You could make the hood view to be just out of the windshield at the steering wheel. Could you show how cocpits look btw?

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Vetron Creator
Vetron

The internals of some vehicles you can't even see out of the windscreen (see pic below).

Img580.imageshack.us

So far I've not actually got a working hood view - while I've been able to place the camera on the hood, the rotational axis is at a center point and thus it means that the view is messed up when rotating (i haven't been able to disable that). Hopefully after more work I can eventually fix this issue.

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Matt92
Matt92

There isnt rotation for the front view, maybe you could use that for hood view.

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FelipeFR
FelipeFR

This mod features an improved AI, that isn't ******* stupid like the original game's one? Also, does it displays the icons meaning when you zoom into a map section, instead of just showing the section's description, and making me insane for not knowing what all the icons are supposed to be?

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Vetron Creator
Vetron

At the moment I'm unable to edit the AI code directly - but am working on it.

Where I've mentioned improved AI I have taken the time to alter certain elements of races to reduce the AI's problematic behavior. I will be including another AI update before V15 goes final that should improve things further. On the races that I've personally created and included the AI works as you'd expect, but I'm still working through the vast number of races in the game (260+) to get them all working better.

There is forum post discussing AI here: Moddb.com

Regarding map icons - no it doesn't right now, but its a good idea that I can look into for a future update.

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Highest Rated (4 agree) 10/10

Really good mod! If you have FUEL laying around this mod is a must have.

Mar 25 2011 by Computica

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