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Blog RSS Feed Report abuse Latest News: FUEL: REFUELED - Free Ride Extreme Editor BETA Available!

4 comments by Vetron on Oct 21st, 2013

I have an update of sorts releasing today for FUEL: REFUELED, a copy of the current development build for the Free Ride Extreme Editor I've been working on. I also have some news about something I'll be participating in next week and ask some of you to support where able.

Vista Point - Vista Point -
Vista Point - Vista Point -
Remember to keep an eye on screenshots uploaded as they often show new updates coming, such as the above which shows off 4 of the new Vista Points added in a future release.

The Update?

Free Ride Extreme Editor [Rev.11]
Free Ride Extreme Editor


Firstly the update, well a while ago I said I'd include a current copy of the where the Free Ride Extreme Editor is at (That little tool that lets you create all the custom weather scenario's you want, such as tornado's in Free Ride!). After all I'd much rather have it in your hands so you can play with it and give feedback, than sat in some folder idle here. I am currently focusing on other development tools such as the vehicle color palette and career race editor, so the Free Ride Extreme Editor is largely finished - however it needs testing - which is where you lovely people come in!

This isn't a fresh download, you will need to re-download version 2013.1 (now updated to R2.8) and there inside you will find the program "Free Ride Extreme Editor BETA". There is no formal guide for this software as it is largely unfinished - so really I would like to say I'm aiming this BETA at people somewhat familiar with the mod from past versions and competent in figuring out stuff, but my assistance is on hand to answer any questions.

Basically if you try this tool, then let me know what you think! If you had trouble figuring out how to work it then let me know, or if you encountered a bug then let me know. You can do this preferably via sending me a private message (as I'm unable to track comments and make take a while to get back to you otherwise).

Vista Point - Bone Crusher Truck Wheel Fix
ScreenshotFree Roam Extreme - Sunset Hurricane
Example Free Ride Extreme Editor scenarios

So yeah, enjoy having a play around with this version of the tool - there is much more to come, but that is where the development is at. You can read more about how development has progressed with this tool here.

Extra Life 2013


This year I'll be participating in the charity event Extra Life, throwing myself into a 25 hour gaming
marathon of the game ‘Defiance' on November 2nd while part of the Trion Worlds team. I've decided I will give it my best at streaming the whole thing live - which will be quite a challenge for me, given I've actually never done much in the way of streaming, let alone anything close to this. Here's a link to my Twitch channel, so you can follow me for whenever I go live (likely I'll be doing various tests over the next few days to ensure everything goes off without issue).


Defiance
- An online open-world shooter.

I'll hopefully be backed up from a mix of friends from Omni Venatus, who may think I'm crazy for playing Defiance straight for that long, but will be throwing in support throughout the day to at the very least keep me awake.

If you've ever wanted to ask me anything at all regarding FUEL or FUEL: REFUELED then you've got me open mic for 25 hours that Saturday, so by all means fire away! You can also join me in-game if you like as a 3-day trial of the game is available. I will be making use of a whole range of in-game boosts to benefit whoever groups with me.

I'll be playing in support of the Children's National Medical Center - with any donations going towards international efforts. If any of you who have enjoyed FUEL: REFUELED, my other mods and many community contributions and can spare a dollar for a good cause then I'd very much appreciate it!

Donate to Extra Life! (And view how far I am from my current target)

My Twitch.tv Channel

OV Steam Group (Where the day's event info will be kept up to date)

Extra Life FAQ


Download

Links to the download and change-log are provided below. If you get stuck with installation then I've put together a step-by-step video to assist. It can be found here: Moddb.com (Currently links to R1 installation video, give me time and I will update this with one for R2 - although installation is very similar).

If you have any problems with the mod or discover a bug then let me know by either comment or just PM'ing me directly. This is a one-man project, however I'm always happy to help.

Change-log: R2 Change-log

Download: FUEL: REFUELED 2013.1 [R2]

Media RSS Feed Latest Video
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FUEL: REFUELED 2013.1 [R2]

FUEL: REFUELED 2013.1 [R2]

Jan 31, 2013 Full Version 27 comments

Download for R2 of FUEL: REFUELED, the enhancement modification for the game FUEL.

FUEL: REFUELED 2012.5 [R1]

FUEL: REFUELED 2012.5 [R1]

May 21, 2012 Full Version 19 comments

Download for R1 of FUEL: REFUELED, the enhancement modification for the game FUEL.

FUEL: REFUELED V15.4 [BETA5] - Patch #3

FUEL: REFUELED V15.4 [BETA5] - Patch #3

May 18, 2011 Patch 16 comments

Update for V15.4 of FUEL: REFUELED, the enhancement modification for the game FUEL.

FUEL: REFUELED V15.4 [BETA5] - Patch #2

FUEL: REFUELED V15.4 [BETA5] - Patch #2

Apr 7, 2011 Patch 1 comment

Update for V15.4 of FUEL: REFUELED, the enhancement modification for the game FUEL.

FUEL: REFUELED V15.4 [BETA5] - Patch #1

FUEL: REFUELED V15.4 [BETA5] - Patch #1

Mar 27, 2011 Patch 1 comment

Update for V15.4 of FUEL: REFUELED, the enhancement modification for the game FUEL.

FUEL: REFUELED V15.4 [BETA5]

FUEL: REFUELED V15.4 [BETA5]

Mar 24, 2011 Full Version 3 comments

Download for V15.4 of FUEL: REFUELED, the enhancement modification for the game FUEL.

Post comment Comments  (260 - 270 of 300)
Sablicious
Sablicious Oct 9 2010, 3:20am says:

In the future mods could you please:
------------------------------------

1) Make it that the custom race size is not limited to 93miles but infinite

2) AI cars can be enabled in edited races (even if non customizable, say 10 cars by default)

3) The damage meter is tweaked so that it doesn't prematurely respawn when on downhill decents -or- you must manually respawn yourself after damage is maxed (*staying idle until you do)

4) Incorporate a instantaneous rear view function/button is possible

5) A game timer function, like a stopwatch on-screen if possible

6) More play perspectives, like driver view and 'far'

7) Higher checkpoint limit in race editor.

8) More random vehicles in free roam with more variety.


Thanks.

+2 votes     reply to comment
FelipeFR
FelipeFR Oct 8 2010, 7:21pm says:

This mod features an improved AI, that isn't ******* stupid like the original game's one? Also, does it displays the icons meaning when you zoom into a map section, instead of just showing the section's description, and making me insane for not knowing what all the icons are supposed to be?

+1 vote     reply to comment
Vetron
Vetron Oct 9 2010, 6:41am replied:

At the moment I'm unable to edit the AI code directly - but am working on it.

Where I've mentioned improved AI I have taken the time to alter certain elements of races to reduce the AI's problematic behavior. I will be including another AI update before V15 goes final that should improve things further. On the races that I've personally created and included the AI works as you'd expect, but I'm still working through the vast number of races in the game (260+) to get them all working better.

There is forum post discussing AI here: Moddb.com

Regarding map icons - no it doesn't right now, but its a good idea that I can look into for a future update.

+1 vote     reply to comment
Matt92
Matt92 Oct 8 2010, 11:55am says:

Whats with damage?

+1 vote     reply to comment
Vetron
Vetron Oct 8 2010, 1:19pm replied:

I had a look at the video (apologies for lack of reply) - the damage model shown is included in the game. I'm not sure on the exact name of the game engine used, but I know it is different to the likes of grid and dirt. There isn't a whole amount of information that actually discusses the engine used in FUEL.

I'm just starting work on the damage overhaul that a lot of people have requested (various settings including an invulnerability from falling etc. as discussed on the forum). Once I have all the damage params mapped out I can get a fair Idea of what's actually possible. It would be good to increase the physical damage of vehicles (i.e. a crash shows more visible damage), but I'm not entirely sure whether its possible - yet. I'll be posting on the forums once I have an idea of what's possible and what will be included in V15.2.

+1 vote     reply to comment
Matt92
Matt92 Oct 9 2010, 4:19pm replied:

The engine's name is neon, the same that was used in grid and dirt, i think. I may be wrong though.

+1 vote     reply to comment
Vetron
Vetron Sep 29 2010, 10:00pm says:

FUEL: REFUELED V15.0 is now available for download! (Just awaiting admin authorization...)

Please post any feedback you have in the Feedback Forum: Moddb.com

Enjoy!

+1 vote     reply to comment
Matt92
Matt92 Sep 27 2010, 3:35pm says:

Here's the video: Youtube.com
And i may be wrong, but i think it uses the same neon engine.

+1 vote     reply to comment
Frankziken
Frankziken Sep 26 2010, 10:49am says:

Wow this is awesome :D. About damage model look at at 0.55 sec of the trailer named Vistas Trailer, you can see parts of the blue car flying away when it gets hit.

+1 vote     reply to comment
Vetron
Vetron Sep 22 2010, 12:44pm replied:

FUEL uses an entirely different engine to that of DIRT and GRID. But I understand what you mean about wanting better damage quality for the vehicles. There has been talk of how to overhaul the damage system and is something I will be looking at for the future.

Forum thread discussing it is here: Moddb.com

Which video did they show the damage in FUEL - I don't think I ever saw it... do you have a link to it?

+1 vote     reply to comment
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FUEL
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Released May 20, 2010
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Highest Rated (4 agree) 10/10

Really good mod! If you have FUEL laying around this mod is a must have.

Mar 25 2011, 6:51pm by Computica

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