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Blog RSS Feed Report abuse Latest News: FUEL: REFUELED - Free Ride Extreme Editor BETA Available!

4 comments by Vetron on Oct 21st, 2013

I have an update of sorts releasing today for FUEL: REFUELED, a copy of the current development build for the Free Ride Extreme Editor I've been working on. I also have some news about something I'll be participating in next week and ask some of you to support where able.

Vista Point - Vista Point -
Vista Point - Vista Point -
Remember to keep an eye on screenshots uploaded as they often show new updates coming, such as the above which shows off 4 of the new Vista Points added in a future release.

The Update?

Free Ride Extreme Editor [Rev.11]
Free Ride Extreme Editor


Firstly the update, well a while ago I said I'd include a current copy of the where the Free Ride Extreme Editor is at (That little tool that lets you create all the custom weather scenario's you want, such as tornado's in Free Ride!). After all I'd much rather have it in your hands so you can play with it and give feedback, than sat in some folder idle here. I am currently focusing on other development tools such as the vehicle color palette and career race editor, so the Free Ride Extreme Editor is largely finished - however it needs testing - which is where you lovely people come in!

This isn't a fresh download, you will need to re-download version 2013.1 (now updated to R2.8) and there inside you will find the program "Free Ride Extreme Editor BETA". There is no formal guide for this software as it is largely unfinished - so really I would like to say I'm aiming this BETA at people somewhat familiar with the mod from past versions and competent in figuring out stuff, but my assistance is on hand to answer any questions.

Basically if you try this tool, then let me know what you think! If you had trouble figuring out how to work it then let me know, or if you encountered a bug then let me know. You can do this preferably via sending me a private message (as I'm unable to track comments and make take a while to get back to you otherwise).

Vista Point - Bone Crusher Truck Wheel Fix
ScreenshotFree Roam Extreme - Sunset Hurricane
Example Free Ride Extreme Editor scenarios

So yeah, enjoy having a play around with this version of the tool - there is much more to come, but that is where the development is at. You can read more about how development has progressed with this tool here.

Extra Life 2013


This year I'll be participating in the charity event Extra Life, throwing myself into a 25 hour gaming
marathon of the game ‘Defiance' on November 2nd while part of the Trion Worlds team. I've decided I will give it my best at streaming the whole thing live - which will be quite a challenge for me, given I've actually never done much in the way of streaming, let alone anything close to this. Here's a link to my Twitch channel, so you can follow me for whenever I go live (likely I'll be doing various tests over the next few days to ensure everything goes off without issue).


Defiance
- An online open-world shooter.

I'll hopefully be backed up from a mix of friends from Omni Venatus, who may think I'm crazy for playing Defiance straight for that long, but will be throwing in support throughout the day to at the very least keep me awake.

If you've ever wanted to ask me anything at all regarding FUEL or FUEL: REFUELED then you've got me open mic for 25 hours that Saturday, so by all means fire away! You can also join me in-game if you like as a 3-day trial of the game is available. I will be making use of a whole range of in-game boosts to benefit whoever groups with me.

I'll be playing in support of the Children's National Medical Center - with any donations going towards international efforts. If any of you who have enjoyed FUEL: REFUELED, my other mods and many community contributions and can spare a dollar for a good cause then I'd very much appreciate it!

Donate to Extra Life! (And view how far I am from my current target)

My Twitch.tv Channel

OV Steam Group (Where the day's event info will be kept up to date)

Extra Life FAQ


Download

Links to the download and change-log are provided below. If you get stuck with installation then I've put together a step-by-step video to assist. It can be found here: Moddb.com (Currently links to R1 installation video, give me time and I will update this with one for R2 - although installation is very similar).

If you have any problems with the mod or discover a bug then let me know by either comment or just PM'ing me directly. This is a one-man project, however I'm always happy to help.

Change-log: R2 Change-log

Download: FUEL: REFUELED 2013.1 [R2]

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
FUEL: REFUELED 2013.1 [R2]

FUEL: REFUELED 2013.1 [R2]

Jan 31, 2013 Full Version 27 comments

Download for R2 of FUEL: REFUELED, the enhancement modification for the game FUEL.

FUEL: REFUELED 2012.5 [R1]

FUEL: REFUELED 2012.5 [R1]

May 21, 2012 Full Version 19 comments

Download for R1 of FUEL: REFUELED, the enhancement modification for the game FUEL.

FUEL: REFUELED V15.4 [BETA5] - Patch #3

FUEL: REFUELED V15.4 [BETA5] - Patch #3

May 18, 2011 Patch 16 comments

Update for V15.4 of FUEL: REFUELED, the enhancement modification for the game FUEL.

FUEL: REFUELED V15.4 [BETA5] - Patch #2

FUEL: REFUELED V15.4 [BETA5] - Patch #2

Apr 7, 2011 Patch 1 comment

Update for V15.4 of FUEL: REFUELED, the enhancement modification for the game FUEL.

FUEL: REFUELED V15.4 [BETA5] - Patch #1

FUEL: REFUELED V15.4 [BETA5] - Patch #1

Mar 27, 2011 Patch 1 comment

Update for V15.4 of FUEL: REFUELED, the enhancement modification for the game FUEL.

FUEL: REFUELED V15.4 [BETA5]

FUEL: REFUELED V15.4 [BETA5]

Mar 24, 2011 Full Version 3 comments

Download for V15.4 of FUEL: REFUELED, the enhancement modification for the game FUEL.

Post comment Comments  (250 - 260 of 306)
someone_else_than_u
someone_else_than_u Nov 23 2010, 4:48am says:

Nice mod Vetron.

Do you know what value in pp001.tsc represents LOD draw distance for grass/etc.. ? thanks

+1 vote     reply to comment
Matt92
Matt92 Nov 22 2010, 9:23am says:

Also is it possible to add some kind of lan support or split screen?

0 votes     reply to comment
Coint
Coint Nov 22 2010, 10:41pm replied:

i also agree for splitscreen

+1 vote     reply to comment
darkgriffin1986
darkgriffin1986 Nov 16 2010, 3:14pm says:

"The AI has also been changed so they are more competitive, this fixes the bug where they would 'stop' if you got to far ahead or at the least drive very slowly."

I'd hope this is coming with a fix to the AI that makes them "fair"(in other words, they make mistakes too), instead of making all the AI leaders "perfect drivers". Personally, I love Fuel for it's imperfect racing and the fact I can make a mistake and often still finish in first if I don't give up.

I will admit sometimes the slowing down of the AI is pretty stupid looking on some events. But that's done because the AI also is nearly perfect at running the events routes(certainly better at finding good terrain in dirt roads or sand then the player can ever be, in any case). I guess it will turn out ok if you can convince the AI to make mistakes somewhere along their route, more in the beginning of the game and less(but still some) later on, obveously.

I'd just be careful not to turn the whole game into a "drive perfectly" scenario with the AI fixes. Imperfect racing still being able to win isn't a flaw in my opinion, it's what makes a lot of the original Fuel races fun. If Fuel required perfection all the time, I'd have to reset every time I scraped a dirt patch to keep up with the AI, and that to me goes very much against the "loose exploring spirit" of the original game.

My 2 cents. :)

Also, just wanted to say most of your changes have been fantastic, especally the interface ones. :)

+1 vote     reply to comment
Matt92
Matt92 Nov 22 2010, 7:20am replied:

I saw them hitting trees quite often, also they usually take the road what the gps suggests, when they could do great shortcuts. I sometimes manage to take ~1km cuts going throug literally everyting.

+1 vote     reply to comment
Vetron
Vetron Nov 22 2010, 1:33pm replied:

They do differentiate from the GPS route, you may notice it in some races - but this only happens in rare cases where the differences between routes is minimal.

As for the tree collisions - The ai will always hit them due to AI paths getting created before the tree autogen. Given that the tree's are randomly placed... a collision will happen sooner or later.

+2 votes     reply to comment
darkgriffin1986
darkgriffin1986 Nov 22 2010, 2:55pm replied:

Ah, so you are simply removing the random "Oh no we will hit the finish too early" while keeping the AI's imperfect driving. That does sound like a good change. :)

Can you do anything about the opposite problem, where they "cheat" and after a bad run drive much faster to the finish just to make the time? I can't count how many races I've lost because I was a second short of the "par time", but well ahead of the AI pack and running full speed, and then the leader cheat drives to make his "finishing time" even though it was physically impossible in his current vehicle or situation.

Is there is anything you might be able to tweak to keep them from doing that? Or alternatively, convince them to start "cheating" a bit earlier in the race so that it's more obveous if the player is not making the needed time.

Regardless, I look forward to testing this new version on release. With the holidays giving me a break from work, I'll have time to play Fuel again. Thanks so much for giving me a reason to boot this game again. :)

+1 vote     reply to comment
Vetron
Vetron Nov 15 2010, 8:09am replied:

To change the entire day cycle - go to ~fuel\Param\pp001.tsc and find line 137, which is "PP 371 96". You can set this value to whatever you want for longer or shorter day/night cycle. In fuel: refueled I set the cycle to 9.6... ~2 hours 30 minutes.

+1 vote     reply to comment
Matt92
Matt92 Nov 22 2010, 7:16am replied:

Thanks. What unit is that 96 in?

+1 vote     reply to comment
Vetron
Vetron Nov 22 2010, 1:25pm replied:

I believe the '96' is a reference to 'd / n' where d = number of minutes in a day (1440) and n = the value to divide by. That would put the stock game length at 15 minutes?

1440 / 9.6 = 150 ~ 2 hours 30 minutes for example

May be wrong, I'll need to check my notes (haven't got them to hand right now). To get the unit I set the value at 960 and then just timed how long it takes.

+1 vote     reply to comment
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FUEL
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Released May 20, 2010
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Highest Rated (4 agree) 10/10

Really good mod! If you have FUEL laying around this mod is a must have.

Mar 25 2011, 6:51pm by Computica

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