FUEL: REFUELED is an enhancement modification for the game FUEL, which brings multiple bug-fixes, improvements and the addition of various new content.
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Improved Editor | Locked | |
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Dec 29 2010 Anchor | ||
The first time when I have heard about FUEL and his race Editor I have had already this idea. Then I forgot about it and honestly, it was so obvious that I thought: “Pff it’s sure that some of modders will do that! “. Unfortunately it was without thinking that Asobo doesn’t give us SDK tools . Now, I think Vetron is the last hope and he gives me the opportunity to bring my project in this thread! So, here I am! The main idea is really simple. Currently all Fuel Challenges are very predictable and because of that you feel always a bit lonely (You are the first during the race = Alone or You are the last during the race = Again Alone) Actually the Race Editing System works like this: You know your exact position any time. Honestly, it Kills all the suspense and often lead to boring situation (you win with 10 km in advance) or frustrating one (AI wins by going ahead of you in the last 500 meters ) The Race Editor has some limits. I don’t have any pretension to these limits! Contrariwise, what I would like to change, is making the order of Checkpoints passing UNRESTRICTED! What is this mean? Currently you have to driving through the Checkpoints by order. With the Free-choice system, you choose what Checkpoint you want but of course, ultimately you have to complete them all to finish the race! For example, when you start you have the choice between 4 Checkpoints (A,B,C or D) and for example you choose “C”. Completed “C” let you the choice between 3 Checkpoints (A,B or D) and so on until the last Checkpoint, after the which you have to go to the Finish point. The result of this system is that you need to use your brain to win! Because you need, analyze the geometry, analyze the map and analyze vehicles capability. In function of these 3 variables you can choose Your route and you must memorize it if you want winning the race. The Fun of this is that you don’t know if you use the best strategy until passing the last Checkpoint. If the map will be well made, it will be very stressful and intense! Here the example: Your strategy : [Start-A-B-D-C-Finish] Enemy 1 strategy: [Start-D-C-B-A-Finish] Enemy 2 strategy: [Start-A-D-B-C-Finish] Enemy 3 strategy: [Start-C-A-D-B-Finish] Enemy 4 stratefy: [Start-B-C-D-A-Finish] As you can see my little example despite it simplicity is however rich, elaborate and full of possibilities! You don’t feel alone anymore, it’s stressful, burning and dynamic (During the race you don’t have any idea if the crazy guy who almost smashed you by crossing your way, uses better strategy than you!) It is not so simple to win, because you also need analyze the geographic geometry and use hills, mountains, routes (Asphalt or gravel) in the best way. Actually you have “4! =4*3*2*1= 24 possible routes with only 4 Checkpoints (Start and Finish not included)” Imagine THE FINAL RUSH I don’t know if modding Race Editor is even possible, I haven’t really looked for it. I imagine (and hope) that it is somewhere in “GameTsc” file and not packed in .DPC hell file! Also I think dynamic Finish points (The last Checkpoint becomes Finish point ) are not possible (but if they are, it will give more possibilities). Of course the AI is going to be a big problem… Will the AI be able to choose between 2(or more) Checkpoints? Will the AI be getting stuck? Will the AI become crazy and explode ? I don’t have any idea…
Advantage: -Fun -Dynamic -Intelligent -Strategic -Intense -Little map are as Fun as Bigger one -Intriguing -Ground specificity become essential Cons: -Can we do this -AI? You have my apologies for my student English. "Stranger" Edited by: I_am_Stranger |
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Dec 29 2010 Anchor | |
Great post What you've discussed is actually two separate parts, the editor itself and the race modes so I will discuss each one individually. Race Editor If it is possible to establish a game-mode as described in your post then the current setup would then allow the creation of these races. If the user still insists on using in-game tools then there is still the advanced editor that I recently tidied up - this bypasses the limits on race distance and checkpoint number and lets the player choose more race modes. However the available races modes would not accommodate dynamic checkpoint order. Race Modes The biggest problem to overcome is getting the game to not treat races as linear. Every race in the game follows a specific route with all points in order and this ordering then generates a route and the player must follow it. At the moment any race created would just end up looking like this: Making the change from essentially having numbered checkpoints would mean the difference between the layout shown above and the race described in your diagram. So far I've mapped out what every race scenario in the game does and have yet to find anything different than the default linear design. Then comes the problem of AI, which is pretty abysmal from the start when it comes to FUEL. The way in which the AI works is that it follows the optimum path created with the checkpoint nodes taken into account. Then the AI is given a distance value that controls the elastic behavior, relative to the player. Once this value is exceeded, i.e. the player moves to far away from the AI, they either completely stop or go an insanely fast speed. This would be an issue for the race type you've described as the minute the player distanced himself from the route the AI is taking, they would 'break' and just loose all function. Creating a new race mode So if the idea of programming such mode was possible then the best place to attempt it would be within the demo .exe. So to summarize...
I've not attempted to create an entire new game-mode, but I will be look into this and update this thread if I find out anything. I've also been creating notes on every available command and declaration over in the Knowledge Base board. Hopefully this will give a better idea of what is possible and what isn't. |
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Dec 30 2010 Anchor | ||
Thank you Vetron, for clarifying the issue. I think i have another idea to achieve my goal. Currently is it possible to put way points like this (i mean with note pad) ? Edited by: I_am_Stranger |
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