Frontline Force was originaly released in 2000 for HL by Adrian "Pink" Finol (now with VALVe Software). The mod is a first person shooter which promotes teamwork in a FAST paced quick respawn environment. Standing still or camping will only get you killed! FLF has continually developed over the years, and is now moving to the HL2 source engine. We have a new Development team, Website, and some really nice refinements in work. We have 6 "remake" maps completed so far, and expect to have a couple; improved player models, hitboxes, etc. along with a fresh new look, and some new "stuff". Stop into our site and download the teaser video, and we will release screenshots and other media when we can.

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"Sarge" Splash Screen Colt 1911 FLF_Kezman
Blog RSS Feed Report abuse Latest News: A Walkthrough of Kezman

10 comments by Zanboo on Mar 4th, 2008 digg this super bookmark


If you remember Kezman, you'll not be disappointed with this remake by Devious. It embodies what a remake should be, new blood injected into an old formula, and that is exactly what we have:



 

From Slo-Mo's to Fountain, the map is an amazing reimagining of the original, and our first video spotlight by Tykjen.

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Comments  (10 - 20 of 48)
xxghostkillxx
xxghostkillxx Aug 7 2007, 5:41am says:

A trip to valve damn! Sounds like it was fun as hell! And I can't wait until this mod comes out it looks better than the half life one you made! goodluck!

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divaSpArKs
divaSpArKs Mar 21 2007, 9:08am says:

After many months and MUCH stress our new website is finally up and running. We still have a few glitches to fix and content to add over the next week or so...hang in there as we get it all up.

If you are a returning memeber to our site/forums please use the "retrieve password" to log back into the site. Please DO NOT CREATE a new account.
If you are a new to the site please feel free to create a new account.

As for the game, we are hoping to start (Alpha and Beta) testing very soon so new ingame screenshots and content will become available. Once we have some ingame content we will do a FULL media update and over haul of our MOD db page.

Frontline Force Classic NEW website! Come visit us!
Frontlineforce.com

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divaSpArKs
divaSpArKs Dec 28 2006, 7:52pm says:

Our media update has been a little slower then planned leading up to the holidays. We did update our main site with previews of 3 maps that have be recreated for FLF:C.

Look for a FULL media update on our Moddb page very soon as well as a new website early in the New year.

Small Mapping update here:
Map Development

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divaSpArKs
divaSpArKs Nov 16 2006, 9:12pm says:

New media upate will be posted VERY soon! ;)

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divaSpArKs
divaSpArKs Oct 4 2006, 9:36am says:

Well there is one FLF:C Teaser Trailer at the moment but it was done a while back.
Frontline Force Classic Teaser Trailer - 23.4 mb requires xvid coder.
We are just waiting for a few areas to finish up what needs to be complete. Then things will really start to come together very very soon. Just keep checkin. ;)

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CubeDude89
CubeDude89 Oct 3 2006, 6:00pm says:

Cool, i wanna visit valve! :D
Nice write up.

Also, you guys are 80 percent done. Is there any video(s) i can download?

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IIVXTII
IIVXTII Sep 30 2006, 8:28pm says:

I love valve!!

They have to be the most respectable company in the gaming industry.
Concern for the mod community makes me envy them oh-so-much more

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THElastNINJA
THElastNINJA Sep 22 2006, 5:38am says:

Tnx for the news :) Good luck to you and your team :) Mod looks already awesome.Good to see some good mods don't die.Almost all great mod's die but i believe this won't :) Best of luck

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divaSpArKs
divaSpArKs Sep 13 2006, 6:58pm says:

Things are still on track! WOOT!!

A little update was posted on the Frontline Force Forums from our head coder Ruiner back in mid-August. Ruiner gave the FLF commuity a little insight into the progress he has made with his coding. You can expect a full media update on the Frontline Force site (www.frontlineforce.com) and MODdb within the next few weeks.

Progress from the coding department...
I felt you guys should be given some update as to what's happening, as we haven't done any updates for quite some time here. I wish I had some actual stuff to show you, but unfortunately the coding department is pretty much 100% logic

I have done a lot of stuff in the past two months. If you weren't aware, I am now the lonely lead coder for this mod. I have taken the task to code it all! So far it's been very fun and challenging for me, as before FLF I have only written HL1 SDK server/client hooks/plugins and never really worked on a full scale project like this.

Anyway, here's the good stuff that I consider done, and fully working (and trust me, for me to consider something done, it has been fully tested and is pretty much 99.9% bug free )

- Grenades (frag, flash, tear, smoke)
- Base weapon code (weapon accuracy per class / weapon type etc)
- Radar
- Hack points
- Occupation points
- Team/Class/Weapon selection system
- Defending/Attacking dynamic spawn points

Only a handful of weapons are currently coded in the game, but the base code is covering every weapon types that will be in the game, so coding in the missing is pretty simple...

The next thing I will be working on now is round timers, and after that... we have a fully working game. Some other features need to be put in, like prone and sniper scopes, but they're pretty simple. I'd say most of the complex stuff is done (which really isn't that complex), and we're really close from finally seeing this game come to life!

Unsure if this is worth a news post, but I wanted to update you guys on how the game is progressing.

I think the next media update will only happen once we have more models completed and the HUD completed, so we can take some cool in-game shots. Hopefully before next month.
[/quote]

Don't give up!! Frontline Force:Classic IS going to be worth the wait. :D

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CubeDude89
CubeDude89 Sep 5 2006, 9:50pm says:

so when do we get a new update?

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