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An ancient evil woke up and humanity must fight for survival...

Michal "Kary" Kamaryt (mod leader) - mapper, modeler
Richard "Mr.Nameless" Roháč - coder
Kamil Janda - modeler, texture artist

This mod is using enhanced renderer from Raven City, developed by Andrew "Highlander" Lucas. (Same renderer is used in mod Amnesia)

Other people involved in renderer development:
Yriy "BUzer" Sitnikov
ID Software
Jeffrey "botman" Broome
Neil "Jed" Jedrejewsky

Image RSS Feed Latest Screens
WIP WIP ingame screenshot...
Blog RSS Feed Report abuse Latest News: We're progressing ... slowly

1 comment by kary on Nov 2nd, 2010

Firstly, Mr.Nameless has finished his brand new sound engine for GoldSrc. He has been working on this primarily for his mod Amnesia, but few days ago he offered me to add it into From Beneath. So FB will use it. You can read something about the sound engine on the Amnesia profile. Nameless also fixed some glitches in the code.

As for me... I progressed a bit in mapping, made a few new props and edited few older. So far two and half maps are done, first two are part of quite long intro cutscene. I also recently started working on the axe model. The axe itself will be almost the same as the one which you could see in the "Models and renderer preview" video, but the player will hold it in both hands and I'll make much better animations.

As is written in the headline, progress is slow, mainly because i can't seem to find enough time. But important is that something is still happening, even though it's not much. Also, I would still appreciate some help from a good modelers/texture artists, if you are interested write me a message on moddb.

A lot of things changed since i posted here the first preview (wow, was that whole year ago?!...). Anyway a lot of features has been added since then and the video is not really valid anymore. So very soon I plan to make new video containing particles, sound engine, water shader,... etc.

And finally - here's a little something...

Post comment Comments  (0 - 10 of 24)
RedFog Jul 30 2012, 8:14am says:

The lighting is good but the models and maps look a little cartoon-ish.

+1 vote     reply to comment
jonas6910 Nov 17 2010, 7:53am says:

isn't this Source?

-2 votes     reply to comment
BoxxyBox Sep 24 2010, 11:17pm says:

Seriously get ******* Fraps. If you want I can give you mine.

-4 votes     reply to comment
kary Creator
kary Sep 26 2010, 8:15am replied:

I have fraps. But when i recorded it with fraps it looked like ****, it was too dark and looked like the frames has lower color depth. Fraps just won't record it properly, this looks way better.

+5 votes   reply to comment
YourFreakingMother Sep 11 2010, 2:19pm says:

Nice video,all is really nice,the ilumination effects the dinamic shadows,something unseen for half life at the time, but i think that the animations from the zombies are to "robotic" for a zombie...

Also the bullet holes in the enemies is from paranoia or from raven city,or you make it.

+1 vote     reply to comment
kary Creator
kary Sep 11 2010, 4:54pm replied:

I already decided that I wont use models which are in the video (maybe just the skeleton, but with better textures). I'm still looking for a modeler to join the team (as is written in latest news). If I won't find anyone I'll have to make new models myself, which would mean much longer development time...
Decals on models is one of the features of Raven city renderer.

+1 vote   reply to comment
GeneralElite Sep 5 2010, 2:51am says:

Thank You For Getting This Mod Back On Track I'm Tracking This You See

+1 vote     reply to comment
NODsoldier Jun 24 2010, 12:39am says:

This looks exactly like a 3d remake of the first/second doom. Then again, ID software is involved.

-4 votes     reply to comment
hakaru-x Jun 26 2010, 4:05pm replied:

something against id software?? why? they make awesome games...dont tell me you dont love doom or quake like i do :D

0 votes     reply to comment
AlekZanDer Jun 30 2010, 5:47pm replied:

I don't think he is saying anything bad.

+3 votes     reply to comment
kary Creator
kary Jun 24 2010, 10:34am replied:

ID software has nothing to do with appearance or atmosphere of the game... I was told that ID software is somehow involved in developing Highlander's renderer, which is used in the game and I want to give credit to everyone, but that's all.

+1 vote   reply to comment
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