Freeworlds 18.XX MK II is the continuation of the old 18.XX Freeworlds mod, With the bug fixes and new features of 19.XX all rolled into one amazing package, With plenty of systems and ship to choose from. Finding that niche that you can fill is easy, If its being a Jedi and fighting for Liberty and Freedom or a Sith and lusting for ultimate power this mod has enough to satiate even the most bloodthirsty Tyrant.

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Add media Report RSS New Republic Fleet: Campaign Endgame (view original)
New Republic Fleet: Campaign Endgame
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Opinionator
Opinionator - - 1,099 comments

Wow!

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Melik
Melik - - 327 comments

is the death star a planet with a special skin ?

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johnstar145
johnstar145 - - 793 comments

nah, it's a big *** planet like space station >.<

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x-Fourty7
x-Fourty7 - - 63 comments

That's no moon!

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darnocslew
darnocslew - - 171 comments

Looks more like a large space station.

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166248
166248 - - 288 comments

i see no conceivable way to destroy this
the Super-laser would destroy all the MC's, and the fighters would swarm whatever the Super couldnt hit.
unless you take a MASSIVE fleet of small craft (>1000 WINGS of X-wings. at least), and hope to damage the Super enough that its Rate of fire/accuracy was reduced to the point where you could fly in an equally large fleet of Capital Ships (MC80 Liberty or better) to batter down the hull until you have a breach, upon which everything would open fire, and keep digging through the hull. i doubt even a saboteur attack would work

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Guest
Guest - - 689,089 comments

Just as long as they can keep a snub fighter from dropping a proton torpedo down an opening no bigger than a womp rat, they should be fine.
Right? :P

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royoki
royoki - - 3 comments

i find your lack of faith in the force disturbing

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Guest
Guest - - 689,089 comments

i find your lack of faith in my suicidal charges disturbing.

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Description

The New Republic Fleet gathered around the Death Star 3 in Bastion at the beginning of the current campaign's endgame Territorial Engagement.