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With Continuum we started a complete overhaul of Freelancer. With the Lancer's Dream we go even a step further... developing a new game based on the Lancer Universe.
Designed with the new software Blender 3D
I wonder if you have any concept art to show. Just to see how the stations would approximately look with the textures on.
Meanwhile, I must say that every model looks... hmm... the word "great" seems not to be good enough. Awesome? Epic? Magnificent? Choose whatever you like!
Anyway, making the model is just half the work. I wonder how this stations and ships would look like when fully textured.
After all, a good texture really makes a difference and can even decrease the amount of polygons. For instance, I see a lot of details that should be handled with textures. Because too many polygons is not a good idea - the game quickly would become too heavy to play. Or you'll have to limit what and how many objects you have in one system.
P.S. I also wonder if you're making any changes to the engine like the devs in "Freeworlds: Tides of War" MOD
We are aware about the model status. Texture previews will arrive on a more later time. And regarding the engine, we can say only that it will suffer a great overhaul :)
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