116.24 Intro Video [Alpha v116.24]
Nov 19, 2006 Movies 0 commentsFreelancer: Combat Evolved Alpha Version 116.24 Intro Video Filmed with FL:CE Alpha Version 116.24
In FL:CE, the Player must chose sides in a galactic struggle being fought between the races of the Holy Covenant and Mankind. In doing so, the Player becomes a part of a large online community of other Players who have also chosen sides, and taken up arms, to advance their Faction's goals. The online community functions via an online forum which the Factions use to organize and control their pilots and fleets. In the game, each Player serves as a pilot and master of an individual vessel of their Faction. Player vessels range from nimble fighters and cargo transports to mighty cruisers and fearsome flagships. Each pilot and the role of their individual vessel is crucial to the overall success of their Faction's military, economic, and political endeavors.
Piloting through the Universe of FL:CE can be as treacherous as it is beautiful. Freelancer: Combat Evolved features realistic Newtonian-style physics and as such vessels have no speed limit and are able to accelerate as long as their vessel is providing thrust. Inertia will keep the vessel moving at that velocity until they thrust in another heading. Commanders must be constantly aware of their navigation, manipulating their speed and heading so as to achieve the required velocity for reaching a certain destination. Traveling between Solar Systems requires the Player make a Slipspace jump. Navigating through Slipspace can be tricky and requires knowledge of Slipspace eddies and their routes to get to a particular destination. Some parts of normal space can also be hazardous due to the presence of objects such as asteroids or artificial structures. When faced with a combat situation these and other factors combine to present the Player with a serious crisis in which piloting skills are tested to the limit.
The military arm of each Faction consists of warriors who are charged with launching attacks and defending against enemy Factions. Day in and day out they must protect their territorial integrity and shipping lanes while attempting to launch raids against their enemies.
The gain or loss of territory affects many things. For the Faction militaries, it alters the space available to them for use as staging areas. A Faction's economy is affected with regards to available resources for shipping. Politically, the addition or loss of territory impacts the Victory Conditions for the Factions.
Factions rely on shipping raw materials from industrial sites to manufacturing centers to generate Credits. Credits represent a single unit of industrial output and are used to obtain everything from vessels to armaments. As such, a faction's military might relies on the economic backbone of a Faction's industry.
FREELANCER: COMBAT EVOLVED™
A Halo Total Conversion Modification for the Microsoft PC Game Freelancer.
Freelancer: Combat Evolved™ and FL:CE™ Intellectual © FL:CE Development Team™ 2005-2008
Based on Halo ® © Microsoft Corporation 1985-2008
This project is neither affiliated with nor sponsored by Bungie® or Microsoft®.
Bungie Studios is a registered trademark of Bungie, LLC.
Digital Anvil, Freelancer, Halo, and Microsoft Game Studios are registered trademarks of the Microsoft Corporation.
2 comments by dl0ad on Jun 13th, 2006 digg this super bookmark
After having taken a months vacation, the team has gotten back into gear to give you Freelancer: Combat Evolved Alpha Version 116.23 as soon as possible. Today we passed a bit of an internal milestone in our development advancements and so decided to celebrate by giving you all a nice video teaser.
Grab the new FL:CE Teaser Video here!
We also updated the image gallery and are planning several more updates in the run-up to the 116.23 release!
Freelancer: Combat Evolved Alpha Version 116.24 Intro Video Filmed with FL:CE Alpha Version 116.24
Freelancer: Combat Evolved Inner Colony Sieges Teaser Video Filmed with FL:CE Alpha Version 116.24
The fruits of the work done by the Freelancer: Combat Evolved(tm) Community to decipher a mysterious online puzzle. Filmed with FL:CE Alpha Version 116.23...
A showcase of various worlds in the Freelancer: Combat Evolved(tm) universe. Filmed with FL:CE Alpha Version 116.23
The Official Freelancer: Combat Evolved(tm) Announcement Film Filmed with FL:CE Alpha Version 116.23
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
never really played freelancer but i wont it now...
Although I am not a member of the mod team, I can assure you they have no such plans. For the rest, you can not create your own server for this mod. It will only run 1 server, and it is offline due to development.
how to create flce server
This (in my opinion) is a brilliant idea and great way to hold off your starving fans. Release a Covenant ship and a UNSC ship for use with FLMM. It will quench the fans thirst for FL/HALO and we (the fans) can provide and early semi-beta on how the ships, weapons and systems (if you release one) handle.
Please post a reply to the suggestion.
Thanks for the great work.
P.S: Check out BF2 mod.
P.S.S: I have downloaded the Alpha of your mod off Filefront.
FOR THOSE WHO DO NOT KNOW WHERE THE ALPHA DOWNLOAD IS, READ HERE:
It is on Filefront under freelancer combat evolved.
The forums were shut down, hopefully they'll get some different forums.
God I hope they didn't just end the mod.
weres the download i cant find it on the web site or here what happened to it
Just look in your local Target (if you have one)- they probably have it in jewel case now. Mine did.
Freelancer: Combat Evolved requires the video game Freelancer. The free trial version is not supported.
I realy need to know this. I am having the same problem as taxikiller. How do you fix it?
I have Freelancer trial version and I was wondering where you install the files. I have no idea what to do... I am a moronic n00b. Please help?