FragOut! is a Half Life 2 multiplayer mod, in which you only get different kinds of grenades to fight with, instead of the usual weapons. Forcing players to adapt at using only throwing weapons new tactics are sure to arise!

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The past week has been full of development activity on the FragOut dev team and I felt it was time to let you all know what's been going on.

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Hey watchers,

First the recruitment news


Recruitment:

A while ago we recruited Draken as a Level Designer and he already posted some screenshots of his map in progress, check it out:

Complex More Complex Screenshots
More Complex Screenshots More Complex Screenshots

Also thanks to Mastix one of our testers and also helps with PR and recruitment, we now have a Sound Engineer to help out with our sounds, so say hi to: Dj DoGiDoG

He's been quite helpfull and is a great asset to the team.

This means that there are currently NO open positions within the team, we're stuffed!


Progress:

- Code: Focused on finishing the current 2 gamemodes(Last Man Standing and Last Team Standing), ironed out some bugs, added the MelonDeath mode(read on for more info) and modified the HUD a bit so the Lives counter is now next to the Health counter.

- Mapping: Alt' updated his OutPost map with new lighting, changed sounds, made the sounds env_soundscapes and some other things. Draken is still working on his map and hopefully there'll be a version we can playtest soon :D

- Modelling: Nauz got a new mission and it's this time not a grenade! More info once he's done/nearly done

- Sound: Dj DoGiDoG has made a new skull nade sound, we needed a new one due to the other one not having anything mentioned on usage rights, so hence a new one based on a sound that MAY be used and editted.

It's not as great but it was hard to find something good for the skull, and a sound is better then no sound. He also made a sound for when MelonDeath mode is activated though it's not fully done, it also includes voice so that's awesome too :D


MelonDeath mode:

Earlier I mentioned MelonDeath mode, here's an explanation:
Once there's about 30 seconds of roundtime left MelonDeath mode is activated, it's like SuddenDeath but with a twist: players get 1 hp and their grenades are removed and replaced with a whole buncha melons, since players have 1 hp the melons become very efficient at killing off everyone remaining.

However the 1 hp thing can be rather annoying and we're considering changing it to giving everyone 100 hp instead and a special type of melon that can be thrown (much) faster.


FragOut gameplay video by PhanracK:

Here's a pretty cool video one of our playtesters made, for the credits see the video description.



That was all for now, keep watching! :)

Post comment Comments
vfn4i83
vfn4i83 - - 692 comments

nice...ly done

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SAHChandler
SAHChandler - - 119 comments

Hell yes, Pendulum.

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Alt`
Alt` - - 100 comments

WP

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Stone.Heart
Stone.Heart - - 135 comments

WTF.....penetrate te whatermelon and trow!

OMG thts awesome!

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Mastix
Mastix - - 594 comments

Thank you for thanking me =D gotta tell you all, playtesting is SO-MUCH-FUN!

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nipzor
nipzor - - 60 comments

nice update peeps

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DuckSauce Author
DuckSauce - - 969 comments

thanks :)
with christmas vacation on the way, expect lots more info and media soon :D

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Hellsevil22
Hellsevil22 - - 360 comments

so pretty...

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VulpineComplex
VulpineComplex - - 401 comments

Aaa, what was that song in the trailer? It's driving me nuts because I've heard it before but I can't think of the name.

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DuckSauce Author
DuckSauce - - 969 comments

1st one is: Pendulum - Another Planet
2nd one is: Pendulum - Fasten Your Seltbelt Ft The Freestylers

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MrDev
MrDev - - 59 comments

I hope some killer music is included with the game, It would help the mood so much, I love these random fun mods :D

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Wills
Wills - - 381 comments

Wow! Man, this is looking fantastic guys, great job on the video too! And Alt, your map is looking soooooo sexy!

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johnnoz
johnnoz - - 52 comments

Cool, nice idea and good job so far by the looks. An idea would be changing the explosions around for a bit, the same grenade explosion for EVERY grenade would get annoying after a while

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